SatCoC player Bill: Difference between revisions

From RPGnet
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
If a roll would ever result in an increase to a minion’s Selfloathing
The GM will, optionally, populate the setting with one or two
when his Self-loathing is already equal or greater than
‘innocents.’ These are NPCs who embody pureness of heart,
Love plus Reason, a revelation of horror and consequences in
whose souls are untarnished by sin. When one or more of the
the environment is triggered instead.
Innocents is in a scene, Reason is increased by one point for each
SELF-LOATHING > LOVE plus REASON
of them. Essentially, their presence acts to bolster and galvanize
The resolution of the current scene is roleplayed just as if
the moral strength and resolve of the environment, which has
Self-loathing were gained, but Self-loathing actually remains
its source in the decency and goodness of the Townspeople.
the same, and the minion misses his next scene. Instead of that
Having an Innocent around makes it easier for everyone
scene, the player of the minion narrates a scene of horror
present to do what’s humanly decent in the face of opposition,
among NPCs, with two restrictions: neither the The Batman, nor
and harder to do what’s not. And when an Innocent is killed or
other PC minions can be part of the scene, and no NPC
violated, Fear goes up by a point.
carrying Love for one of the PC minions can be killed. It is
as if the horrific psychological forces within the minion have
overcome their containment and bled out into the
environment.

Revision as of 17:44, 8 August 2008

The GM will, optionally, populate the setting with one or two ‘innocents.’ These are NPCs who embody pureness of heart, whose souls are untarnished by sin. When one or more of the Innocents is in a scene, Reason is increased by one point for each of them. Essentially, their presence acts to bolster and galvanize the moral strength and resolve of the environment, which has its source in the decency and goodness of the Townspeople. Having an Innocent around makes it easier for everyone present to do what’s humanly decent in the face of opposition, and harder to do what’s not. And when an Innocent is killed or violated, Fear goes up by a point.