Difference between revisions of "Master Trelyn Corres"

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[[A Song For Navonne]]
 
[[A Song For Navonne]]
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'''Trelyn Corres'''
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Male Human Wizard 4
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 +
*Str 10
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*Dex 14
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*Con 16
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*Int 21 (+1 Level, +2 Enhancement)
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*Wis 10
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*Cha 8
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 +
HP 23, AC 16
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Fort +4, Ref +3, Will +4
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 +
'''Feats'''
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*-Weapon Group Proficiency (Basic Weapons) (Wizard bonus)
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*-Scribe Scroll (Wizard Bonus)
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*-Collegiate Wizard (Class Occupation bonus)
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*-Precocious Apprentice (Class Occupation bonus)
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*-Spellcasting Prodigy (1st level)
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*-Legendary Artisan (human bonus)
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*-Craft Wondrous Items (3rd level)
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 +
'''Skills:'''
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*+12 Craft (alchemy)
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*+10 Concentration
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*+12 Decipher Script
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*+14 Knowledge (Arcana)
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*+12 Knowledge (the Planes)
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*+14 Spellcraft*
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'''Attacks:'''
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*Masterwork Daggers (thrown): +5 to hit, 1d4 damage, 19-20/x2 crits, 10' range
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*Masterwork Staff (melee): +3 to hit, 1d6 damage, 20/x2 crits
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*Alchemist's Fire (thrown): +4 to hit (touch attack), 1d6 fire damage, 1 splash fire damage, 20/x2 crit, 1d6 damage next round unless extinguished
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A human native of Atrelbe, risen to great heights in the guild of arcane lore and its youngest master. A serious prodigy whom some actually fear.
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*Parents: Townfolk. Father was a greengrocer, mother worked the market lots.
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*Class: current - Free Guilded master. - Arcane wizard.
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*Renown: +6(+8)
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*Wealth: Purse 80gp/month. Rooms at the guild. Sanctum guild-warded. A library (Masterwork Kn: (Arcana) or spellcraft.
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*3 sets of wizards robes (good quality), 1 set ceremonial robes (excellent). Riding horse, mule (both good). Masterwork weapons. Spell Component Pouch.
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*Apprentice - full wizard, lvl 1.
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'''Magical Gear:'''
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*Circlet of Intelligence +2
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*Amulet of Natural Armor +1
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*Bracers of Armor +2
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*2x Dull Grey Ioun Stone w/ Everburning Flame cast on them
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*Vest of Wizardly Mystique (Prestidigitation at will)
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 +
'''Spells per Day'''
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*Base:  4/3/2/-/-/-/-/-/-/-
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*Bonus: -/2/3/1/1/1/1/-/-/-
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'''Spellbook:'''
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*0th: All spells
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*1st: Magic Missile, Grease, Charm Person, Sheild, Alarm, Comprehend Languages, Hold Portal, Feather Fall, Floating Disc, Disguise Self, Identify, Obscuring Mist, Unseen Servant
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*2nd: Scorching Ray, Rope Trick, Arcane Lock, Glitterdust, Mirror Image, Continual Flame, Locate Object, Web
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'''Spells Prepared (typical):'''
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*0th: Detect Magic, Mage Hand, Read Magic, Message
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*1st: Magic Missile x2, Charm Person, Feather Fall, Comprehend Languages
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*2nd: Scorching Ray, Rope Trick, Mirror Image, Arcane Lock, Glitterdust

Latest revision as of 21:07, 25 July 2008

A Song For Navonne Trelyn Corres Male Human Wizard 4

  • Str 10
  • Dex 14
  • Con 16
  • Int 21 (+1 Level, +2 Enhancement)
  • Wis 10
  • Cha 8

HP 23, AC 16 Fort +4, Ref +3, Will +4

Feats

  • -Weapon Group Proficiency (Basic Weapons) (Wizard bonus)
  • -Scribe Scroll (Wizard Bonus)
  • -Collegiate Wizard (Class Occupation bonus)
  • -Precocious Apprentice (Class Occupation bonus)
  • -Spellcasting Prodigy (1st level)
  • -Legendary Artisan (human bonus)
  • -Craft Wondrous Items (3rd level)

Skills:

  • +12 Craft (alchemy)
  • +10 Concentration
  • +12 Decipher Script
  • +14 Knowledge (Arcana)
  • +12 Knowledge (the Planes)
  • +14 Spellcraft*

Attacks:

  • Masterwork Daggers (thrown): +5 to hit, 1d4 damage, 19-20/x2 crits, 10' range
  • Masterwork Staff (melee): +3 to hit, 1d6 damage, 20/x2 crits
  • Alchemist's Fire (thrown): +4 to hit (touch attack), 1d6 fire damage, 1 splash fire damage, 20/x2 crit, 1d6 damage next round unless extinguished

A human native of Atrelbe, risen to great heights in the guild of arcane lore and its youngest master. A serious prodigy whom some actually fear.

  • Parents: Townfolk. Father was a greengrocer, mother worked the market lots.
  • Class: current - Free Guilded master. - Arcane wizard.
  • Renown: +6(+8)
  • Wealth: Purse 80gp/month. Rooms at the guild. Sanctum guild-warded. A library (Masterwork Kn: (Arcana) or spellcraft.
  • 3 sets of wizards robes (good quality), 1 set ceremonial robes (excellent). Riding horse, mule (both good). Masterwork weapons. Spell Component Pouch.
  • Apprentice - full wizard, lvl 1.

Magical Gear:

  • Circlet of Intelligence +2
  • Amulet of Natural Armor +1
  • Bracers of Armor +2
  • 2x Dull Grey Ioun Stone w/ Everburning Flame cast on them
  • Vest of Wizardly Mystique (Prestidigitation at will)

Spells per Day

  • Base: 4/3/2/-/-/-/-/-/-/-
  • Bonus: -/2/3/1/1/1/1/-/-/-

Spellbook:

  • 0th: All spells
  • 1st: Magic Missile, Grease, Charm Person, Sheild, Alarm, Comprehend Languages, Hold Portal, Feather Fall, Floating Disc, Disguise Self, Identify, Obscuring Mist, Unseen Servant
  • 2nd: Scorching Ray, Rope Trick, Arcane Lock, Glitterdust, Mirror Image, Continual Flame, Locate Object, Web

Spells Prepared (typical):

  • 0th: Detect Magic, Mage Hand, Read Magic, Message
  • 1st: Magic Missile x2, Charm Person, Feather Fall, Comprehend Languages
  • 2nd: Scorching Ray, Rope Trick, Mirror Image, Arcane Lock, Glitterdust