Difference between revisions of "Aquila Saxum"

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(Troupe)
(Saga Choices)
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== Saga Choices ==
 
== Saga Choices ==
Listed here are the saga choices that have to be determined by the troupe.
+
Listed here are the saga choices that have to be determined by the troupe.  The bolded entries are the ones that the Storyguide feels are where the general consensus of the troupe is leaning.
  
  
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==== Historical Interaction ====
 
==== Historical Interaction ====
*Remote Covenant with little interaction with mundane History
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*'''Remote Covenant with little interaction with mundane History
*Rural Covenant with some interaction with mundane History
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*Rural Covenant with some interaction with mundane History'''
 
*Urban Covenant with major interaction with mundane History
 
*Urban Covenant with major interaction with mundane History
  
 
==== Historicity ====
 
==== Historicity ====
 
*High Fantasy with little attention to realistic historical portrayal.
 
*High Fantasy with little attention to realistic historical portrayal.
*Mythic Europe with history viewed through the lens of myth.
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*'''Mythic Europe with history viewed through the lens of myth.'''
 
*Low Fantasy with realistic portrayal of mundane circumstances.
 
*Low Fantasy with realistic portrayal of mundane circumstances.
  
 
==== Historical Mutability ====
 
==== Historical Mutability ====
 
*Highly Mutable, with historical events changing easily through the actions of the characters.
 
*Highly Mutable, with historical events changing easily through the actions of the characters.
*Somewhat Mutable, with historical events likely following the normal course, with some deviations.
+
*'''Somewhat Mutable, with historical events likely following the normal course, with some deviations.'''
 
*Not Mutable, with historical events set in concrete.
 
*Not Mutable, with historical events set in concrete.
  
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*Very Organized, with the Order and its Houses having great influence over its members.
 
*Very Organized, with the Order and its Houses having great influence over its members.
*Loosely Organized, with the Order and its Houses being mostly social organizations.
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*'''Loosely Organized, with the Order and its Houses being mostly social organizations.'''
  
  
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==== Morality ====
 
==== Morality ====
 
*Church officials are basically good, with some evil exceptions
 
*Church officials are basically good, with some evil exceptions
*Church officials are basically wicked, with some good exceptions
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*'''Church officials are basically wicked, with some good exceptions'''
  
 
==== Attitudes toward Magic ====
 
==== Attitudes toward Magic ====
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*Work of the Devil - Magic is innately wicked and sinful.
 
*Work of the Devil - Magic is innately wicked and sinful.
 
*God-given Talent - Magic is a normal talent, and can be used for either good or evil.
 
*God-given Talent - Magic is a normal talent, and can be used for either good or evil.
*Controversy - The Church holds varied views on magic, and this is a source of conflict within its ranks.
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*'''Controversy - The Church holds varied views on magic, and this is a source of conflict within its ranks.'''
  
  
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==== Darkness ====
 
==== Darkness ====
*Dark Setting - Demons are everywhere, and ultimately behind most wrong-doings.
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*'''Dark Setting - Demons are everywhere, and ultimately behind most wrong-doings.
*Normal Setting - Demons are uncommon.
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*Normal Setting - Demons are uncommon.'''
 
*Light Setting - Demons are rare, and the defeat of one can make a lasting difference.
 
*Light Setting - Demons are rare, and the defeat of one can make a lasting difference.
  
 
==== Demonic Temper ====
 
==== Demonic Temper ====
 
*Violent - Demons savor physical ruin above all else.
 
*Violent - Demons savor physical ruin above all else.
*Normal - Demons have a penchant for violence, but ultimately are concerned with souls.
+
*'''Normal - Demons have a penchant for violence, but ultimately are concerned with souls.'''
 
*Subtle - Demons scorn violence and ruin, and work subtly toward acquisition of souls.
 
*Subtle - Demons scorn violence and ruin, and work subtly toward acquisition of souls.
  
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**Shared Decline - All supernatural forces share a common decline in power.
 
**Shared Decline - All supernatural forces share a common decline in power.
 
*Steady - The power of magic remains steady and constant.
 
*Steady - The power of magic remains steady and constant.
*Rise - The power of magic is slowly increasing.
+
*'''Rise - The power of magic is slowly increasing.'''
 
**Opposition based Rise - The rise of magic is due to the decline of other supernatural powers.
 
**Opposition based Rise - The rise of magic is due to the decline of other supernatural powers.
 
**Shared Rise - All supernatural forces are increasing in power steadily.
 
**Shared Rise - All supernatural forces are increasing in power steadily.
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=== Magical Resources ===
 
=== Magical Resources ===
*Low - Low availability of vis and magical texts.
+
*'''Low - Low availability of vis and magical texts.
*Moderate - Moderate availability of vis and magical texts.
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*Moderate - Moderate availability of vis and magical texts.'''
 
*High - Vis and magical texts are abundant.
 
*High - Vis and magical texts are abundant.
  
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*Medium - One to four seasons per game session.
 
*Medium - One to four seasons per game session.
 
*Fast - More than a year per game session.
 
*Fast - More than a year per game session.
*Pulsed - Varying speed of progression in eras.
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*'''Pulsed - Varying speed of progression in eras.
 
+
'''
  
 
=== Saga Styles ===
 
=== Saga Styles ===
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*Investigation - Focusing on uncovering mysteries, artifacts, and lore.
 
*Investigation - Focusing on uncovering mysteries, artifacts, and lore.
 
*Politics - Focusing on negotiations and social interactions.
 
*Politics - Focusing on negotiations and social interactions.
*Creation/Development - Focusing on advancement of the covenant and its resources and members.
+
*'''Creation/Development - Focusing on advancement of the covenant and its resources and members.'''

Revision as of 21:34, 30 August 2009

Introduction

This is the main page of an Ars Magica saga which is currently under construction.


Project Status

The project is currently in initial development.

  1. Assembling the Troupe (in progress)
  2. Designing Saga themes (in progress)
  3. Develop Setting (see Aquila Saxum:Setting)
  4. Develop Covenant (see Aquila Saxum:Covenant)
  5. Create Characters (not begun)
  6. Begin Play (not begun)

Logistics

Listed here are logistical issues regarding the execution of this campaign.

Troupe

List of the participants in this Saga:

  • Erik (Storyguide)
  • Nick (Player)
  • Jason (Player)
  • Rob (Player) (Unconfirmed)
  • Tim (Player)
  • Dan (Player) (Potentially)

Playstyle

Potential playing formats for the game.

  • Play by Post
  • Play by Email
  • Play by Maptools&Ventrilo
  • Tabletop Play
  • Combination (electronic + tabletop)

Play Time

Potential set play times for the saga.

  • Monday 12:00 p.m. (Eastern)
  • Monday 7:00 p.m. (Eastern)
  • Wednesday 12:00 p.m. (Eastern)
  • Thursday 12:00 p.m. (Eastern US)
  • Thursday 7:00 p.m. (Eastern US)


Saga Choices

Listed here are the saga choices that have to be determined by the troupe. The bolded entries are the ones that the Storyguide feels are where the general consensus of the troupe is leaning.


Mundane History

What will the role of Mundane History be in the saga?

Historical Interaction

  • Remote Covenant with little interaction with mundane History
  • Rural Covenant with some interaction with mundane History
  • Urban Covenant with major interaction with mundane History

Historicity

  • High Fantasy with little attention to realistic historical portrayal.
  • Mythic Europe with history viewed through the lens of myth.
  • Low Fantasy with realistic portrayal of mundane circumstances.

Historical Mutability

  • Highly Mutable, with historical events changing easily through the actions of the characters.
  • Somewhat Mutable, with historical events likely following the normal course, with some deviations.
  • Not Mutable, with historical events set in concrete.


Order of Hermes

How much interaction/involvement with the fictional Order of Hermes and its houses will there be?

  • Very Organized, with the Order and its Houses having great influence over its members.
  • Loosely Organized, with the Order and its Houses being mostly social organizations.


The Church

The role of the church in the saga.

Morality

  • Church officials are basically good, with some evil exceptions
  • Church officials are basically wicked, with some good exceptions

Attitudes toward Magic

  • Disbelief - Magic is nothing but deception and lies.
  • Work of the Devil - Magic is innately wicked and sinful.
  • God-given Talent - Magic is a normal talent, and can be used for either good or evil.
  • Controversy - The Church holds varied views on magic, and this is a source of conflict within its ranks.


The Infernal

The role of hell in the saga.

Darkness

  • Dark Setting - Demons are everywhere, and ultimately behind most wrong-doings.
  • Normal Setting - Demons are uncommon.
  • Light Setting - Demons are rare, and the defeat of one can make a lasting difference.

Demonic Temper

  • Violent - Demons savor physical ruin above all else.
  • Normal - Demons have a penchant for violence, but ultimately are concerned with souls.
  • Subtle - Demons scorn violence and ruin, and work subtly toward acquisition of souls.


The Fate of Magic

What role does the evolution of the supernatural forces have in the course of the saga.

  • Decline - The power of magic is in a slow decline.
    • Dominion based Decline - The spread of the dominion is the cause of the decline.
    • Shared Decline - All supernatural forces share a common decline in power.
  • Steady - The power of magic remains steady and constant.
  • Rise - The power of magic is slowly increasing.
    • Opposition based Rise - The rise of magic is due to the decline of other supernatural powers.
    • Shared Rise - All supernatural forces are increasing in power steadily.


Magical Resources

  • Low - Low availability of vis and magical texts.
  • Moderate - Moderate availability of vis and magical texts.
  • High - Vis and magical texts are abundant.


Saga Speed

  • Slow - Two more more game sessions per season.
  • Medium - One to four seasons per game session.
  • Fast - More than a year per game session.
  • Pulsed - Varying speed of progression in eras.

Saga Styles

  • High Fantasy - Focusing on interaction with demons, faeries, giants, dragons, and angels.
  • Mundane - Focusing on dealing with nobles, churchmen, bandits, and traders.
  • Hermetic - Focusing on dealing with other wizards and magicians.
  • Action/Adventure - Focusing on conflict with enemies of all sorts.
  • Investigation - Focusing on uncovering mysteries, artifacts, and lore.
  • Politics - Focusing on negotiations and social interactions.
  • Creation/Development - Focusing on advancement of the covenant and its resources and members.