Mnemon Orlando: Difference between revisions

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* Strength 2 (average strength; lift 160 lbs)
* Strength 2 (average strength; lift 160 lbs)
* Dexterity 5 (almost inhumanly swift and graceful)
* Dexterity 5 (almost inhumanly swift and graceful)
* Stamina 2 (average stamina; soak 2 bashing / 1 lethal)
* Stamina 4 (soak 4 bashing / 2 lethal)


'''SOCIAL:'''  
'''SOCIAL:'''  
* Charisma 2 (average charisma)
* Charisma 2 (average charisma)
* Manipulation 2 (average manipulation)
* Manipulation 3 (above average manipulation)
* Appearance 2 (average appearance)
* Appearance 2 (average appearance)


Line 33: Line 33:
* Perception 2 (average perception)
* Perception 2 (average perception)
* Intelligence 3 (bright)  
* Intelligence 3 (bright)  
* Wits 2 (average wits)
* Wits 4 (extremely quick reaction times)
<br>
<br>


==Abilities==
==Abilities==
'''CASTE ABILITIES:'''
'''AUSPICIOUS ABILITIES:'''
*Awareness 2
*Bureaucracy
*Integrity 2
*Martial Arts 5
**Five Dragon Form 2
*Medicine


'''FAVORED ABILITIES:'''
'''FAVORED ABILITIES:'''
*Athletics 2
*Dodge 3
*Resistance 3
*Survival 2


'''OTHER ABILITIES:'''
'''OTHER ABILITIES:'''
*Archery 1
*Investigation 1
*Linguistics 2
**High Realm, Riverspeak, Old Realm
*Lore 2
*Melee 1
*Occult 2
*Performance 1
*Presence 1
*Ride 2
*Socialize 2
*Stealth 2
*War 1
<br>
<br>


==Willpower and Virtues==
==Willpower and Virtues==
'''WILLPOWER: ''' <br>
'''WILLPOWER: 5''' <br>
'''VIRTUES:'''
'''VIRTUES:'''
* Compassion  
* Compassion 2
* Conviction  
* Conviction 4
* Temperance  
* Temperance 2
* Valor 3
* Valor 2
<br>
<br>


==Essence and Anima==
==Essence and Anima==
'''ESSENCE: '''
'''Essence: 2'''
* <span id="Essence Pool"></span>Essence Pool:  
* Personal Essence: 9/9
* Committed Essence:
* Peripheral Essence: 18/26
'''ANIMA:'''
* Committed Essence: 8
*'''Power:''' None
'''Anima Banner'''


==Merits and Flaws==
==Merits and Flaws==
*Sire's Enmity: 3 point flaw
**Not only did Orlando, son of Mnemon herself, fail to exalt, he also ran away to the Threshold.
==Backgrounds==
*Allies 1
*Allies 2
**Kirika
*Artifact 4
**Perfected Kata Bracers
*Destiny 5
*Resources 3
==Charms==
*Five-Dragon-Claw
**One mote to supplement an attack to ignore Hardness
*Five-Dragon-Force Blow
**Two motes to perform an attack which doubles its normal base damage before applying soak as a Simple charm (speed 6). If the attack generates more ''raw'' damage than the target's (Stamina + Resistance), the roll to avoid knockdown is made at a difficulty equal to the attacker's strength.
*Five-Dragon Fortitude
**Reflexively increase your soak at a rate of 1m per 2B or 1L
*Five-Dragon Blocking Technique
**For 4m, 1 WP, add half your permanent Essence to PDV. If unarmed, you may parry lethal attacks without a stunt or other magic. This is a Simple charm, speed 5, -0 DV.
*Five-Dragon Form
**5 motes to assume the Five-Dragon Form as a simple action. Your unarmed Martial Arts attacks inflict lethal damage instead of bashing, and you soak lethal damage with your full bashing soak. If you're weilding a form weapon, it has +1 accuracy. Your Essence is added to your Dexterity or Strength for the purpose of determining running speed, jumping distance, and feats of strength.
==Experience==
*Gained: 23
*Spent: 20

Revision as of 20:48, 17 July 2009

Widening Gyre - Main Page

Basic Info

Name: Mnemon Orlando
Caste: None
Concept: Enlightened Master of the Martial Arts
Motivation:
Intimacies: Kirika

Current Status




Attributes

PHYSICAL:

  • Strength 2 (average strength; lift 160 lbs)
  • Dexterity 5 (almost inhumanly swift and graceful)
  • Stamina 4 (soak 4 bashing / 2 lethal)

SOCIAL:

  • Charisma 2 (average charisma)
  • Manipulation 3 (above average manipulation)
  • Appearance 2 (average appearance)

MENTAL:

  • Perception 2 (average perception)
  • Intelligence 3 (bright)
  • Wits 4 (extremely quick reaction times)


Abilities

AUSPICIOUS ABILITIES:

  • Awareness 2
  • Bureaucracy
  • Integrity 2
  • Martial Arts 5
    • Five Dragon Form 2
  • Medicine

FAVORED ABILITIES:

  • Athletics 2
  • Dodge 3
  • Resistance 3
  • Survival 2

OTHER ABILITIES:

  • Archery 1
  • Investigation 1
  • Linguistics 2
    • High Realm, Riverspeak, Old Realm
  • Lore 2
  • Melee 1
  • Occult 2
  • Performance 1
  • Presence 1
  • Ride 2
  • Socialize 2
  • Stealth 2
  • War 1


Willpower and Virtues

WILLPOWER: 5
VIRTUES:

  • Compassion 2
  • Conviction 4
  • Temperance 2
  • Valor 2


Essence and Anima

Essence: 2

  • Personal Essence: 9/9
  • Peripheral Essence: 18/26
  • Committed Essence: 8

Anima Banner

Merits and Flaws

  • Sire's Enmity: 3 point flaw
    • Not only did Orlando, son of Mnemon herself, fail to exalt, he also ran away to the Threshold.

Backgrounds

  • Allies 1
  • Allies 2
    • Kirika
  • Artifact 4
    • Perfected Kata Bracers
  • Destiny 5
  • Resources 3

Charms

  • Five-Dragon-Claw
    • One mote to supplement an attack to ignore Hardness
  • Five-Dragon-Force Blow
    • Two motes to perform an attack which doubles its normal base damage before applying soak as a Simple charm (speed 6). If the attack generates more raw damage than the target's (Stamina + Resistance), the roll to avoid knockdown is made at a difficulty equal to the attacker's strength.
  • Five-Dragon Fortitude
    • Reflexively increase your soak at a rate of 1m per 2B or 1L
  • Five-Dragon Blocking Technique
    • For 4m, 1 WP, add half your permanent Essence to PDV. If unarmed, you may parry lethal attacks without a stunt or other magic. This is a Simple charm, speed 5, -0 DV.
  • Five-Dragon Form
    • 5 motes to assume the Five-Dragon Form as a simple action. Your unarmed Martial Arts attacks inflict lethal damage instead of bashing, and you soak lethal damage with your full bashing soak. If you're weilding a form weapon, it has +1 accuracy. Your Essence is added to your Dexterity or Strength for the purpose of determining running speed, jumping distance, and feats of strength.

Experience

  • Gained: 23
  • Spent: 20