Felaim Elswin: Difference between revisions

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= Ability Scores =
= Ability Scores =
Strength
Strength 18 (+4) [+4]


Constitution
Constitution 12 (+1) [+1]


Dexterity
Dexterity 14 (+2) [+2]


Intelligence
Intelligence 10 (+0) [+0]


Wisdom
Wisdom 14 (+2) [+2]


Charisma
Charisma 8 (-1) [-1]


= Health =
= Health =
HP
HP 27


Bloodied
Bloodied 13


Surge Value
Surge Value 6


Healing Surges
Healing Surges 10


= Defenses =
= Defenses =
AC
AC 17


Fortitude
Fortitude 16


Reflex
Reflex 12


Will
Will 12


= Skills =
= Skills =
Acrobatics
Acrobatics +2


Arcana
Arcana +0


Athletics
Athletics +4


Bluff
Bluff -1


Diplomacy
Diplomacy -1


Dungeoneering
Dungeoneering +2


Endurance
Endurance +0


Heal
Heal +2


History
History +0


Insight
Insight +8


Intimidate
Intimidate -1


Nature
Nature +2


Perception
Perception +10


Religion
Religion +0


Stealth
Stealth +2


Streetwise
Streetwise +6


Thievery
Thievery +2


= Feats =
= Feats =
Armor Proficiency (Cloth, Leather, Hide, Chain, Scale, All Shields)
Opportunistic Accuracy
Weapon Proficiency (All Simple, All Military)


= Racial Features =
= Racial Features =
Fey Origin
Group Awareness
Low-Light Vision
Wild Step


= Class Features =
= Class Features =
Combat Challenge
Combat Superiority
Fighter Weapon Talent (2-handed)


= Powers =
= Powers =


=== At-Will ===
=== At-Will ===
Melee Basic Attack: Glaive (+7 vs. AC, 2d4+4 damage, reach)
Ranged Basic Attack: Javelin (+6 vs. AC, 1d6+4 damage, range 5/10)
Cleave (1)
Reaping Strike (1)


=== Encounter ===
=== Encounter ===
Passing Attack (1)


=== Daily ===
=== Daily ===
Villain's Menace (1)


= Gear =
= Gear =
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= Background =
= Background =


= Appearance =
= Appearance and Behavior =


= Allies =
= Allies =

Revision as of 23:10, 4 April 2009

http://i198.photobucket.com/albums/aa79/Toy_Box/geoffrey.png Lawful Good Elf Fighter

Level 1

Paragon Path: Polearm Master

Ability Scores

Strength 18 (+4) [+4]

Constitution 12 (+1) [+1]

Dexterity 14 (+2) [+2]

Intelligence 10 (+0) [+0]

Wisdom 14 (+2) [+2]

Charisma 8 (-1) [-1]

Health

HP 27

Bloodied 13

Surge Value 6

Healing Surges 10

Defenses

AC 17

Fortitude 16

Reflex 12

Will 12

Skills

Acrobatics +2

Arcana +0

Athletics +4

Bluff -1

Diplomacy -1

Dungeoneering +2

Endurance +0

Heal +2

History +0

Insight +8

Intimidate -1

Nature +2

Perception +10

Religion +0

Stealth +2

Streetwise +6

Thievery +2

Feats

Armor Proficiency (Cloth, Leather, Hide, Chain, Scale, All Shields)

Opportunistic Accuracy

Weapon Proficiency (All Simple, All Military)

Racial Features

Fey Origin

Group Awareness

Low-Light Vision

Wild Step

Class Features

Combat Challenge

Combat Superiority

Fighter Weapon Talent (2-handed)

Powers

At-Will

Melee Basic Attack: Glaive (+7 vs. AC, 2d4+4 damage, reach)

Ranged Basic Attack: Javelin (+6 vs. AC, 1d6+4 damage, range 5/10)

Cleave (1)

Reaping Strike (1)

Encounter

Passing Attack (1)

Daily

Villain's Menace (1)

Gear

Rituals

Languages

Background

Appearance and Behavior

Allies