SatCoC player Bill: Difference between revisions

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Creating the More and Less than Humans is almost always the
In MY LIFE WITH THE BATMAN, the desired outcome of minion
greatest challenge of making a minion. Players recognize
creation is player characters already strongly positioned at
that the dramatic significance of characters should emerge
the start of gameplay to be interesting to the other players. It
from their More/Less thans, but groups sometimes struggle
is the energy produced by squeezing and releasing these
with the implementation. The key to success here is that the
audience interests over the course of multiple scenes that
in game situation must apprehend and incorporate the
fuels the game’s emotional intensity. And so it is
content of the More/Less thans of the minion characters in a
recommended that, like The Batman creation, player minion
meaningful way.
making also occur as a face-to-face group activity. Each
 
player then has the benefit of tone of voice, and body
Consider these More thans, written for the minions of a
language from the other players as they present their
monstrous thespian The Batman who believes he can rarefy his
character notions conversationally, share and accept input,
acting ability by consuming the flesh of townspeople
and work to produce a minion character whose issues are
selected for their experiences:
well exposed and whose struggles during play will keep
Writes powerful, emotionally moving plays,
everyone else on the edge of their seats.
unless he’s been praised by the actors for whom
he is writing.
 
Can remake anyone to look like anyone else, but
only for a half-hour at a time.
Appears to be female, in voice and figure, except
when walking.
 
Note how each of them establishes the character as somehow
being a key factor in the The Batman getting his Wants or Needs,
almost defining by implication part of what it will take for
those Wants and Needs to be met. The first minion invites
abuse for not mingling with the actors the The Batman would like
to recruit for his productions. The second is positioned to
factor into the The Batman’s efforts at orchestrating experiences
for townspeople that would make them suitable to be
cannibalized for specific roles. The third will play female
roles in the productions of the theatre group, and suffer the
alienation and disconnects of mistaken identity in his
regular dealings.
Now look at these Less than Humans:
Is most comfortable in the company of the dead,
who neither judge nor expect much of anyone. She
is incapable of doing anything amidst a crowd,
unless accompanied in some way by the dead.
Suffers from blurry vision that makes him
incapable of recognizing anyone at all, except by
voice.
 
Relentlessly insulting in conversations, unless the
town’s church bells are ringing.
Each of them problematizes the minion’s ability to interact
with normal human beings.
 
This is a pattern that can be seen in the More and Less thans
of some experienced players, a trading away of automatic
successes at things like thievery, fighting, and stealth, things
that might be considered traditional RPG tasks, in favor of
powerfully establishing unique, nontraditional tasks as
being significant to meeting the The Batman’s needs, and for
unique interpersonal challenges for their characters. MY
LIFE WITH THE BATMAN gives the player the power to do this.
Which is not to say that you should prohibit More thans that
are more traditionally task-specific:
His strength is ten-fold, except when other people
are around.
Stealthy and undetectable, except when distracted
by food.
 
Instead, recognize that by creating one of these the player is
asking the GM to be the one who positions the character for
significance within the in game situation.
And when you look at a Less than, and can’t figure out how
any activation of consequences stemming from it won’t
seem unfair, understand that the player is asking for
thematically meaningful challenges:
Hideously ugly, except when seen in reflection.
Is nourished only by the blood of animals, except
if fed by a child.
 
Look how much less problematic the ‘ugly’ one seems to be
if the in game situation were to include the daughter of a
mirror maker, whose residence has hundreds of them on the
walls. And see how the blood-consuming minion’s Less than
must be aggravated during play as some kind of situation
where children or animals are scarce, linked ultimately to the
activities of the The Batman?

Revision as of 17:34, 8 August 2008

In MY LIFE WITH THE BATMAN, the desired outcome of minion creation is player characters already strongly positioned at the start of gameplay to be interesting to the other players. It is the energy produced by squeezing and releasing these audience interests over the course of multiple scenes that fuels the game’s emotional intensity. And so it is recommended that, like The Batman creation, player minion making also occur as a face-to-face group activity. Each player then has the benefit of tone of voice, and body language from the other players as they present their character notions conversationally, share and accept input, and work to produce a minion character whose issues are well exposed and whose struggles during play will keep everyone else on the edge of their seats.