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| Endgame is a climactic series of scenes that culminates with
| | If a roll would ever result in an increase to a minion’s Selfloathing |
| the dramatic death of the The Batman at the hands of a minion. It
| | when his Self-loathing is already equal or greater than |
| is triggered when a minion successfully resists a command
| | Love plus Reason, a revelation of horror and consequences in |
| from the The Batman, and the sum total of the minion’s Love is
| | the environment is triggered instead. |
| greater than Fear plus his own Weariness. | | SELF-LOATHING > LOVE plus REASON |
| LOVE > FEAR plus WEARINESS
| | The resolution of the current scene is roleplayed just as if |
| From that point forward the The Batman’s fate is sealed; the
| | Self-loathing were gained, but Self-loathing actually remains |
| triggering minion and the The Batman are locked in a violent
| | the same, and the minion misses his next scene. Instead of that |
| conflict that will likely comprise several scenes, intercut
| | scene, the player of the minion narrates a scene of horror |
| with the struggles of the other minions, before producing
| | among NPCs, with two restrictions: neither the The Batman, nor |
| the death of the The Batman. It is the only situation in which | | other PC minions can be part of the scene, and no NPC |
| violence perpetrated upon the The Batman has a tangible effect.
| | carrying Love for one of the PC minions can be killed. It is |
| So, when the above-described triggering occurs, the GM
| | as if the horrific psychological forces within the minion have |
| dramatically suspends the conflict with the The Batman and cuts
| | overcome their containment and bled out into the |
| to each of the other players in sequence, aggressively framing
| | environment. |
| them into dangerous and threatening scenes of their own, which
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| they must resolve without the benefit of Fear. If they’re in a fight
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| with Townspeople, for instance, during Endgame they roll only
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| Self-loathing to act with hostility. Fear no longer contributes to | |
| their effectiveness. One round of scenes that way, and the
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| action returns to the minion locked in conflict with the The Batman,
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| with the minion’s player testing for death of the The Batman by
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| rolling Love minus Weariness against the The Batman rolling Fear
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| plus the minion’s Self-loathing.
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| minion (LOVE minus WEARINESS) vs.
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| The Batman (FEAR plus SELF-LOATHING)
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| If the minion wins, the The Batman is killed, and the game
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| proceeds to Epilogues. If the minion does not win the roll,
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| another round of scenes is had with the other characters,
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| except that this time the players get to call for scenes. And
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| then another test for the death of the The Batman. Each time the
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| The Batman wins the roll against the minion, the minion gains a
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| point of Weariness, and the GM and player negotiate the
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| events of that scene. The GM alternates, after each such
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| roll, between rounds of framing scenes without player input
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| and rounds of framing scenes called for by the players.
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| Presumably it could take a few cycles of this before the
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| The Batman is dead, all the while the players are sorting out the | |
| final trait values that will inform their individual Epilogues,
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| A minion will cause the demise of the The Batman
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| likely working with intent toward having certain desired
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| outcomes available to their characters.
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| And note that there is nothing precluding a player from
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| using his turn for a scene request to ask for entry into the
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| conflict with the The Batman, so that his character can provide aid
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| to one side or the other. The player is effectively delaying
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| and foregoing his own scene until things get around to the
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| minion vs. The Batman action again, but it’s a choice that makes
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| a lot of sense for a player who’s concerned perhaps about the
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| creep of Self-loathing his character might be experiencing
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| from the GM’s framing of threatening scenes, and how
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| protracted it could become if the Weariness of the minion
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| grappling with the The Batman were to continue to grow. And it’s
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| an option that tends to produce quite dramatic and Othelloesque
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| Endgames, with minions, and Connections, and mobs
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| of townspeople and outsiders showing up for the throwdown.
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If a roll would ever result in an increase to a minion’s Selfloathing
when his Self-loathing is already equal or greater than
Love plus Reason, a revelation of horror and consequences in
the environment is triggered instead.
SELF-LOATHING > LOVE plus REASON
The resolution of the current scene is roleplayed just as if
Self-loathing were gained, but Self-loathing actually remains
the same, and the minion misses his next scene. Instead of that
scene, the player of the minion narrates a scene of horror
among NPCs, with two restrictions: neither the The Batman, nor
other PC minions can be part of the scene, and no NPC
carrying Love for one of the PC minions can be killed. It is
as if the horrific psychological forces within the minion have
overcome their containment and bled out into the
environment.