Morturi: Dwarves: Difference between revisions
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
* '''Dwarvish Persistence''' | |||
The dwarf may spend 2 movement points to push back an adjacent enemy in his front square. The pushed enemy is moved directly backwards by one square, and the dwarf steps into the previously occupied square. | |||
* '''Hammer and Anvil''' | * '''Hammer and Anvil''' | ||
The dwarf may spend 2 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round. | The dwarf may spend 2 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round. |
Revision as of 15:38, 20 October 2009
Morturi Te Salutant: Main Page -> Morturi: Factions -> Morturi: Dwarves
Shieldbearer
- Class: Heavy
- Move: 2
- Attack: Warhammer - Roll 5+ to deal 5 damage.
- Life Points: 10
Shieldbearer Special Rules
Fully Armoured - Attacks against this gladiator receive a -1 damage reduction. This is an armour effect.
Scutum - Melee attacks against the front facing of the dwarf receive a -1 damage reduction. This is an armour effect.
Shieldbearer
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Dwarvish Persistence
The dwarf may spend 2 movement points to push back an adjacent enemy in his front square. The pushed enemy is moved directly backwards by one square, and the dwarf steps into the previously occupied square.
- Hammer and Anvil
The dwarf may spend 2 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.