Opend20: Contructing Powers: Difference between revisions
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The following pages will describe each of the possible verb/noun combinations, as well as give examples of what a power ought to be capable of at a given rank. For purposes of simplicity, a GM (or the designer of the campaign setting) should construct a list of powers ''most likely'' to be used in the campaign. Note that the list should never be definitive, which would limit the players, but it should help to define the setting, the expected norms of that world or society. | The following pages will describe each of the possible verb/noun combinations, as well as give examples of what a power ought to be capable of at a given rank. For purposes of simplicity, a GM (or the designer of the campaign setting) should construct a list of powers ''most likely'' to be used in the campaign. Note that the list should never be definitive, which would limit the players, but it should help to define the setting, the expected norms of that world or society. |
Revision as of 10:43, 13 September 2005
The following pages will describe each of the possible verb/noun combinations, as well as give examples of what a power ought to be capable of at a given rank. For purposes of simplicity, a GM (or the designer of the campaign setting) should construct a list of powers most likely to be used in the campaign. Note that the list should never be definitive, which would limit the players, but it should help to define the setting, the expected norms of that world or society.
A final note would be that the list of verbs and nouns is likewise not exhaustive. In a heavily nature-oriented setting, Animals and Plants might (both) deserve their own category. In a futuristic setting, Computers should probably be separated from Artefacts (and possibly even in a modern setting, too).
- Air Powers - Weather, Gases, Breathe
- Artefact Powers - Objects, Contructs, Machines, Computers
- Body Powers - Animals, Living Flesh
- Earth Powers - Plants, Minerals, Soil, Metal, Rock
- Fire Powers - Temperature, Electricity, Energy
- Image Powers - Illusions, Reality
- Ka (Soul Energy) Powers - Emotions, Spirit, Ki
- Mana Powers - Raw Magical Energy, Meta-Magic
- Mind Powers - Psychic Phenomena, Mentalism
- Water Powers - Liquids, Acids, Poisons
- Void/Ether Powers - 'The Fifth Element', the vaccuum, the space 'between' reality.