Dunlang of the Colymar: Difference between revisions
Line 36: | Line 36: | ||
*'''Agility: +10%''' | *'''Agility: +10%''' | ||
**Dance (30%/5%): n% | **Dance (30%/5%): n% | ||
***Style:- [folk]50%* | ***Style:- [folk] 50%* | ||
**Dodge (15%): 55%* | **Dodge (15%): 55%* | ||
**Climb (25%): 105% | **Climb (25%): 105% | ||
Line 49: | Line 49: | ||
*'''Knowledge: +10%''' | *'''Knowledge: +10%''' | ||
**Evaluate (10%):20% | **Evaluate (10%): 20% | ||
***Treasure: n% | ***Treasure: n% | ||
***Trade Goods: n% | ***Trade Goods: n% | ||
Line 56: | Line 56: | ||
***Sartar: 20% | ***Sartar: 20% | ||
***Stormspeech: 15% | ***Stormspeech: 15% | ||
**Animal Lore (5%):30% | **Animal Lore (5%): 30% | ||
***Find cattle food: n% | ***Find cattle food: n% | ||
***Hunting: n% | ***Hunting: n% | ||
Line 62: | Line 62: | ||
***Training: n% | ***Training: n% | ||
**Folk Lore (Sartar: 40%, Human 15%) | **Folk Lore (Sartar: 40%, Human 15%) | ||
**Mineral Lore (5%):15% | **Mineral Lore (5%): 15% | ||
***Mining: n% | ***Mining: n% | ||
***Caving: n% | ***Caving: n% | ||
***Assess Mineral: n% | ***Assess Mineral: n% | ||
**Plant Lore (5%):20% | **Plant Lore (5%): 20% | ||
***Find healing plants: n% | ***Find healing plants: n% | ||
***Identify plants: n% | ***Identify plants: n% | ||
Line 95: | Line 95: | ||
***Shiphandling: n% | ***Shiphandling: n% | ||
***Teamster/packhandler: n% | ***Teamster/packhandler: n% | ||
**Swimming (15%):40% | **Swimming (15%): 40% | ||
**Riding (5%):30% | **Riding (5%): 30% | ||
**<u>Running (25%)</u>:60%* | **<u>Running (25%)</u>: 60%* | ||
**<u>Drive Cart/wagon (15%)</u>: n% | **<u>Drive Cart/wagon (15%)</u>: n% | ||
Line 117: | Line 117: | ||
**Devices (5):- | **Devices (5):- | ||
***Lock pick: n% | ***Lock pick: n% | ||
***Trap set/disarm:60% | ***Trap set/disarm: 60% | ||
**<u>Feign Death </u>(10): n% | **<u>Feign Death </u>(10): n% | ||
**<u>Foil Restraints</u> (0): n% | **<u>Foil Restraints</u> (0): n% | ||
Line 130: | Line 130: | ||
***Chaos: 0% | ***Chaos: 0% | ||
***Assassin: 0% | ***Assassin: 0% | ||
**Spot (5):90% (TICK) | **Spot (5): 90% (TICK) | ||
***Hidden items: 90% | ***Hidden items: 90% | ||
***Trap: 90% | ***Trap: 90% | ||
Line 149: | Line 149: | ||
**Bargain (10%): 20% | **Bargain (10%): 20% | ||
**Orate (10%): 30% | **Orate (10%): 30% | ||
**Sing (5%):15% | **Sing (5%): 15% | ||
**Speak Language | **Speak Language | ||
*** Sartarite (70%): 70% | *** Sartarite (70%): 70% | ||
Line 166: | Line 166: | ||
***Battlewise: 45% | ***Battlewise: 45% | ||
***Streetwise: 35% | ***Streetwise: 35% | ||
***Courtliness:30% | ***Courtliness: 30% | ||
***Nomad ways: 0% | ***Nomad ways: 0% | ||
</div> | </div> |
Revision as of 22:17, 28 September 2009
- Back to The_Valley_of_Cradles
Background
"I'm from the Colymar tribe, West of Boldhome. Colymar is one of the conquered tribes, ruled by a traitor king set on his throne by the Lunar invaders, but the common people are not happy with him and wish for the return of our old ruler. I'm an initiate of Destor, but try to pass off as just another communal worshiper of the Storm Tribe when under Lunar eyes (at 21, I'm just young enough for it to still be feasible): I had myself temporarily outlawed and thus officially divested of all social ties, so that I can do what my heart and god say I must without bringing down Imperial punishment on my clan and family."
"Of course, all this makes me none too fond of Lunars..."
The true spoken words of Dunlang, Pavis road, 1619.
Character Details
- Name: Dunlang of the Colymar
- Race: Human of Sartar
- Cults:-
- Rune Level:
- Initiate: Destor, Orlanth Adventurous.
- Lay Member: Issaries
- Social Condition: Exiled clanmember
- Sex: Male
- Previous Experience: Orlanthi footsoldier.
- Inborn abilities: Poor Ability in leadership, -4 Cha when leading/commanding. Light footed +10% to move quietly, dodge, other skills involving tread.
Characteristics
Str: 17, Con: 16, Siz: 15, Int: 14, Pow: 15, Dex: 15:, Cha: 12.
- Damage Bonus/Minus: +1d4 Damage Dice
- Hit Point Bonus/minus: +1 HPs
- Experience bonus: +/-%
- Encumbrance limit:17 things
Skill Groups
- means increased by your inborn ability.
- Agility: +10%
- Dance (30%/5%): n%
- Style:- [folk] 50%*
- Dodge (15%): 55%*
- Climb (25%): 105%
- Jump (25%): 105%
- Tumbling (25%): n%
- Dance (30%/5%): n%
- Aim: +15%
- Catch (25%): 40%
- Throw (25%): 50%
- Knowledge: +10%
- Evaluate (10%): 20%
- Treasure: n%
- Trade Goods: n%
- Art: n%
- Read/Write Language (10/0%):
- Sartar: 20%
- Stormspeech: 15%
- Animal Lore (5%): 30%
- Find cattle food: n%
- Hunting: n%
- Tending/Herding: n%
- Training: n%
- Folk Lore (Sartar: 40%, Human 15%)
- Mineral Lore (5%): 15%
- Mining: n%
- Caving: n%
- Assess Mineral: n%
- Plant Lore (5%): 20%
- Find healing plants: n%
- Identify plants: n%
- Farming: n%
- World lore (5%): 35%
- Find Water: n%
- Survival: n%
- Weatherlore: n%
- Healing lore: (10%): 15%
- Identify disease: n%
- Indentify poison: n%
- Doctoring: n%
- Martial arts (0%): n%
- River Lore (20%): n%
- Spirit Lore (5%): n%
- Star lore (Navigation)(10%):--
- Trailblazing: n%
- Seaborne: n%
- Evaluate (10%): 20%
- Manipulation [Body]: +25%
- Boating (10%): n%
- Sailing (5%): n%
- Craft, Physical (30%/10%) Sp:-
- Armour/weapon/shield making: 70% (TICK)
- Masonry/architect: n%
- Peaceful Cut/butchery: n%
- Shiphandling: n%
- Teamster/packhandler: n%
- Swimming (15%): 40%
- Riding (5%): 30%
- Running (25%): 60%*
- Drive Cart/wagon (15%): n%
- Manipulation [Fine]: +15%
- First aid (10%): 50%
- Treat disease/poison (5): 20%
- Sleight of hand (15%):-
- Hide item: n%
- Pick pockets: n%
- Palm object: n%
- Craft, Fine (30%/10)% Sp:-
- Map making: n%
- Netmaking: n%
- Gemsmith/Jewelcraft: n%
- Brewing: n%
- Trapsmith: n%
- Locksmith: n%
- Devices (5):-
- Lock pick: n%
- Trap set/disarm: 60%
- Feign Death (10): n%
- Foil Restraints (0): n%
- Play Instrument (Var): n%
- Perception: +15%
- Listen (25)%: 40% (TICK)
- Scan (25)%: 75%
- Sense (5%):-
- Ambush: 20%
- Chaos: 0%
- Assassin: 0%
- Spot (5): 90% (TICK)
- Hidden items: 90%
- Trap: 90%
- Taste analysis (5%): n%
- Tracking (10%): 55% (TICK)
- Stealth: +0%
- Camouflage (10%): 40%
- Hide (15%): 55% (TICK)
- Move quietly (15%): 65%* (TICK)
- Ambush (5)%: 5%
- Shadowing (10%): 20%*
- Swim Quietly (Sp.): n%
- Communication: +10%
- Bargain (10%): 20%
- Orate (10%): 30%
- Sing (5%): 15%
- Speak Language
- Sartarite (70%): 70%
- Tradetalk (00%): 30%
- Stormspeech (00%): 30%
- Understand beast speech (10%): n%
- Voice Mimicry (5%): n%
- Social: +15%
- Acting (10%): n%
- Bribery (20%): n%
- Fast talk (20%): 65%
- Disguise (10%): n%
- Wise (30%/10%/5%):-
- Battlewise: 45%
- Streetwise: 35%
- Courtliness: 30%
- Nomad ways: 0%
Hit Points and Armour
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | leather cap + closed bronze helmet | 5 | 1 + 5 | 0 + 1 | 19-20 |
Left Arm | bronze vambrace | 4 | 6 | 1 | 16-18 |
Right Arm | bronze vambrace | 4 | 6 | 1 | 13-15 |
Chest | quilted linen + bronze mail | 6 | 1 + 5 | 0 + 1 | 12 |
Abdomen | quilted linen + bronze mail | 5 | 1 + 5 | 0 + 1 | 09-11 |
Left Leg | bronze greave | 5 | 6 | 1 | 05-08 |
Right Leg | bronze greave | 5 | 6 | 1 | 01-04 |
- Total Hit Points: 16
Weapons and Shields
- Attack Bonus/Minus: +25%
- Parry Bonus/Minus: +10%
- Aim Bonus/Minus: +15%
- Strike Ranks: Siz: 1 + Dex: 2 = 3
Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
1H Bastard Sword | d10+1 | 2 | 10 | 85% | 20% | melee | 2 |
Large shield | d6 | 3 | 16 | 30% | 60% | melee | 3 |
Javelin | d8 | 1/SR | 8 | 70% | - | 20/50 | 1.5 |
1H Spear | d6+1 | 2 | 8 | 55% | 20% | melee | 1.5 |
RH Dagger | 1d4+2 | 3 | 12 | 70% | 35% | melee | 0 |
Fist | 1d3 | 3 | arm | 70% | 55% | melee | 0 |
Kick | 1d6 | 3 | leg | 60% | - | melee | 0 |
Head Butt | 1d4 | 3 | head | 50% | - | melee | 0 |
Grapple | Special | 3 | special | 70% | - | melee | 0 |
Magic
- Power:-
- Current Characteristic POW:
- Current Available POW:
- Current Stored POW:
Spirits:
- Spirit One
- INT:
- POW:
- Where Bound:
- Spirit Two
- INT:
- POW:
- Where Bound:
- Spirit Three
- INT:
- POW:
- Where Bound:
- Battle Magic:
- Bladesharp 2 (damage +2, attack +10%)
- Farsee 2 (perceived distance x 1/4)
- Healing 2
- Light (1 point; creates light bright enough to read by in a 10m radius)
- Mindspeech 2 (telepathy with two other people at a time)
- Strength 2 (STR +6)
- Rune Magic:
- List your Rune Magic Spells here.
Mounts
Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.
- Damage Bonus/Minus: +/- Damage Dice
- Hit Point Bonus/minus: +/-HPs
- Move Rate:
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Armour Type | number | number | number | 17-20 |
Left Foreleg | Armour Type | number | number | number | 14-16 |
Right foreleg | Armour Type | number | number | number | 11-13 |
Forequarters | Armour Type | number | number | number | 08-10 |
Hindquarters | Armour Type | number | number | number | 05-07 |
Left Hindleg | Armour Type | number | number | number | 03-04 |
Right Hindleg | Armour Type | number | number | number | 01-02 |
- Total Hit Points: nHP
- Attack Bonus/Minus: +/-%
- Parry Bonus/Minus: +/-%
- Aim Bonus/Minus: +/-%
Attack | Damage | S.R. | Attack % |
---|---|---|---|
Bite | damage | sr | atk% |
Kick | damage | sr | atk% |
Rear and plunge | damage | sr | atk% |
Equipment
- Weapons:
- Broad-bladed dagger; fine bastard sword; three javelins with heavy, barbed heads; large figure-eight shield faced with bronze
- Armour:
- Leather cap; quilted linen jack; bronze closed helmet; bronze mail hauberk; bronze greaves and vambraces
- Other:
- standard "adventurer's pack"; large blue cloak, pinned at the right shoulder with a bronze brooch bearing the runes of wind and motion; two spiral armlets of bronze and one of silver, stamped at intervals with the rune of exchange; a jug of excellent cider from Applelane