Iskilli Hawl-Beak: Difference between revisions
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| Line 20: | Line 20: | ||
** Sex appeal (+4 CHA to sexual interests) | ** Sex appeal (+4 CHA to sexual interests) | ||
** Poor relationship with all saurians (-4 reaction, will attack you in preference to others) | ** Poor relationship with all saurians (-4 reaction, will attack you in preference to others) | ||
** Gift & Geas - Sense assassin ability and Never use a large shield | |||
==Characteristics== | ==Characteristics== | ||
Revision as of 13:10, 1 February 2009
- Back to The_Valley_of_Cradles
Character Sheet Format
- Back to The_Valley_of_Cradles
Background
Write a brief history of your PC here.
Character Details
- Name: Iskilli Hawl-Beak
- Race: Human
- Cults:-
- Rune Level: none
- Initiate: Humakt
- Lay Member: Orlanth
- Social Condition: Townsman (Alda Chur)
- Sex: Male
- Previous Experience: Medium Infantry mercenary company
- Abilities:-
- Sex appeal (+4 CHA to sexual interests)
- Poor relationship with all saurians (-4 reaction, will attack you in preference to others)
- Gift & Geas - Sense assassin ability and Never use a large shield
Characteristics
Str: 17, Con: 15, Siz: 16, Int: 15, Pow: 14, Dex: 14:, Cha: 12.
- Damage Bonus/Minus: +1d6
- Hit Point Bonus/minus: +1 HP
- Experience bonus: +9%
- Encumbrance limit: 16
Skill Groups
Asterisk indicates cult skill
- Agility: +5%
- Dance (30%/5%): n%
- Style:-
- Dodge (15%)+20: 35%
- Climb (25%): 30%
- Jump (25%): 30%
- Tumbling (25%): n%
- Dance (30%/5%): n%
- Aim: +10%
- Catch (25%): 35%
- Throw (25%)+10: 45%
- Knowledge: +5%
- Evaluate (10%):-
- Treasure: 15%
- Trade Goods: 15%
- Art: 15%
- Read/Write Language (10/0%):-
- Swordspeech+5: Read 15% / Write 5%
- Animal Lore (5%)+15:-
- Find cattle food: 25%
- Hunting: 25%
- Tending/Herding: 25%
- Training: 25%
- Folk Lore (30%)
- Sartarite/Tarshite: 35%
- Human: 35%
- Mineral Lore (5%):-
- Mining: 10%
- Caving: 10%
- Assess Mineral: 10%
- Plant Lore (5%)+15:-
- Find healing plants: 25%
- Identify plants: 25%
- Farming: 25%
- World lore (5%)+20:-
- Find Water: 25%
- Survival: 25%
- Weatherlore: 25%
- Healing lore: (10%):-
- Identify disease: n%
- Indentify poison: n%
- Doctoring: n%
- Martial arts (0%): n%
- River Lore (20%): n%
- Spirit Lore (5%): n%
- Star lore (Navigation)(10%):-
- Trailblazing: n%
- Seaborne: n%
- Evaluate (10%):-
- Manipulation[Body]: +20%
- Boating (10%): 30%
- Sailing (5%): n%
- Craft, Physical (30%/10%) Sp:-
- Armour/weapon/shield making+15: 65%*
- Masonry/architect: 30%
- Peaceful Cut/butchery: 30%
- Shiphandling: 30%
- Teamster/packhandler: 30%
- Swimming (15%): 35%
- Riding (5%)+15+10: 50%*
- Running (25%): n%
- Drive Cart/wagon (15%): n%
- Manipulation[Fine]: +10%
- First aid (10%)+50+15: 85%*
- Treat disease/poison (5)+35: 50%*
- Sleight of hand (15%):-
- Hide item: 25%
- Pick pockets: 25%
- Palm object: 25%
- Craft, Fine (30%/10)% Sp:-
- Map making: 40%
- Netmaking: 20%
- Gemsmith/Jewelcraft: 20%
- Brewing: 20%
- Trapsmith: 20%
- Locksmith: 20%
- Devices (5):-
- Lock pick: 15%
- Trap set/disarm: 15%
- Feign Death (10): n%
- Foil Restraints (0): n%
- Play Instrument (Var): n%
- Perception: +5%
- Listen (25%)+30: 60%
- Scan (25%)+40: 70%*
- Sense (5%):-
- Ambush: n%
- Chaos: n%
- Assassin (25%): 30%*
- Spot (5%)+40:-
- Hidden items: 45%
- Trap: 45%
- Taste analysis (5%): n%
- Tracking (10%)+30: n%
- Stealth: +5%
- Camouflage (10%)+40: 55%*
- Hide (15%)+30: 50%
- Move quietly (15%): 20%
- Ambush (5)%: 10%
- Shadowing (10%): n%
- Swim Quietly (Sp.): n%
- Communication: +5%
- Bargain (10%): 15%
- Orate (10%)+50+5: 70%*
- Sing (5%): 10%
- Speak Tarshite: 80%
- Speak Tradetalk: (0%)+15: 20%
- Speak Swordspeech (0%)+15: 20%
- Understand beast speech (10%): n%
- Voice Mimicry (5%): n%
- Social: +5%
- Acting (10%): n%
- Bribery (20%): n%
- Fast talk (20%): 25%
- Disguise (10%): n%
- Wise (30%/10%/5%):-
- Streetwise: 15%
- Courtliness: 40%
- Nomad ways: 10%
Hit Points and Armour
| Location Name | Armour types | H.P. | A.P. | Enc. | Location |
|---|---|---|---|---|---|
| Head | Full Helm and Padded Hood | 6 | 7 | 2 | 19-20 |
| Left Arm | Plate Vambrace & Padding | 5 | 7 | 1 | 16-18 |
| Right Arm | Plate Vambrace & Padding | 5 | 7 | 1 | 13-15 |
| Chest | Light Chain Hauberk & Heavy Padding | 7 | 6 | 1.5 | 12 |
| Abdomen | Light Chain Hauberk & Heavy Padding | 6 | 6 | 1.5 | 09-11 |
| Left Leg | Plate Greaves & Padding | 6 | 7 | 1 | 05-08 |
| Right Leg | Plate Greaves & Padding | 6 | 7 | 1 | 01-04 |
- Total Hit Points: 16
- Total armour ENC: 9
- Move silently reduction: -45%
Weapons and Shields
- Attack Bonus/Minus: +20%
- Parry Bonus/Minus: +5%
- Aim Bonus/Minus: +10%
- Strike Ranks: Siz: 1 + Dex:2 = 3
| Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
|---|---|---|---|---|---|---|---|
| RH Bastard Sword | 1d10+1+1d6 | 5 | 20 | 90%* | 15%* | 1.2 | 1 |
| RH Dagger | 1d4+2+1d6 | 7 | 12 | 85% | 30% | melee | 0 |
| LH Med. Shield | 1d6+1d6 | 7 | 12 | 20% | 50%* | melee | 2 |
| Heavy Crossbow (2H) | 2d6+2 | 1/3MR | 10 | 60% | pry% | 120 | 2 |
| Throwing Knife (x2) | 1d4+1d3 | S/MR | 12 | 25% | 20% | 20 | 2 |
| Fist | 1d3+1d6 | 7 | arm | atk% | pry% | melee | 0 |
| Kick | 1d6+1d6 | 7 | leg | atk% | pry% | melee | 0 |
| Head Butt | 1d4+1d6 | 7 | head | atk% | pry% | melee | 0 |
| Grapple | Special | 7 | special | atk% | pry% | melee | 0 |
- Total weapon ENC: 5
Magic
- Power:-
- Current Characteristic POW: 14
- Current Available POW: 14
- Current Stored POW: 25 (Crystal 12 & Crystal 13)
Spirits:
- Spirit One
- INT:
- POW:
- Where Bound:
- Spirit Two
- INT:
- POW:
- Where Bound:
- Spirit Three
- INT:
- POW:
- Where Bound:
- Battle Magic:
- Bladesharp 4, Detect Enemies (1).
- Rune Magic:
- List your Rune Magic Spells here.
Mounts
Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.
- Damage Bonus/Minus: +/- Damage Dice
- Hit Point Bonus/minus: +/-HPs
- Move Rate:
| Location Name | Armour types | H.P. | A.P. | Enc. | Location |
|---|---|---|---|---|---|
| Head | Armour Type | number | number | number | 17-20 |
| Left Foreleg | Armour Type | number | number | number | 14-16 |
| Right foreleg | Armour Type | number | number | number | 11-13 |
| Forequarters | Armour Type | number | number | number | 08-10 |
| Hindquarters | Armour Type | number | number | number | 05-07 |
| Left Hindleg | Armour Type | number | number | number | 03-04 |
| Right Hindleg | Armour Type | number | number | number | 01-02 |
- Total Hit Points: nHP
- Attack Bonus/Minus: +/-%
- Parry Bonus/Minus: +/-%
- Aim Bonus/Minus: +/-%
| Attack | Damage | S.R. | Attack % |
|---|---|---|---|
| Bite | damage | sr | atk% |
| Kick | damage | sr | atk% |
| Rear and plunge | damage | sr | atk% |
Equipment
- Weapons:
- Bastard sword and scabbard, Dagger and 2 throwing knives in scabbards on belt, Hvy crossbow, medium shield.
- Armour:
- Full helm, plate greaves & vambraces, light chain (ahem) hauberk. Padded hood and under-armour (hvy. at chest and abd.)
- Unused: Cuirb. greaves and vams / Open helm
- Other:
- Pow 13 storage crystal
- Pow 12 storage crystal
- Heal 6 Potion
Notes
- RL Requirements: 2 of the starred weapon skills & 3 of the starred skill skills.
- Humakt cult battle magic (1/2 price): Bladesharp up to 4 free / Coordination / Detect Enemies / Detect Undead 1pt / Fireblade / Glamour var / Repair
- POW check?
- List of skills checked:
Spend: Dagger 20 2 x throwing knives 100 =120
Padding (1) Legs and arms 25 Padding (2) Chest and Abdomen 40 Hood 3 =68
Plate greaves 120 Plate Vams 100 Full helm 50 = 270 TOTAL = 458
Leaves: 1,042
Mercenary previous experience 3 points battle magic: Demoralize (1) Multimissile 2 & Parry 2
Buy with real money: Heal 1 & Countermagic 1
Leaves 42.
Townsman money = 120, so start game with 162L
Unarmed cbt +20