Difference between revisions of "1439 Call of Cthulhu"
(→Player Characters) |
(→PC Generation) |
||
Line 20: | Line 20: | ||
=PC Generation= | =PC Generation= | ||
+ | |||
+ | Character Generation. | ||
+ | PC generation is basically as per Call of Cthulhu version 6, with the following changes; | ||
+ | |||
+ | Stats; | ||
+ | * STR: 3D6 | ||
+ | * CON: 3D6 | ||
+ | * SIZ: 2D6+6 | ||
+ | * INT: 2D6+6 | ||
+ | * POW: 3D6 | ||
+ | * DEX: 3D6 | ||
+ | * APP: 3D6 | ||
+ | * EDU: 1D6 for commoners, 2D6 educated laity/clerks, 3D6 for specialist laity/clerks | ||
+ | |||
+ | Skill points are EDUx20 and INTx10, and can be allotted to any skill. However, there is a skill cap of 80%. | ||
+ | A PC with a 1d6 EDU has a 20 skill point Bonus. The bonus for 2d6 EDU is 5 skill points. | ||
+ | |||
+ | Skill bases percentages; | ||
+ | |||
+ | Languages: | ||
+ | Native: INTx5% | ||
+ | Second: EDUx3% | ||
+ | Third: EDUx2% | ||
+ | Fourth: EDUx1%. | ||
+ | |||
+ | (Note, a PC learns a language in a particular dialect. The dialects of France are; | ||
+ | |||
+ | * Language isolate: | ||
+ | o Basque | ||
+ | * Celtic language: | ||
+ | o Breton | ||
+ | * Germanic languages: | ||
+ | o Alsatian (Elsässerdeutsch) | ||
+ | o West Flemish dialect of Dutch | ||
+ | o Lorraine Franconian | ||
+ | * Romance languages: | ||
+ | o Catalan | ||
+ | o Corsican (Corsu) | ||
+ | o Franco-Provençal | ||
+ | + Bressan | ||
+ | + Dauphinois | ||
+ | + Forèzien | ||
+ | + Jurassien | ||
+ | + Lyonnais | ||
+ | + Savoyard | ||
+ | o Occitan language (also Lenga d'òc, Langue d'oc): | ||
+ | + Vivaroalpenc | ||
+ | + Auvergnat | ||
+ | + Gascon | ||
+ | # Bearnese (Béarnais) | ||
+ | # Landese (Landais) | ||
+ | + Languedocien | ||
+ | + Limousin | ||
+ | + Nissart (Niçois or Nissart) | ||
+ | + Provençal | ||
+ | o Oïl language family: | ||
+ | + Bourguignon-Morvandiau | ||
+ | + Champenois | ||
+ | + Franc-Comtois | ||
+ | + French | ||
+ | + Gallo | ||
+ | + Lorrain | ||
+ | + Norman | ||
+ | + Picard | ||
+ | + Poitevin | ||
+ | + Saintongeais | ||
+ | + Walloon | ||
+ | Dialects of the same language groups are understood at no penalty. Dialects in other language groups are intelligible at three quarters skill.) | ||
+ | |||
+ | * Accounting: 1% | ||
+ | * Anthropology: 1% | ||
+ | * Archaeology: 1% | ||
+ | * Art | ||
+ | ** (Artistic area): 5% | ||
+ | * Astronomy: 1% | ||
+ | * Bargain: 15% | ||
+ | * Biology: 1% (Keeper permission only) | ||
+ | * Chemistry: 1% | ||
+ | * Climb: 40% | ||
+ | * Conceal: 15% | ||
+ | * Craft | ||
+ | ** (Craft area): 5% | ||
+ | * Credit Rating: 5% (Poor), 15% (Commoner), 25% (Bourgeoisie), 35% (Gentry), 50% (Nobility/Peerage) | ||
+ | * Cthulhu Mythos: None at character generation | ||
+ | * Computer Use: N/A | ||
+ | * Disguise: 1% | ||
+ | * Dodge: DEX x2% | ||
+ | * Drive Wagon: 15% | ||
+ | * Electrical Repair: N/A | ||
+ | * Electronics: N/A | ||
+ | * Fast Talk: 15% | ||
+ | * First Aid: 30% | ||
+ | * Geology: 1% | ||
+ | * Hide: 10% | ||
+ | * History: 5% | ||
+ | * Jump: 25% | ||
+ | * Law: 1% | ||
+ | * Library Use: 1% (Literate only) | ||
+ | * Listen: 25% | ||
+ | * Locksmith: 1% | ||
+ | * Martial Arts: 1% | ||
+ | * Mechanical Repair: 10% | ||
+ | * Medicine: 1% (Literate only) | ||
+ | * Natural History: 10% | ||
+ | * Navigate: 10% | ||
+ | * Occult: 10% | ||
+ | * Operate Heavy Machinery: N/A | ||
+ | * Persuade: 15% | ||
+ | * Pharmacy: 1% | ||
+ | * Photography: N/A | ||
+ | * Physics: N/A | ||
+ | * Pilot (Sail Boat or Row Boat only): 5% | ||
+ | * Psychology: 5% | ||
+ | * Ride: 20% | ||
+ | * Sneak: 10% | ||
+ | * Spot Hidden: 25% | ||
+ | * Swim: 1% | ||
+ | * Throw: 25% | ||
+ | * Track: 10% | ||
+ | |||
+ | |||
+ | * '''Weapons''' | ||
+ | * Hand to hand | ||
+ | ** Fist: 25% | ||
+ | ** Kick: 15% | ||
+ | ** Head Butt: 10% | ||
+ | ** Grapple: 25% | ||
+ | * Axe | ||
+ | ** One Handed Axe/Hammer: 10% | ||
+ | ** Two Handed Axe/Hammer: 10% | ||
+ | *** Poll Axe/Hammer: | ||
+ | * Club | ||
+ | ** One Handed Club/Mace: 15% | ||
+ | ** Two Handed Club/Mace: 15% | ||
+ | * Flail | ||
+ | ** One Handed Flail: 5% | ||
+ | ** Two Handed Flail: 5% | ||
+ | * Spear | ||
+ | ** Lance (couched): 5% | ||
+ | ** One Handed Spear: 5% | ||
+ | ** Two Handed Spear: 10% | ||
+ | * Sword | ||
+ | ** Dagger/Short Sword: 15% | ||
+ | ** One Handed Sword: 10% | ||
+ | ** Two Handed Sword: 10% | ||
+ | * Shield | ||
+ | ** Buckler: 20% | ||
+ | ** Shield: 25% | ||
+ | * Missile weapons | ||
+ | ** Bow: 10% | ||
+ | ** Crossbow: 25% | ||
+ | ** Javelin: 10% | ||
+ | ** Hurled stone: 25% | ||
+ | ** Seige weapons | ||
+ | *** Trebuchet/Catapult: 1% | ||
+ | *** Espringalde/Ballista: 5% | ||
+ | * Gunpowder weapons | ||
+ | ** Artillery | ||
+ | *** Bombard: 1% | ||
+ | *** Siege Gun: 1% | ||
+ | *** Field Gun: 1% | ||
+ | ** Hand Guns | ||
+ | *** Arquebus: 30% | ||
+ | |||
+ | |||
+ | Note: Weapons use the same skill number to attack and parry. | ||
=ChalkLine's Rules= | =ChalkLine's Rules= |
Revision as of 04:12, 2 October 2008
Chalkline's Hundred Years War CoC game, set in 1439 Brittany Recruitment
Player Characters
- Pierre de Malavieille, Languedoc Knight, played by Mandacaru
- Simeon Steinmetz, Prussian sapper, played by mortmere
- Alain de la Piscine Noir, Breton Merchant, played by MonsterMash
- Peter of York, Dominican Friar(?), played by Nick the Lemming
- Nicholas Good , Yeoman Archer, played by Skippster
- New PC#6, Occupation, played by Player
Campaign Setup
PC Generation
Character Generation. PC generation is basically as per Call of Cthulhu version 6, with the following changes;
Stats;
- STR: 3D6
- CON: 3D6
- SIZ: 2D6+6
- INT: 2D6+6
- POW: 3D6
- DEX: 3D6
- APP: 3D6
- EDU: 1D6 for commoners, 2D6 educated laity/clerks, 3D6 for specialist laity/clerks
Skill points are EDUx20 and INTx10, and can be allotted to any skill. However, there is a skill cap of 80%. A PC with a 1d6 EDU has a 20 skill point Bonus. The bonus for 2d6 EDU is 5 skill points.
Skill bases percentages;
Languages: Native: INTx5% Second: EDUx3% Third: EDUx2% Fourth: EDUx1%.
(Note, a PC learns a language in a particular dialect. The dialects of France are;
* Language isolate: o Basque * Celtic language: o Breton * Germanic languages: o Alsatian (Elsässerdeutsch) o West Flemish dialect of Dutch o Lorraine Franconian * Romance languages: o Catalan o Corsican (Corsu) o Franco-Provençal + Bressan + Dauphinois + Forèzien + Jurassien + Lyonnais + Savoyard o Occitan language (also Lenga d'òc, Langue d'oc): + Vivaroalpenc + Auvergnat + Gascon # Bearnese (Béarnais) # Landese (Landais) + Languedocien + Limousin + Nissart (Niçois or Nissart) + Provençal o Oïl language family: + Bourguignon-Morvandiau + Champenois + Franc-Comtois + French + Gallo + Lorrain + Norman + Picard + Poitevin + Saintongeais + Walloon
Dialects of the same language groups are understood at no penalty. Dialects in other language groups are intelligible at three quarters skill.)
- Accounting: 1%
- Anthropology: 1%
- Archaeology: 1%
- Art
- (Artistic area): 5%
- Astronomy: 1%
- Bargain: 15%
- Biology: 1% (Keeper permission only)
- Chemistry: 1%
- Climb: 40%
- Conceal: 15%
- Craft
- (Craft area): 5%
- Credit Rating: 5% (Poor), 15% (Commoner), 25% (Bourgeoisie), 35% (Gentry), 50% (Nobility/Peerage)
- Cthulhu Mythos: None at character generation
- Computer Use: N/A
- Disguise: 1%
- Dodge: DEX x2%
- Drive Wagon: 15%
- Electrical Repair: N/A
- Electronics: N/A
- Fast Talk: 15%
- First Aid: 30%
- Geology: 1%
- Hide: 10%
- History: 5%
- Jump: 25%
- Law: 1%
- Library Use: 1% (Literate only)
- Listen: 25%
- Locksmith: 1%
- Martial Arts: 1%
- Mechanical Repair: 10%
- Medicine: 1% (Literate only)
- Natural History: 10%
- Navigate: 10%
- Occult: 10%
- Operate Heavy Machinery: N/A
- Persuade: 15%
- Pharmacy: 1%
- Photography: N/A
- Physics: N/A
- Pilot (Sail Boat or Row Boat only): 5%
- Psychology: 5%
- Ride: 20%
- Sneak: 10%
- Spot Hidden: 25%
- Swim: 1%
- Throw: 25%
- Track: 10%
- Weapons
- Hand to hand
- Fist: 25%
- Kick: 15%
- Head Butt: 10%
- Grapple: 25%
- Axe
- One Handed Axe/Hammer: 10%
- Two Handed Axe/Hammer: 10%
- Poll Axe/Hammer:
- Club
- One Handed Club/Mace: 15%
- Two Handed Club/Mace: 15%
- Flail
- One Handed Flail: 5%
- Two Handed Flail: 5%
- Spear
- Lance (couched): 5%
- One Handed Spear: 5%
- Two Handed Spear: 10%
- Sword
- Dagger/Short Sword: 15%
- One Handed Sword: 10%
- Two Handed Sword: 10%
- Shield
- Buckler: 20%
- Shield: 25%
- Missile weapons
- Bow: 10%
- Crossbow: 25%
- Javelin: 10%
- Hurled stone: 25%
- Seige weapons
- Trebuchet/Catapult: 1%
- Espringalde/Ballista: 5%
- Gunpowder weapons
- Artillery
- Bombard: 1%
- Siege Gun: 1%
- Field Gun: 1%
- Hand Guns
- Arquebus: 30%
- Artillery
Note: Weapons use the same skill number to attack and parry.
ChalkLine's Rules
Character Generation. PC generation is basically as per Call of Cthulhu version 6, with the following changes;
Stats;
- STR: 3D6
- CON: 3D6
- SIZ: 2D6+6
- INT: 2D6+6
- POW: 3D6
- DEX: 3D6
- APP: 3D6
- EDU: 1D6 for commoners, 2D6 educated laity/clerks, 3D6 for specialist laity/clerks
Skill points are EDUx20 and INTx10, and can be allotted to any skill. However, there is a skill cap of 80%. A PC with a 1d6 EDU has a 20 skill point Bonus. The bonus for 2d6 EDU is 5 skill points.
Skill bases percentages;
Languages: Native: INTx5% Second: EDUx3% Third: EDUx2% Fourth: EDUx1%.
(Note, a PC learns a language in a particular dialect. The dialects of France are;
* Language isolate: o Basque * Celtic language: o Breton * Germanic languages: o Alsatian (Elsässerdeutsch) o West Flemish dialect of Dutch o Lorraine Franconian * Romance languages: o Catalan o Corsican (Corsu) o Franco-Provençal + Bressan + Dauphinois + Forèzien + Jurassien + Lyonnais + Savoyard o Occitan language (also Lenga d'òc, Langue d'oc): + Vivaroalpenc + Auvergnat + Gascon # Bearnese (Béarnais) # Landese (Landais) + Languedocien + Limousin + Nissart (Niçois or Nissart) + Provençal o Oïl language family: + Bourguignon-Morvandiau + Champenois + Franc-Comtois + French + Gallo + Lorrain + Norman + Picard + Poitevin + Saintongeais + Walloon
Dialects of the same language groups are understood at no penalty. Dialects in other language groups are intelligible at three quarters skill.)
- Accounting: 1%
- Anthropology: 1%
- Archaeology: 1%
- Art
- (Artistic area): 5%
- Astronomy: 1%
- Bargain: 15%
- Biology: 1% (Keeper permission only)
- Chemistry: 1%
- Climb: 40%
- Conceal: 15%
- Craft
- (Craft area): 5%
- Credit Rating: 5% (Poor), 15% (Commoner), 25% (Bourgeoisie), 35% (Gentry), 50% (Nobility/Peerage)
- Cthulhu Mythos: None at character generation
- Computer Use: N/A
- Disguise: 1%
- Dodge: DEX x2%
- Drive Wagon: 15%
- Electrical Repair: N/A
- Electronics: N/A
- Fast Talk: 15%
- First Aid: 30%
- Geology: 1%
- Hide: 10%
- History: 5%
- Jump: 25%
- Law: 1%
- Library Use: 1% (Literate only)
- Listen: 25%
- Locksmith: 1%
- Martial Arts: 1%
- Mechanical Repair: 10%
- Medicine: 1% (Literate only)
- Natural History: 10%
- Navigate: 10%
- Occult: 10%
- Operate Heavy Machinery: N/A
- Persuade: 15%
- Pharmacy: 1%
- Photography: N/A
- Physics: N/A
- Pilot (Sail Boat or Row Boat only): 5%
- Psychology: 5%
- Ride: 20%
- Sneak: 10%
- Spot Hidden: 25%
- Swim: 1%
- Throw: 25%
- Track: 10%
- Weapons
- Hand to hand
- Fist: 25%
- Kick: 15%
- Head Butt: 10%
- Grapple: 25%
- Axe
- One Handed Axe/Hammer: 10%
- Two Handed Axe/Hammer: 10%
- Poll Axe/Hammer:
- Club
- One Handed Club/Mace: 15%
- Two Handed Club/Mace: 15%
- Flail
- One Handed Flail: 5%
- Two Handed Flail: 5%
- Spear
- Lance (couched): 5%
- One Handed Spear: 5%
- Two Handed Spear: 10%
- Sword
- Dagger/Short Sword: 15%
- One Handed Sword: 10%
- Two Handed Sword: 10%
- Shield
- Buckler: 20%
- Shield: 25%
- Missile weapons
- Bow: 10%
- Crossbow: 25%
- Javelin: 10%
- Hurled stone: 25%
- Seige weapons
- Trebuchet/Catapult: 1%
- Espringalde/Ballista: 5%
- Gunpowder weapons
- Artillery
- Bombard: 1%
- Siege Gun: 1%
- Field Gun: 1%
- Hand Guns
- Arquebus: 30%
- Artillery
Note: Weapons use the same skill number to attack and parry.