|
|
Line 1: |
Line 1: |
| [[Category:Character|Smoovop-R-ATR-1]]
| | Yup, that sohlud defo do the trick! |
| | |
| A character for ''Paranoia'' Second Edition, created by [[User:G026r|g026r]]. <br>
| |
| | |
| Like all good ''Paranoia'' characters, Smoovop started as an idea for a name, and then I hoped that the dice would fall appropriately. The generation method used was the standard roll 1d20 for each stat and re-roll up to 2 stats as desired. Powers, service groups, and secret societies were also rolled randomly.
| |
| | |
| == Campaign ==
| |
| | |
| A ''Paranoia'' campaign? There really needs to be no description: The Computer gives you a mission, it escalates, you get in trouble, and hope that just maybe you'll still have one clone left when everything is over.
| |
| | |
| Obviously this character would be best suited for a pre-Crash Alpha Complex, but that's because there was no Crash, no "Vulture Warriors of Dimension X Trilogy", no reboot, &c. (Lalalalala! I can't hear you!)
| |
| | |
| == Character Stats ==
| |
| '''Smoovop-R-ATR-1'''<br>
| |
| Service Group: Technical Services<br>
| |
| Secret Society: First Church of Christ, Computer Programmer (FCCCP)<br>
| |
| Mutant Power: Deep Probe
| |
| ----
| |
| =====Attributes=====
| |
| Strength: 9<br>
| |
| Endurance: 6<br>
| |
| Agility: 19<br>
| |
| Dexterity: 15<br>
| |
| Moxie: 19<br>
| |
| Chutzpah: 18<br>
| |
| Mechanical Aptitude: 16<br>
| |
| Power: 7
| |
| ----
| |
| =====Derived Attributes=====
| |
| Carrying Capacity: 25<br>
| |
| Damage Bonus: 0<br>
| |
| Macho Bonus: 0<br>
| |
| Agility Skill Base: 5<br>
| |
| Dexterity Skill Base: 4<br>
| |
| Moxie Skill Base: 5<br>
| |
| Chutzpah Skill Base: 5<br>
| |
| Mechanical Aptitude Skill Base: 4
| |
| ----
| |
| =====Skills=====
| |
| Bootlicking: 6<br>
| |
| Bribery: 6<br>
| |
| Con: 12<br>
| |
| Fast Talk: 12<br>
| |
| Oratory: 7<br>
| |
| Spurious Logic: 13<br>
| |
| Laser Weapons: 7<br>
| |
| Jackobot Operation & Maintenance: 5
| |
| ----
| |
| =====Personal Equipment=====
| |
| Bullhorn, picture of Teela-O-MLY, personal hygiene kit, laser pistol & 2 red laser barrels, red reflec, and 20 credits.
| |
| | |
| == Character Description ==
| |
| | |
| "''Hey, buddy! I wonder if you could help me with something. See, The Computer wants me to take care of a little problem for it — top secret, hush hush Troubleshooter-type thing, know-what-I-mean? Uh, yeah... I'm tracking down a commie mutant traitor. Can't put anything by you, I can't. easy to see why you made Orange clearance. Anyway, the... uh... commie is just behind this door here, but I seem to have forgotten my security code, and I really don't know what to do, because I don't want to go back and tell Friend Computer that I've failed and... Oh? You'll use your code to open the door for me? Why, thank you very much, Citizen. I shall be sure to mention your *snicker* help *snicker* to the Computer himself.''"
| |
| | |
| == Commentary ==
| |
| | |
| I re-rolled Mechanical Aptitude (originally a 3) and Power (originally a 6). Overall, I got lucky in that Chutzpah came out as a decent roll — a character with a name like Smoovop-R-ATR can only be a weaselly, fast-talking, used-car salesman type character. As such, a decent Chutzpah Skill Base is needed. Other than that, creation is fairly straight forward: fast, simple, though there are a number of charts needed.
| |
Yup, that sohlud defo do the trick!