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− | [[Category:Character|Smoovop-R-ATR-1]]
| + | Yup, that sohlud defo do the trick! |
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− | A character for ''Paranoia'' Second Edition, created by [[User:G026r|g026r]]. <br>
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− | Like all good ''Paranoia'' characters, Smoovop started as an idea for a name, and then I hoped that the dice would fall appropriately. The generation method used was the standard roll 1d20 for each stat and re-roll up to 2 stats as desired. Powers, service groups, and secret societies were also rolled randomly.
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− | == Campaign ==
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− | A ''Paranoia'' campaign? There really needs to be no description: The Computer gives you a mission, it escalates, you get in trouble, and hope that just maybe you'll still have one clone left when everything is over.
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− | Obviously this character would be best suited for a pre-Crash Alpha Complex, but that's because there was no Crash, no "Vulture Warriors of Dimension X Trilogy", no reboot, &c. (Lalalalala! I can't hear you!)
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− | == Character Stats ==
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− | '''Smoovop-R-ATR-1'''<br>
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− | Service Group: Technical Services<br>
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− | Secret Society: First Church of Christ, Computer Programmer (FCCCP)<br>
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− | Mutant Power: Deep Probe
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− | ----
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− | =====Attributes=====
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− | Strength: 9<br>
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− | Endurance: 6<br>
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− | Agility: 19<br>
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− | Dexterity: 15<br>
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− | Moxie: 19<br>
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− | Chutzpah: 18<br>
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− | Mechanical Aptitude: 16<br>
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− | Power: 7
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− | ----
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− | =====Derived Attributes=====
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− | Carrying Capacity: 25<br>
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− | Damage Bonus: 0<br>
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− | Macho Bonus: 0<br>
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− | Agility Skill Base: 5<br>
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− | Dexterity Skill Base: 4<br>
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− | Moxie Skill Base: 5<br>
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− | Chutzpah Skill Base: 5<br>
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− | Mechanical Aptitude Skill Base: 4
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− | ----
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− | =====Skills=====
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− | Bootlicking: 6<br>
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− | Bribery: 6<br>
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− | Con: 12<br>
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− | Fast Talk: 12<br>
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− | Oratory: 7<br>
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− | Spurious Logic: 13<br>
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− | Laser Weapons: 7<br>
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− | Jackobot Operation & Maintenance: 5
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− | ----
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− | =====Personal Equipment=====
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− | Bullhorn, picture of Teela-O-MLY, personal hygiene kit, laser pistol & 2 red laser barrels, red reflec, and 20 credits.
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− | == Character Description ==
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− | "''Hey, buddy! I wonder if you could help me with something. See, The Computer wants me to take care of a little problem for it — top secret, hush hush Troubleshooter-type thing, know-what-I-mean? Uh, yeah... I'm tracking down a commie mutant traitor. Can't put anything by you, I can't. easy to see why you made Orange clearance. Anyway, the... uh... commie is just behind this door here, but I seem to have forgotten my security code, and I really don't know what to do, because I don't want to go back and tell Friend Computer that I've failed and... Oh? You'll use your code to open the door for me? Why, thank you very much, Citizen. I shall be sure to mention your *snicker* help *snicker* to the Computer himself.''"
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− | == Commentary ==
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− | I re-rolled Mechanical Aptitude (originally a 3) and Power (originally a 6). Overall, I got lucky in that Chutzpah came out as a decent roll — a character with a name like Smoovop-R-ATR can only be a weaselly, fast-talking, used-car salesman type character. As such, a decent Chutzpah Skill Base is needed. Other than that, creation is fairly straight forward: fast, simple, though there are a number of charts needed.
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