DnD Desert Raiders Campaign: Difference between revisions
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Suggestion for temperature variations in different terrain types; | Suggestion for temperature variations in different terrain types; | ||
[[image:DnD_-_Conditional_Temperature_Variations_v2.jpg|left|500px]] | [[image:DnD_-_Conditional_Temperature_Variations_v2.jpg|left|500px]] | ||
== Sources/References == | == Sources/References == |
Revision as of 18:07, 15 June 2009
DnD Desert Raiders Campaign
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Sessions Log
Do not read as player between DM'ing sessions.
10/06/09 - Session I - Caravan Caper
Initial Notes
- Characters wake up in back of moving caravan cart.
- Last memory was being left for dead by raiders/bandits.
- Any prior acquaintances among party unknown at this point in time (no backstories yet)
- Couple of kids are also riding in the cart and before long a scuffle breaks out between a few members of both groups.
- Goblins involved actually manage to hold their own.
- One kid, bruised and screaming, stumbles out of the cart and goes down in an ungainly heap.
- This sufficiently alerts the remainder of the caravan, which pulls to a halt.
- Goblins flee like rats from cart, dodging and climbing to stay hidden.
- Some hide, some flee.
- Scattered melee ensues.
Player Characters
NonPlayer Characters
None yet.
Houserules
Stat generation
- 4d6, drop lowest.
- No re-rolling of 1's.
- Roll two sets, pick one.
Game Mechanics
Desert Environment
Temperature Bands from Sandstorm and Frostburn books, updated with conversion to Celsius;
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Suggestion for temperature variations in different terrain types;
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Sources/References
Basic editing options explained.
Although most thematically suitable options will be included in Sandstorm, this is the complete list.
Desert races receive racial feat: Heat Endurance. See Sandstorm for most recent version of this feat.
NB: this is at the cost of darkvision to low-light vision.
Useful stuff.