Difference between revisions of "Scum: Game Fu Ingredients"
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* Angst. | * Angst. | ||
* Hope, as a physical element that is as essential for existence as water, oxygen, and fire. (Yup, this was in the last challenge, but no-one used it. It will recur until someone steps up to the challenge ) | * Hope, as a physical element that is as essential for existence as water, oxygen, and fire. (Yup, this was in the last challenge, but no-one used it. It will recur until someone steps up to the challenge ) | ||
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=The Full List= | =The Full List= |
Revision as of 01:06, 7 March 2009
Scum: Main Page --> Scum: Game Fu Ingredients
The Selected Ingredients
Rules constraints
* Ten statistics. (Skills/Attributes/wounds/whatever.) * Multiple Characters per Player. * Must allow for random character creation. * Characters with changing characteristics.
Genre Tropes
Put the three things given into a different genre. (That is, the listed genre is forbidden.)
* Pirates (Parrots, Jolly Roger, Safe Port, Swashbuckling) * Noir (Murder Mystery, Dame in Red, Object of Desire) * The Police Procedural set: Murder Is a Puzzle, Rules/Law Over All, Mostly Methodical with a Touch of Luck
Images Use anyhow you like. Directly, as inspiration for rules, as something in the setting, anyhow you like.
* http://flickr.com/photos/8077261@N08...7611108521927/ * http://static.panoramio.com/photos/original/118083.jpg * http://gamefu.vitenka.com/SteamPunk.jpg
Other
* Board game. (I moved this out of rules, because put here it could be a setting element instead.) * Family. * Angst. * Hope, as a physical element that is as essential for existence as water, oxygen, and fire. (Yup, this was in the last challenge, but no-one used it. It will recur until someone steps up to the challenge )
The Full List
The following section was cut-and-paste lifted from the TRO thread on rpg.net.
Sorry it's very slightly late.
Wow. I had to cut down some of the lists fairly harshly - but here we go.
Choose at least five ingredients total - at least one from each category. And then build a game with them. You've got until the morning of Monday next (the 16th). (The intention is that you've got that Sunday. I doubt judging will happen quickly, given the number of contestants and we've historically been fairly lax on the deadlines.)
Rules constraints
* Ten statistics. (Skills/Attributes/wounds/whatever.) * Multiple Characters per Player. * The game must use colors (as a mechanic). * Players create their own playable race. * Must allow for random character creation. * Characters with changing characteristics. * Mechanics use some form of a draft.
Genre Tropes
Put the three things given into a different genre. (That is, the listed genre is forbidden.)
* Sentai team. (Super Mode, Attack of the Fifty Foot Whatever, Conservation of Ninjutsu) * British Conspiracy Thriller(omnious form of transport, Conspiracy, Public Security) * Pirates (Parrots, Jolly Roger, Safe Port, Swashbuckling) * Noir (Murder Mystery, Dame in Red, Object of Desire) * Superhero (Secret Identities, Flying, Capes) * The Pulp Space Opera set: Cosmic Scale, Individuals Against an Empire, Common Fantastic Technology * The Police Procedural set: Murder Is a Puzzle, Rules/Law Over All, Mostly Methodical with a Touch of Luck
Images
Use anyhow you like. Directly, as inspiration for rules, as something in the setting, anyhow you like.
((see thread))
Other
* Board game. (I moved this out of rules, because put here it could be a setting element instead.) * Family. * Angst. * Obscure words. (Sorry, I couldn't stand the huge list of obscure words. But this way you can still use them.) * "Nature always takes back what was hers." * Family Trees * Hope, as a physical element that is as essential for existence as water, oxygen, and fire. (Yup, this was in the last challenge, but no-one used it. It will recur until someone steps up to the challenge )