Difference between revisions of "DnD Desert Raiders Campaign"

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(Player Characters)
(NonPlayer Characters)
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== NonPlayer Characters ==
 
== NonPlayer Characters ==
  
==== Salmir ====
 
Jeweler
 
Will buy 8 bloodstone shards for 6gp each.
 
  
==== Big Al ====
+
''' Salmir '''<br>
Weaponsmith
+
Occupation: Jeweler <br>
Can't resist a bet.
+
Location: Hale <br>
 +
Will buy 8 bloodstone shards for 6gp each. <br>
 +
 
 +
 
 +
''' Big Al ''' <br>
 +
Occupation: Weaponsmith <br>
 +
Location: Hale <br>
 +
Can't resist a bet. <br>
 +
 
 +
 
 +
''' Alan Quaterman ''' <br>
 +
Occupation:  Adventurer <br>
 +
Location: Hale <br>
 +
Payed to party to get him more mystical rocks within a few days <br>
 +
 
 +
 
 +
''' Billy ''' <br>
 +
Occupation:  Owner of the pub Starshine <br>
 +
Location: Alice Springs <br>
 +
wishes to get a certain magical instrument <br>
  
 
== Houserules ==
 
== Houserules ==

Revision as of 03:01, 22 October 2009

DnD Desert Raiders Campaign

DnD - Desert campaign - City of Dead3.jpg


Sessions Log

DM Notes

Do not read as player between DM'ing sessions.


10/06/09 - Session I - Caravan Caper

Initial Notes

  • Characters wake up in back of moving caravan cart.
  • Last memory was being left for dead by raiders/bandits.
  • Any prior acquaintances among party unknown at this point in time (no backstories yet)
  • Couple of kids are also riding in the cart and before long a scuffle breaks out between a few members of both groups.
  • Goblins involved actually manage to hold their own.
  • One kid, bruised and screaming, stumbles out of the cart and goes down in an ungainly heap.
  • This sufficiently alerts the remainder of the caravan, which pulls to a halt.
  • Goblins flee like rats from cart, dodging and climbing to stay hidden.
  • Some hide, some flee.
  • Scattered melee ensues.

Player Characters


- one "\" per game, 5 games per level

NonPlayer Characters

Salmir
Occupation: Jeweler
Location: Hale
Will buy 8 bloodstone shards for 6gp each.


Big Al
Occupation: Weaponsmith
Location: Hale
Can't resist a bet.


Alan Quaterman
Occupation: Adventurer
Location: Hale
Payed to party to get him more mystical rocks within a few days


Billy
Occupation: Owner of the pub Starshine
Location: Alice Springs
wishes to get a certain magical instrument

Houserules

Stat generation

  • 4d6, drop lowest.
  • No re-rolling of 1's.
  • Roll two sets, pick one.


Desert Environment

Survival rolls for rations - base DC 15


Alchemy

Alchemist Fire is 250ml Clay jug holds 4000ml

Craft Alchemy Check to transfer to other container.

Game Mechanics

Desert Environment

Temperature Bands and Heat Dangers

Cold Dangers

Conditional Temperature Variations

Dehydration

Natural Hazards

Sources/References

Basic editing options explained.


Although most thematically suitable options will be included in Sandstorm, this is the complete list.


Desert races receive racial feat: Heat Endurance. See Sandstorm for most recent version of this feat.

NB: this is at the cost of darkvision to low-light vision.


Useful stuff.