Jonall Greenmile: Difference between revisions
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* Cults:- | * Cults:- | ||
** Rune Level: ''' ''' | ** Rune Level: ''' ''' | ||
** | ** Acolyte: '''Lankhor Mhy''' | ||
** Initiate: ''' ''' | |||
** Lay Member: '''Issaries''' | ** Lay Member: '''Issaries''' | ||
* Social Condition: '''Tradesman''' | * Social Condition: '''Tradesman''' |
Revision as of 12:06, 25 October 2009
- Back to The_Valley_of_Cradles
Background
Jonall was born in the town of Boldhome, the son of a merchant. Growing up he always seemed to be uncannily lucky and this allied with his intelligence has made him confident and egotistical. He apprenticed to the free sages at 16 and was enlisted into the militia to protect the town. Always seeking new knowledge led him to join the cult of Lankhor Mhy. However his confidence has led him astray and after insulting the commander of the town watch he has found it sensible to leave Boldhome on a caravan to Pavis. He is wary of fellow Sartarites due to his fears of retaliation from his enemies in Boldhome and he seeks status to protect him and earn forgiveness for his acts in Boldhome.
Traveling to Pavis he has fallen in with the guards of an Ernaldan Priestess on a quest to the Paps and finds himself becoming an Acolyte of Lankhor Mhy for his services to the temple at Pavis.
Character Details
- Name: Jonall Greenmile
- Race: Human
- Cults:-
- Rune Level:
- Acolyte: Lankhor Mhy
- Initiate:
- Lay Member: Issaries
- Social Condition: Tradesman
- Sex: Male
- Previous Experience: Sage's Guild apprentice. Boldhome Militia member
Characteristics
Str: 11, Con: 15, Siz: 13, Int: 17, Pow: 18, Dex: 15:, Cha: 12.
- Damage Bonus/Minus: +/- Damage Dice
- Hit Point Bonus/minus: +2 HPs
- Experience bonus: +15%
- Encumbrance limit: 11
Skill Groups
- Agility: +5%
- Dance (30%/5%):-
- Style: n%
- Dodge (15%): 25%
- Climb (25%): n%
- Jump (25%): n%
- Tumbling (25%): n%
- Dance (30%/5%):-
- Aim: +10%
- Catch (25%): 30%
- Throw (25%): 30%
- Knowledge: +15%
- Evaluate (60%):-
- Treasure: n%
- Trade Goods: n%
- Art: n%
- Read/Write Language (10/0%):-
- Sartarite: 60%
- Stormtongue: 15%
- Darktongue 5%
- Language Name: n%
- Animal Lore (10%):-
- Find cattle food: n%
- Hunting: n%
- Tending/Herding: n%
- Training: n%
- Folk Lore (30%)
- Dragon Pass: 30%
- Sartar: 15%
- Mineral Lore (35%):-
- Mining: n%
- Caving: n%
- Assess Mineral: n%
- Plant Lore (55%):-
- Find healing plants: n%
- Identify plants: n%
- Farming: n%
- World lore (80%):-
- Find Water: n%
- Survival: n%
- Weatherlore: n%
- Healing lore: (10%):-
- Identify disease: n%
- Indentify poison: n%
- Doctoring: n%
- Martial arts (0%): n%
- River Lore (20%): n%
- Spirit Lore (5%): n%
- Star lore (Navigation)(10%):-
- Trailblazing: n%
- Seaborne: n%
- Evaluate (60%):-
- Manipulation[Body]: +25%
- Boating (10%): n%
- Sailing (5%): n%
- Craft, Physical (30%/10%) Sp:-
- Armour/weapon/shield making: n%
- Masonry/architect: n%
- Peaceful Cut/butchery: n%
- Shiphandling: n%
- Teamster/packhandler: n%
- Swimming (15%): n%
- Riding (5%): n%
- Running (25%): n%
- Drive Cart/wagon (15%): n%
- Manipulation[Fine]: +20%
- First aid (10%): n%
- Treat disease/poison (5): n%
- Sleight of hand (15%):-
- Hide item: n%
- Pick pockets: n%
- Palm object: n%
- Craft, Fine (30%/10)% Sp:-
- Map making: 10%
- Netmaking: n%
- Gemsmith/Jewelcraft: n%
- Brewing: n%
- Trapsmith: n%
- Locksmith: n%
- Devices (5):- 15%
- Lock pick: n%
- Trap set/disarm: n%
- Feign Death (10): n%
- Foil Restraints (0): n%
- Play Instrument (Var): n%
- Perception: +15%
- Listen (25)%: 35%
- Scan (25)%: n%
- Sense (5%):-
- Ambush: n%
- Chaos: n%
- Assassin: n%
- Spot (5):-
- Hidden items: 15%
- Trap: n%
- Taste analysis (5%): n%
- Tracking (10%): n%
- Stealth: +5%
- Camouflage (10%): n%
- Hide (15%): n%
- Move quietly (15%): n%
- Ambush (5)%: n%
- Shadowing (10%): n%
- Swim Quietly (Sp.): n%
- Communication: +10%
- Bargain (10%): n%
- Orate (10%):15%
- Sing (5%): n%
- Speak Language:-
- Sartarite (Int x 5): 85%
- Stormtongue (00): 10%
- Trade talk (00): 15%
- Tarshite(00): 5%
- Other language (00): 0%
- Understand beast speech (10%): n%
- Voice Mimicry (5%): n%
- Social: +10%
- Acting (10%): n%
- Bribery (20%): n%
- Fast talk (20%): n%
- Disguise (10%): n%
- Wise (30%/10%/5%):-
- Streetwise: 10%
- Courtliness: n%
- Nomad ways: n%
Hit Points and Armour
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Open Helm | 6 | 4 | 1 | 19-20 |
Left Arm | Cuirboili Vambraces | 5 | 3 | 1 | 16-18 |
Right Arm | Cuirboili Vambraces | 5 | 3 | 1 | 13-15 |
Chest | Light Chain + Leather Hauberks | 7 | 5 | 2.5 | 12 |
Abdomen | Light Chain + Leather Hauberks | 6 | 5 | 2.5 | 09-11 |
Left Leg | Cuirboili Greaves | 6 | 3 | 1 | 05-08 |
Right Leg | Cuirboili Greaves | 6 | 3 | 1 | 01-04 |
- Total Hit Points: 17 HP
Weapons and Shields
- Attack Bonus/Minus: +20%
- Parry Bonus/Minus: +10%
- Aim Bonus/Minus: +10%
- Strike Ranks: Siz:(2)+Dex:(2)=(4)
Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
1H Short Spear | 1D6+1 | 2 | 15 | 40% | 10% | 0 | 2 |
Shortsword | 1D6+1 | 3 | 20 | 30% | 30% | 0 | 1 |
Light Crossbow | 2D4+2 | 1/2R | 6 | 25% | pry% | 100 | 2 |
Roundshield | 12 | - | - | 0% | 35% | 0 | 2 |
weapon/shield | damage | sr | ap | atk% | pry% | range | enc |
RH Dagger | 1d4+2 | 4 | 12 | 30% | 25% | melee | 0 |
Fist | 1d3 | sr | arm | 30% | pry% | melee | 0 |
Kick | 1d6 | sr | leg | 30k% | pry% | melee | 0 |
Head Butt | 1d4 | sr | head | 15k% | pry% | melee | 0 |
Grapple | Special | sr | special | 30k% | pry% | melee | 0 |
Magic
- Power:-
- Current Characteristic POW:18
- Current Available POW: 18
- Current Stored POW:
Spirits:
- Spirit One - Illek Gatherer
- INT: 15
- POW: 14
- Where Bound: Crystal
- Spirit Two
- INT:
- POW:
- Where Bound:
- Spirit Three
- INT:
- POW:
- Where Bound:
- Battle Magic:
- Farsee (250l) (1pt)
- Detect Life (150) (1pt)
- Detect Gold (150l) (1pt)
- Detect Magic (150l) (1pt)
- Detect Traps(150l) (2pt)
- Detect Spirits (150l) (1pt)
- Detect Enemies(150L) (1pt)
- Detect Silver(100l) (1pt)
- Mindspeech(2 point)(750l), (2pt)
- Healing(2 point) (free points) (2pt)
- Speedart(500L) (1pt)
- Detect Detection (150L) (1pt)
- Strength (2pt)
- Rune Magic:
- Divination (1pt)
- Reflection (1pt)
- Shield (1pt)
Mounts
Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.
- Damage Bonus/Minus: +/- Damage Dice
- Hit Point Bonus/minus: +/-HPs
- Move Rate:
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Armour Type | number | number | number | 17-20 |
Left Foreleg | Armour Type | number | number | number | 14-16 |
Right foreleg | Armour Type | number | number | number | 11-13 |
Forequarters | Armour Type | number | number | number | 08-10 |
Hindquarters | Armour Type | number | number | number | 05-07 |
Left Hindleg | Armour Type | number | number | number | 03-04 |
Right Hindleg | Armour Type | number | number | number | 01-02 |
- Total Hit Points: nHP
- Attack Bonus/Minus: +/-%
- Parry Bonus/Minus: +/-%
- Aim Bonus/Minus: +/-%
Attack | Damage | S.R. | Attack % |
---|---|---|---|
Bite | damage | sr | atk% |
Kick | damage | sr | atk% |
Rear and plunge | damage | sr | atk% |
Equipment
- Weapons:
- 1H Short Spear, Short Sword, Dagger, Light Crossbow, bolts
- Armour:
- Open Helm, Leather Hauberk, Light mail Hauberk, Leather Vambraces, Leather Greaves, Cuirboili Vambraces and Greaves
- Other:
- Writing Tools, 10 sheets vellum
- Adventurers Pack (5 litre water skin, 30m cheap rope, peasant clothes, hand axe, hammer, 10 wooden stakes, 10 bone fish hooks, 10m line, sack, cheap knife and scabbard, bandages, cooking gear and blanket),
- Battlemagic spell: A bronze rod, about 6" long, with a Countermagic 4 spell matrix
- Scroll, Battlemagic spell(dispel magic 5)
- Scroll copy of a [26] Hand written account of the Grey Sage Arbius Twinbreath, recording the fall of Pavis in 1237 to Trolls. Written in Auld Wyrmish, with translations to Sartarite
- Scroll, Troll map of caves
- Crystal containing bound spirit
- Flawed Divination Crystal