System grab-bags:Resolution style: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
[[System_grab-bags:Main_page|System_grab-bags]] > Resolution style | |||
=Resolution style= | =Resolution style= | ||
==Action (static difficulty)== | |||
==Conflict (stakes)== | |||
==Conflict, with option to deepen (TSoY)== | |||
=Minor variants= | |||
==Balanced system== | |||
A resource-based resolution system, especially one which pits the players and the game master on opposing sides, can be balanced by different ways - for instance, the game master only gains the extra resources that the players lose from their pool and gains nothing otherwise (Fastlane), or the game master's available resources may be determined by how much resources the players have at their disposal (Primetime Adventures). | A resource-based resolution system, especially one which pits the players and the game master on opposing sides, can be balanced by different ways - for instance, the game master only gains the extra resources that the players lose from their pool and gains nothing otherwise (Fastlane), or the game master's available resources may be determined by how much resources the players have at their disposal (Primetime Adventures). | ||
A more extreme version is to make a partially closed system - for instance, all the participants start with a certain amount of resources at their employ, the total sum of which can never go up, only down. This guarantees a certain maximum length for the game. | A more extreme version is to make a partially closed system - for instance, all the participants start with a certain amount of resources at their employ, the total sum of which can never go up, only down. This guarantees a certain maximum length for the game. | ||
==Extended conflict== | |||
==Narrative facts (Donjon)== | |||
==Narration rights== | |||
==Remote conflict== | |||
===Physical=== | |||
===Temporal=== | |||
[[Category:System grab-bags]] |
Latest revision as of 06:19, 9 April 2009
System_grab-bags > Resolution style
Resolution style[edit]
Action (static difficulty)[edit]
Conflict (stakes)[edit]
Conflict, with option to deepen (TSoY)[edit]
Minor variants[edit]
Balanced system[edit]
A resource-based resolution system, especially one which pits the players and the game master on opposing sides, can be balanced by different ways - for instance, the game master only gains the extra resources that the players lose from their pool and gains nothing otherwise (Fastlane), or the game master's available resources may be determined by how much resources the players have at their disposal (Primetime Adventures).
A more extreme version is to make a partially closed system - for instance, all the participants start with a certain amount of resources at their employ, the total sum of which can never go up, only down. This guarantees a certain maximum length for the game.