Difference between revisions of "RTB Zephyer"

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Line 9: Line 9:
 
Turret Rating: 1<BR>
 
Turret Rating: 1<BR>
 
SP: 20<BR>
 
SP: 20<BR>
Crew 92<BR>
+
Crew 100<BR>
 
Morale: 90<BR>
 
Morale: 90<BR>
 
Power Used: 34/35 <BR>
 
Power Used: 34/35 <BR>

Revision as of 23:13, 29 October 2009

Hull: Jericho Class Pilgrim Transport
Speed: 3
Detection: +21
Armor: 12
Space: 34/45
Weapon Capacity: Prow, Port (Used), Starboard (Used)
Maneuverability: -5
Hull Integrity: 50
Turret Rating: 1
SP: 20
Crew 100
Morale: 90
Power Used: 34/35

Ship Quirks
Nose for Trouble: The ships crew will find themselves in dangerous situations.

Haunted: The ship has ghosts that bother the crew as well as unwanted visitors.

Ships Components

Plasma Drive: Jovian Class I Drive

Warp Engines: Strelov I Engines

Gellar Fields: Warpsbane Hull
Special: +10 to Navigating in the Warp, GM rolls twice of Warp encounters and keep the result you prefer.

Void Shield: Single Void Shield Array

Ships Bridge: Combat Bridge
Special: +10 to Tech-Use to repair the ship

Life Sustainers: Vitea Pattern Life Sustainer

Crew Quarters: Voidsman Crew Quarters

Augur Arrays: M-201.b Augur Array

2x Thunderstrike Macrocannons

Main Cargo Hold
Special: +125 AP towards completing Trade Objectives

Armor Plating

Extended Supply Vaults
Special: Remain at voidfor 1 year. Repair 1 additional Hull point when making Extended repairs.