Morturi: Medium Roles: Difference between revisions
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* '''Barbarian''' - Unarmoured, but armed with a double handed weapon, a barbarian hits as hard as a heavy fighter but is as mobile as a light fighter. Few can match him in sheer killing power! | * '''Barbarian''' - Unarmoured, but armed with a double handed weapon, a barbarian hits as hard as a heavy fighter but is as mobile as a light fighter. Few can match him in sheer killing power! | ||
* '''Dimachaerus''' - The "two-swords" fighter is unshielded and lightly armoured, but is a versatile fighter as he can use his dual-wielding for offensive or defensive benefit. | * '''Dimachaerus''' - The "two-swords" fighter is unshielded and lightly armoured, but is a versatile fighter as he can use his dual-wielding for offensive or defensive benefit. | ||
* '''Murmillo''' - With arm guard, stylised fish-helms, a single manica (arm guard) and a classic sword-shield combination, these medium fighters are | * '''Murmillo''' - With arm guard, stylised fish-helms, a single manica (arm guard) and a classic sword-shield combination, these medium fighters are more lightly armoured than the Provocators, but are more popular with the crowds. | ||
* '''Peltast''' - A spear-thrower, hitting hard at range with deadly accuracy. | * '''Peltast''' - A spear-thrower, hitting hard at range with deadly accuracy. | ||
* '''Provocator''' - A well armoured medium fighter, with armour and armaments mirroring a Legionnaire (for this game, typically a shield and sword). These medium fighters are genuine all rounders, with medium armour and armament and good tactical flexibility. | * '''Provocator''' - A well armoured medium fighter, with armour and armaments mirroring a Legionnaire (for this game, typically a shield and sword). These medium fighters are genuine all rounders, with medium armour and armament and good tactical flexibility. | ||
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The Barbarian is immune to ''Fear'' effects. | The Barbarian is immune to ''Fear'' effects. | ||
* '''Frenzy''' | * '''Frenzy''' | ||
The barbarian may spend 4 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round. | |||
* '''Strength''' | * '''Strength''' | ||
The Barbarian gains a +1 damage bonus against all opponents. | The Barbarian gains a +1 damage bonus against all opponents. | ||
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<br><br> | <br><br> | ||
= | =Murmillo= | ||
* '''Move:''' 4 | |||
* '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage. | |||
* '''Life Points:''' 8 | |||
===Murmillo Special Rules=== | |||
'''Crowd Favourite''' - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''. | |||
'''Scutum''' - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an ''armour'' effect. | |||
===Murmillo Tricks=== | |||
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | |||
* '''Combat Control''' | |||
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | |||
* '''Warrior Disicipline''' | |||
Any attack roll against this gladiator that rolls "2" or less automatically misses. | |||
* '''Will to Live''' | |||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | |||
<br><br> | |||
=Murmillo= | |||
* '''Move:''' 4 | |||
* '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage. | |||
* '''Life Points:''' 8 | |||
===Murmillo Special Rules=== | |||
'''Crowd Favourite''' - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''. | |||
'''Scutum''' - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an ''armour'' effect. | |||
===Murmillo Tricks=== | |||
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | |||
* '''Combat Control''' | |||
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | |||
* '''Warrior Disicipline''' | |||
Any attack roll against this gladiator that rolls "2" or less automatically misses. | |||
* '''Will to Live''' | |||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | |||
<br><br> | |||
=Murmillo= | |||
* '''Move:''' 4 | |||
* '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage. | |||
* '''Life Points:''' 8 | |||
===Murmillo Special Rules=== | |||
'''Crowd Favourite''' - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''. | |||
'''Scutum''' - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an ''armour'' effect. | |||
===Murmillo Tricks=== | |||
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | |||
* '''Move:''' | * '''Combat Control''' | ||
* '''Attack:''' | Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | ||
* '''Warrior Disicipline''' | |||
Any attack roll against this gladiator that rolls "2" or less automatically misses. | |||
* '''Will to Live''' | |||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | |||
<br><br> | |||
=Murmillo= | |||
* '''Move:''' 4 | |||
* '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage. | |||
* '''Life Points:''' 8 | * '''Life Points:''' 8 | ||
=== | ===Murmillo Special Rules=== | ||
'''Crowd Favourite''' - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''. | |||
=== | '''Scutum''' - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an ''armour'' effect. | ||
===Murmillo Tricks=== | |||
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
* ''' | * '''Combat Control''' | ||
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | |||
* '''Warrior Disicipline''' | |||
Any attack roll against this gladiator that rolls "2" or less automatically misses. | |||
* ''' | |||
* '''Will to Live''' | * '''Will to Live''' | ||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | |||
<br><br> | <br><br> | ||
= | =Murmillo= | ||
* '''Move:''' | * '''Move:''' 4 | ||
* '''Attack:''' | * '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage. | ||
* '''Life Points:''' 8 | * '''Life Points:''' 8 | ||
=== | ===Murmillo Special Rules=== | ||
'''Crowd Favourite''' - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''. | |||
''' | '''Scutum''' - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an ''armour'' effect. | ||
=== | ===Murmillo Tricks=== | ||
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
* ''' | * '''Combat Control''' | ||
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | |||
* '''Warrior Disicipline''' | |||
Any attack roll against this gladiator that rolls "2" or less automatically misses. | |||
* ''' | |||
* '''Will to Live''' | * '''Will to Live''' | ||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | |||
<br><br> | <br><br> | ||
* '''Move:''' | =Murmillo= | ||
* '''Attack:''' | |||
* '''Move:''' 4 | |||
* '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage. | |||
* '''Life Points:''' 8 | * '''Life Points:''' 8 | ||
=== | ===Murmillo Special Rules=== | ||
''' | '''Crowd Favourite''' - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''. | ||
=== | '''Scutum''' - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an ''armour'' effect. | ||
===Murmillo Tricks=== | |||
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
* ''' | * '''Combat Control''' | ||
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | |||
* '''Warrior Disicipline''' | |||
Any attack roll against this gladiator that rolls "2" or less automatically misses. | |||
* ''' | |||
* '''Will to Live''' | * '''Will to Live''' | ||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | |||
<br><br> | <br><br> | ||
[[Category:Morturi|Medium Roles]] | [[Category:Morturi|Medium Roles]] |
Revision as of 13:50, 23 September 2009
Morturi Te Salutant: Main Page -> Morturi: Gladiators -> Morturi: Medium Roles
This page describes the various Medium Roles.
Medium Roles include:
- Barbarian - Unarmoured, but armed with a double handed weapon, a barbarian hits as hard as a heavy fighter but is as mobile as a light fighter. Few can match him in sheer killing power!
- Dimachaerus - The "two-swords" fighter is unshielded and lightly armoured, but is a versatile fighter as he can use his dual-wielding for offensive or defensive benefit.
- Murmillo - With arm guard, stylised fish-helms, a single manica (arm guard) and a classic sword-shield combination, these medium fighters are more lightly armoured than the Provocators, but are more popular with the crowds.
- Peltast - A spear-thrower, hitting hard at range with deadly accuracy.
- Provocator - A well armoured medium fighter, with armour and armaments mirroring a Legionnaire (for this game, typically a shield and sword). These medium fighters are genuine all rounders, with medium armour and armament and good tactical flexibility.
- Retarius - With trident, net and dagger, a Retarius is expert at pinning down mobile opponents, then finishing them with lethal attacks.
- Secutor - A sword and shield "pursuer", excellent at harrying mobile foes and closing the gap on ranged warriors.
- Thracian - Armed with sica (curved sword) and shield, another all rounder class but with a greater emphasis on the kill than Provocator fighters, and slightly lower tactical flexibility.
Barbarian
- Move: 4
- Attack: Double handed weapon - Roll 5+ to deal 5 damage.
- Life Points: 8
Barbarian Special Rules
Undisciplined - Because they are bloodthirsty, barbarians are ever eager to close the distance with the enemy. On its turn, a barbarian must move towards the nearest opponent by the most direct route possible (Lanista selects if two equidistant choices). A barbarian adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.
Barbarian Tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Aggression
The Barbarian gains a +1 damage bonus against all opponents.
- Barbarian Mobility
After making any attack against a target, move 1 square for free.
- Barbarian's Courage
The Barbarian is immune to Fear effects.
- Frenzy
The barbarian may spend 4 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round.
- Strength
The Barbarian gains a +1 damage bonus against all opponents.
- Survivor's Wits
The Barbarian can turn-to-face as a reaction even if there is an enemy in his front square.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.
Dimachaerus
- Move: 4
- Attack: Swords - Roll 4+ to deal 4 damage.
- Life Points: 8
Dimachaerus Special Rules
Stances - The Dimachaerus is a versatile fighter able to adopt different stances with his tricks. At the start of his turn he can use one trick with the stance keyword. He can only maintain one stance at a time, so if in a later turn he uses a different trick with the stance keyword, then the previous stance immediately ends.
Dimachaerus Tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Aggression Stance
This trick has the stance keyword (see above). While in this stance, the Dimachaerus pushes the enemy back one square whenever he makes an attack against that enemy, and then moves into the square the enemy has just vacated. Also, while in this stance, the Dimachaerus deals +1 damage.
- Combat Control
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
- Defence Stance
This trick has the stance keyword (see above). While in this stance, any attack roll against the Dimachaerus that rolls "3" or less automatically misses. Also, while in this stance, the Dimachaerus can turn-to-face as a reaction even if there is an enemy in his front square.
- Duellist Stance
This trick has the stance keyword (see above). While in this stance, the Dimachaerus rolls 2D6 to attack, and picks one of the dice to use as his attack roll. The other dice is set aside and has no effect.
- Slaughter Stance
This trick has the stance keyword (see above). While in this stance, the Dimachaerus can make one melee attack against each adjacent enemy, turning to face each enemy before each attack. The Dimachaerus can choose what order these attacks are resolved in.
- Warrior Disicipline
Any attack roll against this gladiator that rolls "2" or less automatically misses.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.
Murmillo
- Move: 4
- Attack: Melee weapon - Roll 4+ to deal 4 damage.
- Life Points: 8
Murmillo Special Rules
Crowd Favourite - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of Crowd's Favour.
Scutum - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an armour effect.
Murmillo Tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Combat Control
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
- Warrior Disicipline
Any attack roll against this gladiator that rolls "2" or less automatically misses.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.
Murmillo
- Move: 4
- Attack: Melee weapon - Roll 4+ to deal 4 damage.
- Life Points: 8
Murmillo Special Rules
Crowd Favourite - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of Crowd's Favour.
Scutum - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an armour effect.
Murmillo Tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Combat Control
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
- Warrior Disicipline
Any attack roll against this gladiator that rolls "2" or less automatically misses.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.
Murmillo
- Move: 4
- Attack: Melee weapon - Roll 4+ to deal 4 damage.
- Life Points: 8
Murmillo Special Rules
Crowd Favourite - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of Crowd's Favour.
Scutum - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an armour effect.
Murmillo Tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Combat Control
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
- Warrior Disicipline
Any attack roll against this gladiator that rolls "2" or less automatically misses.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.
Murmillo
- Move: 4
- Attack: Melee weapon - Roll 4+ to deal 4 damage.
- Life Points: 8
Murmillo Special Rules
Crowd Favourite - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of Crowd's Favour.
Scutum - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an armour effect.
Murmillo Tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Combat Control
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
- Warrior Disicipline
Any attack roll against this gladiator that rolls "2" or less automatically misses.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.
Murmillo
- Move: 4
- Attack: Melee weapon - Roll 4+ to deal 4 damage.
- Life Points: 8
Murmillo Special Rules
Crowd Favourite - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of Crowd's Favour.
Scutum - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an armour effect.
Murmillo Tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Combat Control
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
- Warrior Disicipline
Any attack roll against this gladiator that rolls "2" or less automatically misses.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.
Murmillo
- Move: 4
- Attack: Melee weapon - Roll 4+ to deal 4 damage.
- Life Points: 8
Murmillo Special Rules
Crowd Favourite - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of Crowd's Favour.
Scutum - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an armour effect.
Murmillo Tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Combat Control
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
- Warrior Disicipline
Any attack roll against this gladiator that rolls "2" or less automatically misses.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.
Murmillo
- Move: 4
- Attack: Melee weapon - Roll 4+ to deal 4 damage.
- Life Points: 8
Murmillo Special Rules
Crowd Favourite - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of Crowd's Favour.
Scutum - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an armour effect.
Murmillo Tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Combat Control
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
- Warrior Disicipline
Any attack roll against this gladiator that rolls "2" or less automatically misses.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.