Difference between revisions of "NiS/index"
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#Base Rules | #Base Rules | ||
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# [[NiS/Support|Support]] | # [[NiS/Support|Support]] | ||
## [[NiS/Support#Communication|Communication]] | ## [[NiS/Support#Communication|Communication]] | ||
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## [[NiS/Support#Orbital Targeting|Orbital Targeting]] | ## [[NiS/Support#Orbital Targeting|Orbital Targeting]] | ||
## [[NiS/Support#Reserves|Reserves]] | ## [[NiS/Support#Reserves|Reserves]] | ||
+ | #[[NiS/Travel|Travel]] | ||
#[[NiS/Ship to Ship Combat|Ship-to-Ship Combat]] | #[[NiS/Ship to Ship Combat|Ship-to-Ship Combat]] | ||
##[[NiS/Ship to Ship Combat#Ship Stats|Ship Stats]] | ##[[NiS/Ship to Ship Combat#Ship Stats|Ship Stats]] | ||
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##[[NiS/New Skill Tables#Engineering|Engineering]] | ##[[NiS/New Skill Tables#Engineering|Engineering]] | ||
##[[NiS/New Skill Tables#Shiphand|Shiphand]] | ##[[NiS/New Skill Tables#Shiphand|Shiphand]] | ||
+ | #[[NiS/Drop Ship|Drop Ship]] | ||
+ | ##[[NiS/Drop Ship#Drop Ship Stats|Drop Ship Stats]] | ||
+ | ##[[NiS/Drop Ship#Drop Ship Rules|Drop Ship Rules]] | ||
+ | ##[[NiS/Drop Ship#Upgrades|Upgrades]] | ||
#[[NiS/Shipyard|Shipyard]] | #[[NiS/Shipyard|Shipyard]] | ||
##[[NiS/Shipyard#Infrastructure|Infrastructure]] | ##[[NiS/Shipyard#Infrastructure|Infrastructure]] | ||
##[[NiS/Shipyard#Fittings|Fittings]] | ##[[NiS/Shipyard#Fittings|Fittings]] | ||
##[[NiS/Shipyard#Upgrades|Upgrades]] | ##[[NiS/Shipyard#Upgrades|Upgrades]] | ||
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#[[NiS/Crew Creation|Crew Creation]] | #[[NiS/Crew Creation|Crew Creation]] | ||
− | ##NiS/Crew Creation#Rules|Rules]] | + | ##[[NiS/Crew Creation#Rules|Rules]] |
− | ##NiS/Crew Creation#Archetypes|Archetypes]] | + | ##[[NiS/Crew Creation#Archetypes|Archetypes]] |
+ | #[[NiS/Continuing_Encounters|Continuing Encounters]] | ||
#[[NiS/Post Game Phase|Post Game Phase]] | #[[NiS/Post Game Phase|Post Game Phase]] | ||
#GM Tools | #GM Tools | ||
##Ready Reconer | ##Ready Reconer |
Revision as of 17:41, 4 September 2005
- Base Rules
- Support
- Travel
- Ship-to-Ship Combat
- New Skill Tables
- Drop Ship
- Shipyard
- Crew Creation
- Continuing Encounters
- Post Game Phase
- GM Tools
- Ready Reconer