Harbor City Enforcer: Difference between revisions
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[[Harbor_City_Enforcer_Origin|The Origin of The Enforcer]] | |||
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Revision as of 00:55, 20 October 2009
The Enforcer
|
Qualities |
Master [+6] |
Expert [+4] |
Good [+2] |
Average [+0] |
Poor [-2] |
Gone |
Breaking & Entering |
○ |
● |
○ |
○ |
○ |
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Street Survival |
○ |
○ |
● |
○ |
○ |
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Criminal Justice System |
○ |
○ |
● |
○ |
○ |
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Greedy Ex-Con |
○ |
○ |
○ |
○ |
● |
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Powers |
Master [+6] |
Expert [+4] |
Good [+2] |
Average [+0] |
Poor [-2] |
Gone |
Super Strength |
○ |
○ |
○ |
● |
○ |
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Super Armor |
○ |
○ |
● |
○ |
○ |
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Flight |
○ |
○ |
○ |
● |
○ |
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Chest-Mounted Plasma Cannon |
○ |
○ |
● |
○ |
○ |
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Notes:
Super armor ignores 9 ranks of normal or 2 ranks of super scale damage protection
Can downshift to [+0] to avoid taking any damage in one round
Criminal Justice System gives him some knowledge of police procedure and may help him interact with / avoid police
Greedy Ex-Con includes both greedy behavior and the need to report to parole officer and avoid legal trouble
Street Survival is “Streetwise” from a criminal's point of view, and includes things like finding information in certain
circles, hiding out, finding / avoiding trouble, and the like