DnD Desert Raiders Campaign: Difference between revisions
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Useful stuff. | Useful stuff. |
Revision as of 17:54, 12 June 2009
DnD Desert Raiders Campaign
![](/images/thumb/8/8d/DnD_-_Desert_campaign_-_City_of_Dead3.jpg/700px-DnD_-_Desert_campaign_-_City_of_Dead3.jpg)
Sessions Log
Do not read as player between DM'ing sessions.
10/06/09 - Session I - Caravan Caper
Initial Notes
- Characters wake up in back of moving caravan cart.
- Last memory was being left for dead by raiders/bandits.
- Any prior acquaintances among party unknown at this point in time (no backstories yet)
- Couple of kids are also riding in the cart and before long a scuffle breaks out between a few members of both groups.
- Goblins involved actually manage to hold their own.
- One kid, bruised and screaming, stumbles out of the cart and goes down in an ungainly heap.
- This sufficiently alerts the remainder of the caravan, which pulls to a halt.
- Goblins flee like rats from cart, dodging and climbing to stay hidden.
- Some hide, some flee.
- scattered melee ensues.
Player Characters
NonPlayer Characters
None yet.
Houserules
Stat generation
- 4d6, drop lowest.
- No re-rolling of 1's.
- Roll two sets, pick one.
Game Mechanics
Desert Environment
Temperature Bands from Sandstorm and Frostburn books, updated with conversion to Celsius;
![](/images/thumb/4/4b/DnD_-_Temperature_Bands2.jpg/500px-DnD_-_Temperature_Bands2.jpg)
Suggestion for temperature variations in different terrain types;
![](/images/thumb/1/1d/DnD_-_Conditional_Temperature_Variations_v1.jpg/500px-DnD_-_Conditional_Temperature_Variations_v1.jpg)
Sources/References
Basic editing options explained.
Although most thematically suitable options will be included in Sandstorm, this is the complete list.
Desert races receive racial feat: Heat Endurance. See Sandstorm for most recent version of this feat.
NB: this is at the cost of darkvision to low-light vision.
Useful stuff.