Difference between revisions of "Asharak the Storm-Touched"
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|- align="center" style="background:silver" | |- align="center" style="background:silver" | ||
! Dexterity | ! Dexterity | ||
− | | | + | | 14 || +2 |
|- align="center" | |- align="center" | ||
! Constitution | ! Constitution | ||
Line 34: | Line 34: | ||
== Combat == | == Combat == | ||
− | * Hit points: | + | * Hit points: 124 <br /> |
* Initiative: +1 <br /> | * Initiative: +1 <br /> | ||
* Speed: 40 ft (run x4)<br /> | * Speed: 40 ft (run x4)<br /> | ||
Line 40: | Line 40: | ||
* Fort +17, Ref +6, Will +19 <br /> | * Fort +17, Ref +6, Will +19 <br /> | ||
− | Base Attack Bonus/Grapple: + | + | Base Attack Bonus/Grapple: +10/+13 |
=== Melee === | === Melee === | ||
− | * +1 Longspear: + | + | * +1 Longspear: +16/+11 Two-handed Melee (1d8+6+1d6 Electricity) |
− | * +1 Shortspear: + | + | * +1 Shortspear: +15/+9 One-handed Melee (1d6+4+1d6 Electricity) |
=== Ranged === | === Ranged === | ||
− | * Javelin: + | + | * Javelin: +14/+9 One-handed Ranged (1d6+6+1d6 Electricity;20/x2) |
== Skills == | == Skills == | ||
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|- align="center" | |- align="center" | ||
! [http://www.d20srd.org/srd/skills/knowlegeReligion.htm Knowledge(religion)] | ! [http://www.d20srd.org/srd/skills/knowlegeReligion.htm Knowledge(religion)] | ||
− | | | + | | 10 || Int || -1 || 0 || +9 |
|- align="center" style="background:silver" | |- align="center" style="background:silver" | ||
! [http://www.d20srd.org/srd/skills/survival.htm Survival] | ! [http://www.d20srd.org/srd/skills/survival.htm Survival] | ||
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* Short Haft (9th level, PH2 82) | * Short Haft (9th level, PH2 82) | ||
* Touch of Healing (12th level, CC62) | * Touch of Healing (12th level, CC62) | ||
+ | * Quicken Spell (15th level) | ||
== Class Features == | == Class Features == | ||
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* Restricted Spells: cannot cast Lawful or Evil spells. | * Restricted Spells: cannot cast Lawful or Evil spells. | ||
* Turn Undead(Su): Can turn undead 5 times per day. A turning check is made on 1d20+4; turning damage is equal to 2d6+7 on a successful check. | * Turn Undead(Su): Can turn undead 5 times per day. A turning check is made on 1d20+4; turning damage is equal to 2d6+7 on a successful check. | ||
− | * Enhanced Javelins: Any javelin thrown by you counts as a + | + | * Enhanced Javelins: Any javelin thrown by you counts as a +3 magic weapon. |
− | * Electricity Resistance(Ex): You | + | * Electricity Resistance(Ex): You are immune to Electricty damage. |
* Shock Weapon(Su): Any spear or javelin used by you is treated as a shock weapon. The weapon loses this ability one round after leaving your hand. | * Shock Weapon(Su): Any spear or javelin used by you is treated as a shock weapon. The weapon loses this ability one round after leaving your hand. | ||
* Storm Walk(Ex): You and your mount can walk or ride through storms (natural or magical) at your regular movement rate, completely unaffected by high winds (including gust of wind), pounding precipitation or waves, objects driven by the wind (which always seem to miss you), great claps of thunder, natural bolts of lightning, or any other natural symptom of Talos's fury. | * Storm Walk(Ex): You and your mount can walk or ride through storms (natural or magical) at your regular movement rate, completely unaffected by high winds (including gust of wind), pounding precipitation or waves, objects driven by the wind (which always seem to miss you), great claps of thunder, natural bolts of lightning, or any other natural symptom of Talos's fury. | ||
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* Storm Ride(Sp): You gain the ability to fly during any storm as if using the fly spell. Adverse wind conditions do not affect you. | * Storm Ride(Sp): You gain the ability to fly during any storm as if using the fly spell. Adverse wind conditions do not affect you. | ||
* Shocking Burst Weapon(Su): Any spear or javelin you use is treated as a shocking burst weapon. The weapon loses this ability 1 round after leaving your hand. Its effects stack with your thundering weapon ability. | * Shocking Burst Weapon(Su): Any spear or javelin you use is treated as a shocking burst weapon. The weapon loses this ability 1 round after leaving your hand. Its effects stack with your thundering weapon ability. | ||
+ | * Storm of Elemental Fury (Sp) : Once per day, you can cast "Storm of Elemental Fury (CD: 182)" as if you were a 17th-level cleric. | ||
== Spells == | == Spells == | ||
+ | 6/7+1/7+1/7+1/5+1/5+1/4+1/3+1/1+1 | ||
* '''1st Level''' | * '''1st Level''' |
Revision as of 16:27, 7 April 2008
Asharak the Storm-Touched: Character in the Shackled City campaign at Play by Web.
Contents
Character
- Asharak the Storm-Touched
- Chaotic Good Male Human Cleric 5/Stormlord 10
- Experience:
Abilities
Ability | Score | Modifier |
---|---|---|
Strength | 16 | +3 |
Dexterity | 14 | +2 |
Constitution | 16 | +3 |
Intelligence | 8 | -1 |
Wisdom | 26 | +8 |
Charisma | 15 | +2 |
Combat
- Hit points: 124
- Initiative: +1
- Speed: 40 ft (run x4)
- AC 29 (+11 armor, +5 shield, +1 dex, +2 deflection), touch 13, flat-footed 28 AC
- Fort +17, Ref +6, Will +19
Base Attack Bonus/Grapple: +10/+13
Melee
- +1 Longspear: +16/+11 Two-handed Melee (1d8+6+1d6 Electricity)
- +1 Shortspear: +15/+9 One-handed Melee (1d6+4+1d6 Electricity)
Ranged
- Javelin: +14/+9 One-handed Ranged (1d6+6+1d6 Electricity;20/x2)
Skills
Skill | Ranks | Ability | Modifier | Misc | Total |
---|---|---|---|---|---|
Concentration | 8 | Con | +4 | 0 | +12 |
Intimidate | 8 | Chr | +2 | 0 | +10 |
Knowledge(religion) | 10 | Int | -1 | 0 | +9 |
Survival | 8 | Wis | +7 | 0 | +15 |
Languages: Common
Feats
- Endurance (1st Level)
- Great Fortitude (1st Level bonus)
- Martial Weapon Proficiency: Longspear (1st level bonus)
- Weapon Focus: Longspear (1st level bonus)
- Domain Spontaneity: War (3rd Level, CD 80)
- Air Devotion (6th Level, CC 54).
- Short Haft (9th level, PH2 82)
- Touch of Healing (12th level, CC62)
- Quicken Spell (15th level)
Class Features
- Spontaneous Casting: Can spontaneously cast Cure spells, by sacrificing a pre-prepared spell of equal or higher level.
- Restricted Spells: cannot cast Lawful or Evil spells.
- Turn Undead(Su): Can turn undead 5 times per day. A turning check is made on 1d20+4; turning damage is equal to 2d6+7 on a successful check.
- Enhanced Javelins: Any javelin thrown by you counts as a +3 magic weapon.
- Electricity Resistance(Ex): You are immune to Electricty damage.
- Shock Weapon(Su): Any spear or javelin used by you is treated as a shock weapon. The weapon loses this ability one round after leaving your hand.
- Storm Walk(Ex): You and your mount can walk or ride through storms (natural or magical) at your regular movement rate, completely unaffected by high winds (including gust of wind), pounding precipitation or waves, objects driven by the wind (which always seem to miss you), great claps of thunder, natural bolts of lightning, or any other natural symptom of Talos's fury.
- Thundering Weapon(Su): Any spear or javelin you use is treated as a thundering weapon. The weapon loses this ability 1 round after leaving your hand. Its effects stack with the shock weapon ability.
- Storm Ride(Sp): You gain the ability to fly during any storm as if using the fly spell. Adverse wind conditions do not affect you.
- Shocking Burst Weapon(Su): Any spear or javelin you use is treated as a shocking burst weapon. The weapon loses this ability 1 round after leaving your hand. Its effects stack with your thundering weapon ability.
- Storm of Elemental Fury (Sp) : Once per day, you can cast "Storm of Elemental Fury (CD: 182)" as if you were a 17th-level cleric.
Spells
6/7+1/7+1/7+1/5+1/5+1/4+1/3+1/1+1
- 1st Level
- Shield of Faith Cast
- Divine Favor Cast
- Sign (CSC) Cast
- Updraft (SC)
- Shield of Faith Cast
- Resurgence (SC)
- Resurgence (SC)
- Entropic Shield(D) Cast
- Magic Weapon (War Domain)
- 2nd Level
- Shield of Faith Cast
- Shield of Faith Cast
- Sound Burst
- Close Wounds (SC)
- Close Wounds (SC)
- Consecrate
- Status Cast
- Gust of Wind (D)
- Spiritual Weapon (War Domain)
- 3rd Level
- Dispel Magic
- Downdraft (SC)
- Searing Light
- Knight’s Move (SC)
- Magic Vestment Cast on Shield
- Mass Lesser Vigor (SC)
- Call Lightning (D)
- Magic Vestment (War Domain)
- 4th Level
- Air Walk
- Freedom of Movement Cast
- Resistance, Greater (SC) Cast
- Panacea (SC)
- Sound Lance (SC)
- Sleet Storm (D) Cast as Divine Power
- Divine Power (War Domain)
- 5th Level
- Righteous Wrath of the Faithful (SC)
- Righteous MightCast
- Greater Command
- Wall of Stone
- Ice Storm (D)
- Flame Strike (War Domain)
- 6th Level
- Stone Body (SC) Cast
- Heal
- Harm
- Summon Monster VI (D)
- Blade Barrier (War Domain)
- 7th Level
- Radiant Assault (SC)
- Ethereal Jaunt
- Power Word: Blind(D)Cast
- Power Word: Blind (War Domain)
Equipment
- Full Plate of Easy Travel +3 (12,150 GP)
- Masterwork Heavy Steel Shield (170 GP)
- Gauntlets of Ogre Power (4,000 GP)
- Periapt of Wisdom +4/Health +2 (20,000 GP)
- Changeling Spear +2 (8,305 GP)
- Ring of Arming and Protection +2 (13,000 GP)
- Eternal Wand of Mass Lesser Vigor (10,900 GP)
- Boots of Striding and Springing (5,500 GP)
- Scout’s Headband (3,400 GP)
- Survival Pouch (3,300 GP)
- Ring of Lightning Flashes and Mystic Lightning (22,750 GP)
- Rod of Bodily Restoration (3,100 GP)
- Bag of Holding, Type 1 (2,500 GP)
- 10 Javelins
Description
- Age: 26
- Height: 6'4"
- Weight: 240 lbs.
- Patron Deity: Procan