Talk:Mano a Mano: Difference between revisions
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! qualities !! | ! qualities !! | ||
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Revision as of 17:27, 15 January 2009
Tables for faster Template/Character creation
Template CP Table
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natural armor
natural weapons
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Character CP Table
ability levels | 5 CP |
more speed | 20 CP |
less speed | -20 CP |
agility levels | 10 CP |
toughness levels | 3 CP |
strength levels | 5 CP |
running levels | 10 CP |
swimming levels | 10 CP |
airspeed levels | 10 CP |
Equipment CP Table
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Armor
I think our example character should have armor. This would lengthen the character generation and combat examples, but I think this is important enough to warrant the extra effort.
- I am currently working on the Squawk RPG book, once the first rough draft is together I'll revisit MaM for this and other editorial enhancements. (I'm waiting for the rough draft to get done so I know what I need MaM to do.)[BFG]
Organization
I have re-ordered the sections on the Table of Contents and Complete System on One Page to reflect this. The broad overview of Gameplay is still first, followed by Action, Character Development, Character Creation and finally Game Design. We will probably want to make further changes so that the system makes sense when presented in this order. We may even want to move the example Ability and Equipment lists into Character Creation or even Character Development. [SL]
- Yeah, that's what I figured. Now it looks to me like perhaps even example occupations may need to be moved forward to at least character generation, and possibly into character development (since it's hard to imagine character development in MaM without the potential for new abilities, equipment, or occupations.) [BFG]
Compact Character Sheet
Should we use underlines to indicate best absorption and melee defense? This would allow us to combine two lines of the character sheet, but it would need some explaining, especially when a character has no armor so the best absorption (0) is not shown.
Steven (adult male human robber, 95 kg, 1.6 m height, 151 CP)
1 speed, 0 agility, 3 strength, 7 toughness, 14 stamina
2 unarmed combat, 4 one-handed weapons, 2 craftsmanship
2 hands (hand, 3 power, 2 attack, 12 defense)
2 feet (3 power, 2 attack, 12 defense)
1 machete (sharp, 0.5 kg, 3 heft, 5 power, 4 attack, 14 defense)
3 carrying capacity, 0.5 kg equipment mass, 0 encumbrance
4 ground movement, 0 water movement
0 total cover, 10 missile defense, 13 grapple defense, 3 grapple attack
____ stun, ____damage
Compact NPCs
Can we abbreviate NPC stats by omitting some details?
- Carrying capacity, equipment mass and encumbrance are only needed to calculate movement.
- Movement, best absorption and total cover can be assumed to be 0 if they are not listed.
- Stun and damage can go on scratch paper.
Full Page Example Character
I removed the following from the character sheet page because that page is a wiki template which should not include any other content.
Here's Steven's full-page character sheet from the character generation example:
Editing Character Sheet
If you change the character sheet format when editing any of the following, you must update the others:
- Blank Character Sheet
- Example Template
- Example Character
- Clone character sheet in the Combat Example!
Be sure you know which character sheet you are updating:
- The template creation example includes both the blank character sheet and the example template.
- The character creation example includes both the example template and the example character sheet.