Difference between revisions of "Once more with feeling/Custom Manses"

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(The Denandsor Terminal)
(The Denandsor Terminal)
Line 9: Line 9:
 
Geomantic Relay (1pt) <br>
 
Geomantic Relay (1pt) <br>
 
Geomantic Nexus (1pt) <br>
 
Geomantic Nexus (1pt) <br>
*Magical Convinences (1pt)
+
Magical Convinences (1pt)
 
*Shinning Crystal Boards which display travel time and destination from the Auspicious Passage
 
*Shinning Crystal Boards which display travel time and destination from the Auspicious Passage
 
*Counters that prepare and serve hot food and beverages
 
*Counters that prepare and serve hot food and beverages

Revision as of 18:39, 1 October 2009

The Denandsor Terminal

5 dot Sidereal Manse
This huge glass building in a square near the edge of Denandsor has stood empty even before the Great Contaign. Before the Usurpation the Terminal was a hub of activity it's crystal screens listing thousands of destinations across Creation. Citizens of Denandsor could purchase cheap travel to anywhere and normally catch a gate after an minimal wait.
During the Shogunate the only use for the Terminal was for military operations, the Gate of Auspicious Passage network allowing armies to be moved with ease between major cities for peacekeeping operations and Wyld hunts. By the end of the Low First Age not even that could be accomplished as the Dragonblooded lost understanding of how to maintain the gates. By the time the Contaign rolled around the Daiymo of Denandsor was under pressure to knock the building down.
Hearthstone: ???
Fragility: 1, The structure is mostly made of glass.
Features:
Network Node (1pt)
Geomantic Relay (1pt)
Geomantic Nexus (1pt)
Magical Convinences (1pt)

  • Shinning Crystal Boards which display travel time and destination from the Auspicious Passage
  • Counters that prepare and serve hot food and beverages
  • Automated Check-In
  • Resetting Security
  • Comfortable Waiting Rooms

Minor Traps (1pt)
Major Traps (Nexus Power)
Control Centre (2pts)
Gate Of Auspicious Passage (5pts, Sidereal Favoured)

Garden of Dreams

5 dot Sidereal Manse
This slightly misnamed park in Denandsor resembles a beautiful outdoor art exhabit. Thousands of paintings and sculptures are set up throughout the garden each the gateway into a stored dream. Just a touch or a look and the laws that normally suspend such a thing fade and allow anyone to step into the exhabits. During the First Age and Shogunate the garden was open to all, the only cost imposed by the manse itself: A dream to add to its collection.
Hearthstone: ???
Hability: 2
Features:
Wyld Revocation: Dreams (4pts, Sidereal Favoured)
The Silent Voice (3pts, Sidereal Favoured)
Archive of Pleasant Dreams (2pts)
Archive of Nightmares (2pts)
Sympathetic Dream Link (2pts)

The Lightning Spire

3 dot Air Manse
This manse takes the form of a huge double pronged experimental Lightning Ballista of immense size and destructive capabilities. It is only capable of being fired from the Denandsor Central Manses Control Room or by the Central Manses Sentient AI.
Hearthstone: Luxite of Lightning
Habability: 3
Features: Network Node (1pt)
Geomantic Relay (4pts)
Integrated Essence Weaponry: The mother of all Lightning Ballista (4pts)