Difference between revisions of "Drospin Sellinger"

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Revision as of 18:53, 28 January 2009

- Main Page; The Valley of Cradles

Drospin is a remote scion of House Tormanos, affiliated with the metalworker's guild of Pavis. However, he is the third son of a cadet branch, and as such has very minor prospects for advancement. He dutifully works towards enriching his clan and furthering their political goals, primarily on somehow stopping the Imperial armourers offering cut-price surplus military armour and weapons for sale. As such, he is a bitter enemy of Honest Harmonius. Drospin worships either insular or open deities, and as such has very little in the way of religious rivalries. Drospin is far more political than religious, although he still has the automatic distaste and loathing of Chaos that most right-minded people have. His family is connected to Dorasar's family through a tenuous link on the mother's side, not enough to draw the attention of the Imperials rooting out royal bloodlines, and he has a better connection to some Real City families.

Drospin's home is a large building two doors down from Gimpy's on Salt Street. He doesn't 'own' it as much as is the permanent manager of his clan's interest in it, but it is how he draws his income. The lower floor is given over to craftsmen, and is quite noisy during the day.

Drospin has served as an officer of a minor guild company, the troops drawn from journeymen and apprentices and the officers from the urban oligarchy. While the company was primarily heavy infantry, Drospin fought mounted as befits an officer.


Character Details

  • Name: Drospin Sellinger
  • Race: Human
  • Cults:-
    • Rune Level:
    • Initiate: Pavis, Daka Fal
    • Lay Member: Flintnail, Zola fel
  • Social Condition: Poor Noble
  • Sex: Male
  • Previous Experience: Light Cavalry, Heavy Foot Officer

Characteristics

Str: 16, Con: 12, Siz: 14, Int: 17, Pow: 13, Dex: 19:, Cha: 14.

  • Damage Bonus/Minus: +1D4
  • Hit Point Bonus/minus: +1 HP
  • Experience bonus: +/-%

Skill Groups

  • Agility: +/-n%
    • Dance (30%/5%): n%
      • Style:-
    • Dodge (15%): n%
    • Climb (25%): n%
    • Jump (25%): n%
    • Tumbling (25%): n%


  • Aim: +/-n%
    • Catch (25%): n%
    • Throw (25%): n%


  • Knowledge: +/-n%
    • Evaluate (10%):-
      • Treasure: n%
      • Trade Goods: n%
      • Art: n%
    • Read/Write Language (10/0%):-
      • Language Name: n%
    • Animal Lore (5%):-
      • Find cattle food: n%
      • Hunting: n%
      • Tending/Herding: n%
      • Training: n%
    • Folk Lore (30%) By culture/race.: n%
    • Mineral Lore (5%):-
      • Mining: n%
      • Caving: n%
      • Assess Mineral: n%
    • Plant Lore (5%):-
      • Find healing plants: n%
      • Identify plants: n%
      • Farming: n%
    • World lore (5%):-
      • Find Water: n%
      • Survival: n%
      • Weatherlore: n%
    • Healing lore: (10%):-
      • Identify disease: n%
      • Indentify poison: n%
      • Doctoring: n%
    • Martial arts (0%): n%
    • River Lore (20%): n%
    • Spirit Lore (5%): n%
    • Star lore (Navigation)(10%):-
      • Trailblazing: n%
      • Seaborne: n%


  • Manipulation[Body]: +/-n%
    • Boating (10%): n%
    • Sailing (5%): n%
    • Craft, Physical (30%/10%) Sp:-
      • Armour/weapon/shield making: n%
      • Masonry/architect: n%
      • Peaceful Cut/butchery: n%
      • Shiphandling: n%
    • Swimming (15%): n%
    • Teamster/packhandler: n%
    • Riding (5%): n%
    • Running (25%): n%
    • Drive Cart/wagon (15%): n%


  • Manipulation[Fine]: +/-n%
    • First aid (10%): n%
    • Treat disease/poison (5): n%
    • Sleight of hand (15%):-
      • Hide item: n%
      • Pick pockets: n%
      • Palm object: n%
    • Craft, Fine (30%/10)% Sp:-
      • Map making: n%
      • Netmaking: n%
      • Gemsmith/Jewelcraft: n%
      • Brewing: n%
      • Trapsmith: n%
      • Locksmith: n%
    • Devices (5):-
      • Lock pick: n%
      • Trap set/disarm: n%
    • Feign Death (10)%
    • Foil Restraints (0): n%
    • Play Instrument (Var): n%


  • Perception: +/-n%
    • Listen (25)%: n%
    • Scan (25)%: n%
    • Sense (5%):-
      • Ambush: n%
      • Chaos: n%
      • Assassin: n%
    • Spot (5):-
      • Hidden items: n%
      • Trap: n%
    • Taste analysis (5%): n%
    • Tracking (10%): n%


  • Stealth: +/-n%
    • Camouflage (10%): n%
    • Hide (15%): n%
    • Move quietly (15%): n%
    • Ambush (5)%: n%
    • Shadowing (10%): n%
    • Swim Quietly (Sp.): n%


  • Communication: +/-n%
    • Bargain (10%): n%
    • Orate (10%): n%
    • Sing (5%): n%
    • Speak Lang. (Int x 5 [Home langs, 00% other.): n%
    • Understand beast speech (10%): n%
    • Voice Mimicry (5%): n%


  • Social: +/-n%
    • Acting (10%): n%
    • Bribery (20%): n%
    • Fast talk (20%): n%
    • Disguise (10%): n%
    • Wise (30%/10%/5%):-
      • Streetwise: n%
      • Courtliness: n%
      • Nomad ways: n%

Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head Open Helm & Padding number 4 enc 19-20
Left Arm Cuirboilli Vambraces & Padding number 4 enc 16-18
Right Arm Cuirboilli Vambraces & Padding number 4 enc 13-15
Chest Cuirboilli Cuirass & Padding number 4 enc 12
Abdomen Heavy Leather & Padding number 3 enc 09-11
Left Leg Cuirboilli Greaves & Padding number 4 enc 05-08
Right Leg Cuirboilli Greaves & Padding number 4 enc 01-04
  • Total Hit Points: 13 HP

Weapons and Shields

  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
  • Strike Ranks: Siz: 2 +Dex: 0 = 2
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
RH Warhammer 1d6+2+1d4 3 20 atk% pry% 0.8m 1
RH Lance 1d10+1+Horse Dam 0 20 atk% pry% 3.0m 3
weapon/shield damage sr ap atk% pry% range enc
weapon/shield damage sr ap atk% pry% range enc
weapon/shield damage sr ap atk% pry% range enc
weapon/shield damage sr ap atk% pry% range enc
Targe Shield (md) 1d6+1d4 3 12 atk% pry% 0 2
RH Dagger 1d4+2+1d4 sr 12 atk% pry% melee 0
Fist 1d3+1d4 sr arm atk% pry% melee 0
Kick 1d6+1d4 sr leg atk% pry% melee 0
Head Butt 1d4+1d4 sr head atk% pry% melee 0
Grapple Special sr special atk% pry% melee 0

Magic

  • Power:-
    • Current Characteristic POW:
    • Current Available POW:
    • Current Stored POW:


Spirits:

  • Spirit One
    • INT:
    • POW:
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:
    • List your Battle Magic Spells here.
  • Rune Magic:
    • List your Rune Magic Spells here.

Mounts

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg None number number None 14-16
Right foreleg None number number None 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg None number number None 03-04
Right Hindleg None number number None 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

  • Weapons:
    • List your weapons and shields here
  • Armour:
    • List you armour and clothing here
  • Other:
    • List everything else here.