Arden 689-C: Difference between revisions
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'''ASSETS'''<br> | '''ASSETS'''<br> | ||
* '''Highly Educated (d6)''': | * '''Highly Educated (d6)''': | ||
* '''Nose for Trouble (d6)''': Arden’s got a mental alarm that sounds when something’s about to go wron. He's always been able to tell when a no-good guay toh guay nown is lying his ass off and a creepy feeling that someone is standing behind that door lying in the wait. | * '''Nose for Trouble (d6)''': Arden’s got a mental alarm that sounds when something’s about to go wron. He's always been able to tell when a no-good guay toh guay nown is lying his ass off and a creepy feeling that someone is standing behind that door lying in the wait.<br>''Benefit:'' You can make an Intelligence- or Alertness-based roll to sense trouble even when circumstances might not normally permit it (you’re dancing at a hoe-down), and you gain a +2 step bonus to either Attribute when the circumstances warrant (you’re sneaking into the hide-out of the local crime boss). As a Major Trait, you may also spend 1 Plot Point to negate all effects of surprise, as you sense trouble just in the nick of time to avoid getting caught with your trousers down. | ||
''Benefit:'' You can make an Intelligence- or Alertness-based roll to sense trouble even when circumstances might not normally permit it (you’re dancing at a hoe-down), and you gain a +2 step bonus to either Attribute when the circumstances warrant (you’re sneaking into the hide-out of the local crime boss). As a Major Trait, you may also spend 1 Plot Point to negate all effects of surprise, as you sense trouble just in the nick of time to avoid getting caught with your trousers down. | |||
<br> | <br> | ||
'''COMPLICATIONS'''<br> | '''COMPLICATIONS'''<br> |
Revision as of 01:58, 18 November 2008
Background
Physical Appearance
Psychological Profile
Character Sheet
ATTRIBUTES
Agility d4
Strength d8
Vitality d8
Alertness d10
Intelligence d12
Willpower d6
ASSETS
- Highly Educated (d6):
- Nose for Trouble (d6): Arden’s got a mental alarm that sounds when something’s about to go wron. He's always been able to tell when a no-good guay toh guay nown is lying his ass off and a creepy feeling that someone is standing behind that door lying in the wait.
Benefit: You can make an Intelligence- or Alertness-based roll to sense trouble even when circumstances might not normally permit it (you’re dancing at a hoe-down), and you gain a +2 step bonus to either Attribute when the circumstances warrant (you’re sneaking into the hide-out of the local crime boss). As a Major Trait, you may also spend 1 Plot Point to negate all effects of surprise, as you sense trouble just in the nick of time to avoid getting caught with your trousers down.
COMPLICATIONS
- Deadly Enemy (d4):
- Straight Shooter (d2):
- Memorable (d4):
SKILLS
- Covert d6
- Open Locks d8
- Disable Device d8
- Guns d6
- Pistols d8
- Medical Expertise d6
- General Practice d8
- Pharmacology d10
- Internal Medicene d8
- surgery d10
- Perception d6
- intituion d10
- investigation d8
- Planetary Vehicles d6
- Technical Engineering d6
- Computer Programming d8
- Hacking d8
- Unarmed Combat d4