SatCoC player Bill: Difference between revisions

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The life of a minion is not an easy one. They are shunned
And finally, the group must decide on starting numeric
for their frightening visages and disfigured bodies, for their
values for Fear and Reason. As a general guideline, a
mental and physical scars and their horrific afflictions, and
particularly horrific and fearsome The Batman projects a Fear of 5
for their bizarre, asocial behaviors. They are literally, in the
or more, and a weaker The Batman projects a Fear of 3 or less.
most cinematic sense...the creatures of darkness. Yet
High values for Reason relative to Fear make for shorter
foremost, it should be understood, they are human. They
games, and Reason greater than Fear will increase the
have feelings like we do. They long desperately to be happy.
incidence of Connections responding favorably to
And they suffer horribly under control of the The Batman. So
emotional overtures from minions.
despite appearances, they are not vicious or inhuman
Minions want love
monsters, but rather tragic in their way.
EX: The hunchback of Notre Dame is perhaps the
archetypal minion. He’s misshapen, but he’s
human, and he suffers terribly under the control
of Dom Frollo.

Revision as of 17:49, 8 August 2008

And finally, the group must decide on starting numeric values for Fear and Reason. As a general guideline, a particularly horrific and fearsome The Batman projects a Fear of 5 or more, and a weaker The Batman projects a Fear of 3 or less. High values for Reason relative to Fear make for shorter games, and Reason greater than Fear will increase the incidence of Connections responding favorably to emotional overtures from minions. Minions want love