StepD6: Difference between revisions
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=== Derived attributes === | === Derived attributes === | ||
* Death rating = | * Death rating = 4 × (Constitution + 3) | ||
* Unconsciousness rating = | * Unconsciousness rating = 3 × (Constitution + 3) | ||
* Wound threshold = | * Wound threshold = (Constitution + 3) | ||
These formulas are simple regularization of figures from Earthdawn statistics table. | |||
=== Attribute test === | === Attribute test === |
Revision as of 17:40, 18 March 2009
Step D6 a RPG system based on the Earthdawn step-die system.
Rolling dice
As in Earthdawn, dice are open-ended. However, only d6 are used. I would allow only 1 reroll per die, but it's a matter of taste.
Step number/action dice table
Step number | Action dice |
---|---|
1 | 1d−3 |
2 | 1d−2 |
3 | 1d−1 |
4 | 1d |
5 | 1d+1 |
6 | 1d+2 |
7 | 1d+3 |
8 | 2d |
9 | 2d+1 |
10 | 2d+2 |
11 | 2d+3 |
12 | 3d |
13 | 3d+1 |
14 | 3d+2 |
15 | 3d+3 |
16 | 4d |
17 | 4d+1 |
18 | 4d+2 |
19 | 4d+3 |
20 | 5d |
Attributes
- Strength
- Dexterity
- Agility
- Constitution
- Intelligence
- Perception
- Willpower
- Charisma
Human range for attributes is 2-8, 5 being average.
Derived attributes
- Death rating = 4 × (Constitution + 3)
- Unconsciousness rating = 3 × (Constitution + 3)
- Wound threshold = (Constitution + 3)
These formulas are simple regularization of figures from Earthdawn statistics table.
Attribute test
To make a pure attribute test, roll the dice corresponding to twice your attribute step.
Success level
05 : poor success 10 : normal success 15 : excellent success 20 : extraordinary success