Difference between revisions of "Character:Connor Mearthe"
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== Campaign == | == Campaign == | ||
− | + | Pending. | |
== Character Stats == | == Character Stats == | ||
− | Connor Meathe: Male Human Duskblade 1; CR 1; | + | '''Connor Meathe''': Male Human Duskblade 1; CR 1; |
Medium Humanoid (Human); | Medium Humanoid (Human); | ||
− | HD 1d8+2; HP 10 | + | '''HD''' 1d8+2; '''HP''' 10 |
− | Init +0; Spd 30 ft/x4; | + | '''Init''' +0; '''Spd''' 30 ft/x4; |
− | AC 15 (+4 chain shirt, +1 light steel shield), touch 10, flat-footed 15; | + | '''AC''' 15 (+4 chain shirt, +1 light steel shield), touch 10, flat-footed 15; |
− | Base Atk/Grapple +1/+1; | + | '''Base Atk/Grapple''' +1/+1; |
'''Melee''' +3 Longsword (1d8+2, crit 19-20x2, slashing) <br> | '''Melee''' +3 Longsword (1d8+2, crit 19-20x2, slashing) <br> | ||
− | or +3 Dagger (1d4+2, crit 19-20x2, piercing) <br> | + | '''or''' +3 Dagger (1d4+2, crit 19-20x2, piercing) <br> |
'''Ranged''': +1 Longbow (1d8, crit x3, rane 100 ft., piercing) <br> | '''Ranged''': +1 Longbow (1d8, crit x3, rane 100 ft., piercing) <br> | ||
− | SA&SQ Arcane Attunement (Sp), Armored Mage (Light) (Ex); | + | '''SA&SQ''' Arcane Attunement (Sp), Armored Mage (Light) (Ex); |
− | AL CG; SV Fort +4, Ref +0, Will +0; | + | '''AL''' CG; '''SV''' Fort +4, Ref +0, Will +0; |
− | Str 15(+2), Dex 10, Con 15(+2), Int 16(+3), Wis 10, Cha 10 | + | '''Abilities''': Str 15(+2), Dex 10, Con 15(+2), Int 16(+3), Wis 10, Cha 10 |
− | Skills: Climb +6, Concentration +6, Knowledge (arcane) +4, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nature) +4, Knowledge (nobility) +4, Sense Motive +4, Spellcraft +7, Swim +3 | + | '''Skills''': Climb +6, Concentration +6, Knowledge (arcane) +4, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nature) +4, Knowledge (nobility) +4, Sense Motive +4, Spellcraft +7, Swim +3 |
− | Feats: Quick Draw, Power Attack | + | '''Feats''': Quick Draw, Power Attack |
− | Duskblade Spells: 1st (3/day) – ''blade of blood'', ''Kelgore’s fire bolt'', ''true strike''; 0th (3/day) – ''acid splash'', ''disrupt undead'', ''ray of frost'' | + | '''Duskblade Spells''': 1st (3/day) – ''blade of blood'', ''Kelgore’s fire bolt'', ''true strike''; 0th (3/day) – ''acid splash'', ''disrupt undead'', ''ray of frost'' |
− | Arcane Attunement (6/day): ''dancing lights'', ''detect magic'', ''flare'', ''ghost sound'', ''read magic'' | + | '''Arcane Attunement''' (6/day): ''dancing lights'', ''detect magic'', ''flare'', ''ghost sound'', ''read magic'' |
− | Combat gear: Chain shirt, light steel shield, longsword, composite long bow w/20 arrows, dagger | + | '''Combat gear''': Chain shirt, light steel shield, longsword, composite long bow w/20 arrows, dagger |
Revision as of 10:12, 12 January 2008
A human duskblade (Player's Handbook II) character for Dungeons & Dragons 3.5, created by Failed Saving Throw.
Campaign
Pending.
Character Stats
Connor Meathe: Male Human Duskblade 1; CR 1;
Medium Humanoid (Human);
HD 1d8+2; HP 10
Init +0; Spd 30 ft/x4;
AC 15 (+4 chain shirt, +1 light steel shield), touch 10, flat-footed 15;
Base Atk/Grapple +1/+1;
Melee +3 Longsword (1d8+2, crit 19-20x2, slashing)
or +3 Dagger (1d4+2, crit 19-20x2, piercing)
Ranged: +1 Longbow (1d8, crit x3, rane 100 ft., piercing)
SA&SQ Arcane Attunement (Sp), Armored Mage (Light) (Ex);
AL CG; SV Fort +4, Ref +0, Will +0;
Abilities: Str 15(+2), Dex 10, Con 15(+2), Int 16(+3), Wis 10, Cha 10
Skills: Climb +6, Concentration +6, Knowledge (arcane) +4, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nature) +4, Knowledge (nobility) +4, Sense Motive +4, Spellcraft +7, Swim +3
Feats: Quick Draw, Power Attack
Duskblade Spells: 1st (3/day) – blade of blood, Kelgore’s fire bolt, true strike; 0th (3/day) – acid splash, disrupt undead, ray of frost
Arcane Attunement (6/day): dancing lights, detect magic, flare, ghost sound, read magic
Combat gear: Chain shirt, light steel shield, longsword, composite long bow w/20 arrows, dagger
Character Description
Pending.
Commentary
Pending.