Difference between revisions of "GURPS World Largest Dungeon"
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[http://wiki.rpg.net/index.php/WLD_MH Man Hunter] | [http://wiki.rpg.net/index.php/WLD_MH Man Hunter] | ||
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[http://wiki.rpg.net/index.php/WLD_SW Stoneworms] | [http://wiki.rpg.net/index.php/WLD_SW Stoneworms] |
Revision as of 19:06, 4 March 2008
Contents
Introduction
Hello, GURPS fans! This is an online project that I was inspired to start thanks to GURPS Fantasy Dungeon, using the Generic Universal Role Playing System. GURPS is copyrighted to Steve Jackson Games. This material is not endorsed by Steve Jackson Games.
How to make a template
First, make a new wikiRPG article, statting out the monster or displaying the created map. Maps should be created as linked to one another; label them as such. It is possible to use some sort of grid. Label monsters with some sort of abbreviation that is not taken (such as O for Orc, BB for BugBear, etc.) If the basic initials are taken, spell out the name more (I.E., Or or Orc, BugB or Bugbe, etc.) Keep an emphasis on a lack of confusion between two kinds of abbreviations. These abbreviations will be used to place monsters on the map.
Animal and Monsters Templates
The following template will be used to describe Animals and Monsters in the dungeons of this project:
Creature-Name (Class) Brief Description (at least 50 words or so) Attributes: ST xx; DX xx; IQ xx; HT xx. Secondary Characteristics: HP xx; Will xx; Per xx; FP xx; Basic Speed xx.xx; Move xx. Traits: trait_1; trait_2; trait_3; ... ; trait_n. Skills: skill_1-xx; skill_2-xx; skill_3-xx; ... ; skill_n-xx. Combat Statistics: SM xx; DR xx; Dodge xx; Block xx; Parry xx. Attacks: Mode (skill/resist) damage; Mode (skill/resist) damage. |
Monsters
Racial Templates
Racial templates in this project will use the standard template format used in the GURPS Basic Set. Any section which has no traits or modifications should be left out of the template all together.
Name of Race [xxx] Brief Description (at least 50 words or so) Attribute Modifiers: stat+mod [xx]; ... ; stat+mod [xx]. Secondary Characteristic Modifiers: stat+mod [xx]; ... ; stat+mod [xx]. Racial Advantages: advantage_1 [xx]; advantage_2 [xx]; advantage_3 [xx]; ... ; advantage_n [xx]. Racial Perks: perk_1 [1]; perk_2 [1]; perk_3 [1]; ... ; perk_n [1]. Racial Disadvantages: disadvantage_1 [xx]; disadvantage_2 [xx]; disadvantage_3 [xx]; ... ; disadvantage_n [xx]. Racial Quirks: quirk_1 [1]; quirk_2 [1]; quirk_3 [1]; ... ; quirk_n [1]. Racially Learned Skills: skill_1 (dif) stat+mod [xx]-xx; skill_2 (dif) stat+mod [xx]-xx; skill_3 (dif) stat+mod [xx]-xx; ... ; skill_n (dif) stat+mod [xx]-xx. Features: feature_1; feature_2; feature_3; ... ; feature_n. |
Races
Maps
Encounters
Rival Parties within the Dungeon
Rather than throw monsters this or monster that at the group, there should also be other parties of adventurers in the Dungeon who are usually after something the PCs are or should be after as well. They can be 'evil' and an effective counter to the PCs. Occasionally they may have to ally themselves with the PCs to take out a particularly powerful monster, but they will break the alliance when it suits them.