Jeradin: Difference between revisions
Line 43: | Line 43: | ||
'''CASTE ABILITIES''' | '''CASTE ABILITIES''' | ||
*'''''Athletics''''' | *'''''Athletics''''' (4) can work as the featured acrobat in the palace of the Empress | ||
*'''''Awareness''''' | *'''''Awareness''''' (3) is usually the fi rst one to notice a pirate ship on the horizon | ||
*'''''Dodge''''' | *'''''Dodge''''' (5) can escape harm when fighting an inhumanly skilled cataphract of the Fair Folk | ||
*'''''Larceny''''' | *'''''Larceny''''' (5) is a master thief, who could likely steal the rings off the Despot of Gem’s jewel-encrusted fingers | ||
*'''''Stealth''''' | *'''''Stealth''''' (5) can sneak past an ever-watchful demon guarding a crypt in Sijan | ||
'''FAVORED ABILITIES''' | '''FAVORED ABILITIES''' | ||
*'''''Martial Arts''''' | *'''''Martial Arts''''' (5) can fight a dozen thugs while simultaneously showing off all of his moves in a precise and beautiful manner | ||
*'''''Thrown''''' | *'''''Thrown''''' (5) can throw a knife so as to clip a single tail feather off of a divine firebird in flight | ||
*'''''Resistance''''' | *'''''Resistance''''' (2) can keep his head after days of heavy drinking, can run 8 miles without stopping or can fairly easily recover from infection | ||
*'''''Investigation''''' | *'''''Investigation''''' (3) can reconstruct the details of a crime from small fragments of evidence or locate an obscure passage in a large ill-organized library | ||
*'''''Linguistics''''' | *'''''Linguistics''''' (2) knows Forest-tongue as well as High Realm and Riverspeak | ||
'''OTHER ABILITIES''' | '''OTHER ABILITIES''' | ||
*Survival | *Survival (1) can probably find a decent shelter in the woods or tame a hawk | ||
*Lore | *Lore (2)knows a good deal of the customs of lands thousands of miles away, can help operate many First Age devices | ||
*Medicine | *Medicine (1) can probably stitch up a shallow head wound or set a simple fracture | ||
*Bureaucracy | *Bureaucracy (1)can probably bribe a slightly corrupt official or sell aging horses at the same price as a young ones | ||
==Willpower and Virtues== | ==Willpower and Virtues== |
Revision as of 06:10, 17 July 2009
Basic Info
Name: Jeradin
Caste/Aspect: Night caste Solar exalt
Concept: Former investigator/assasin for the Realm
Motivation: Seeks to restore the Realm to a former glory that never really existed
Intimacies: Devotion to the order that the Realm represents.
Distrust and anger towards the Houses for the mess they have made of the Realm. Desire to kill Lahor and Marad
Appearance:Jeradin's appearance shouts "nothing to see here!" He isn't handsome and he isn't grotesque. He is of average height and build, if a bit on the lanky side. He has dark brown hair and brown eyes. If you had seen him once you might still not be able to pick him out of a line up.
XP: 23 gained / 21 spent
Current Stats
Attributes
Strength ●● Charisma ●●● Perception ●●●● Dexterity ●●●●● Manipulation ●●● Intelligence ●●● Stamina ●●●● Appearance ● Wits ●●
PHYSICAL:
- Strength 2 (average strength; lift 160 lbs)
- Dexterity 5 (almost inhumanly swift and graceful)
- Stamina 4 (exceptional stamina; soak 4 bashing / 2 lethal)
SOCIAL:
- Charisma 3 (likeable, makes friends with little effort)
- Manipulation 3 (has a clever tounge, can convince most people to trust him)
- Appearance 1 (very plain)
MENTAL:
- Perception 4 (keeps track of all minute details around him, can catch a pickpocket before he strikes)
- Intelligence 5 (quite bright, might make a good scholar)
- Wits 2 (passable at thinking on his feet)
Abilities
Archery Integrity Craft Athletics ●●●● Bureaucracy ● Martial Arts ●●●●● Performance Investigation ●●● Awareness ●●● Linguistics ●● Melee Presence Lore ●● Dodge ●●●●● Ride Thrown ●●●●● Resistance ●● Medicine ● Larceny ●●●●● Sail War Survival ● Occult Stealth ●●●●● Socialize
CASTE ABILITIES
- Athletics (4) can work as the featured acrobat in the palace of the Empress
- Awareness (3) is usually the fi rst one to notice a pirate ship on the horizon
- Dodge (5) can escape harm when fighting an inhumanly skilled cataphract of the Fair Folk
- Larceny (5) is a master thief, who could likely steal the rings off the Despot of Gem’s jewel-encrusted fingers
- Stealth (5) can sneak past an ever-watchful demon guarding a crypt in Sijan
FAVORED ABILITIES
- Martial Arts (5) can fight a dozen thugs while simultaneously showing off all of his moves in a precise and beautiful manner
- Thrown (5) can throw a knife so as to clip a single tail feather off of a divine firebird in flight
- Resistance (2) can keep his head after days of heavy drinking, can run 8 miles without stopping or can fairly easily recover from infection
- Investigation (3) can reconstruct the details of a crime from small fragments of evidence or locate an obscure passage in a large ill-organized library
- Linguistics (2) knows Forest-tongue as well as High Realm and Riverspeak
OTHER ABILITIES
- Survival (1) can probably find a decent shelter in the woods or tame a hawk
- Lore (2)knows a good deal of the customs of lands thousands of miles away, can help operate many First Age devices
- Medicine (1) can probably stitch up a shallow head wound or set a simple fracture
- Bureaucracy (1)can probably bribe a slightly corrupt official or sell aging horses at the same price as a young ones
Willpower and Virtues
Willpower: 6 (desc)
Virtues:
- Compassion: 3 "Insert quote here"
- Conviction: 3 "Insert quote here"
- Temperance: 2 "Insert quote here"
- Valor: 1 "Insert quote here"
Essence and Anima
Essence: 2
- Personal Essence: 12
- Peripheral Essence: 29
- Committed Essence: 0
Anima Banner
- Owl with flame flicking from the tips of its wing-feathers
Backgrounds
XXXX: X
Charms
Athletics
- Graceful Crane Stance
Panoply
Speed | Accuracy | Damage | Defense | Rate | Min | Tags | |
Empyrean Judgment | 4 | +4 | +4L | +2 | 3 | STR ● | P |
Scabbard | 4 | +0 | +3B | +1 | 3 | STR ●● MA ● | M |
Punch | 5 | +1 | +0B | +2 | 3 | STR ● | N |
Kick | 5 | +0 | +3B | -2 | 2 | STR ● DEX ●● | N |
Clinch | 6 | +0 | +0B | +0 | 1 | STR ● | C, N, P |
Extras
Images
XP and Training
- XP Gained: 23
- Episode 1: Of Falcons & Falconers: 5
- Episode 2: Points of Departure: 5
- Episode 3: Wangler's Knob: 5
- Bonus: 8
- XP Spent: XX
- X: X XP
- Debt XP: 0
- Unspent XP:
- Currently training:
Character Creation Questions
How old are you?
- a
What was your family life like?
- a
Where are you from?
- a
How were you Exalted?
- a
When did you meet your companions?
- a
How has power changed you?
- a
What do you think of mortals?
- a
What motivates you to be a hero?
- a
Who or what do you worship?
- a
What would drive you to commit murder?
- a