Difference between revisions of "Torfi Kleykir"

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A player character in D&D 3.5: Wyrdpunk.
 
  
 
 
 
Contents [hide]
 
1 Character Information
 
1.1 Background
 
1.2 Description
 
2 Level and XP
 
3 Abilities
 
4 Class Features
 
4.1 Rogue
 
4.2 Ranger
 
4.3 Proficiencies
 
5 Skills
 
5.1 Languages
 
6 Feats
 
7 Combat
 
8 Favoured Enemy
 
9 Animal Companion
 
10 Equipment
 
10.1 Weapons
 
10.2 Armor
 
10.3 Gear
 
10.4 Total Weight
 
10.5 Carrying Capacity
 
10.6 Money
 
10.7 Notes
 
 
[edit]Character Information
 
Name: Torfi Kleykir
 
Race: Human
 
Alignment: Chaotic Good
 
Character Level: 3
 
Bard: 3
 
Age: 23
 
Height: 5'8"
 
Weight: 160lb.
 
Skin: dark
 
Eyes: blue
 
Hair: black
 
[edit]Background
 
Torfi is the son of the village drunk, and his family has been marginalized by most of the rest of the village, until Torfi turned 9, and was discovered to have a wonderful singing voice, and the ability to memorize the great epics of the people. He was apprenticed to a skald, and spent some time wandering the area in tuteledge.
 
 
The tuteledge was closer to the life of a personal servant, and after two years, Torfi was back in the village, hanging out with the other youths in the area, and causing trouble on his own. This lead to his assumption of the name Keykir - meaning one in disgrace, as a story eventually returned to the village about what had happened to his mentor, and why he was in town.
 
 
Torfi and his mentor were between towns, when set upon by giantkin, His mentor, dying of the cough, gave Torfi his instrument and told him to run, while he fought off the giants. The old man managed to defeat 2 of the 3 giants when he was struck down. A hunter from another town saw the boy run, and the old man struck down before managing to kill the giant with arrows. The hunter assumed that Torfi had stolen the instrument and left the old man to die, and that's the story that has spread.
 
 
 
[edit]Description
 
Torfi is thin and dark, leading some people to think has dwarf or giant blood somewhere in his history. Given to dark moods and darker rages, most people avoid him, something he's happy with, as most of the people in the town are only interested when he performs at the feasts.
 
 
[edit]Level and XP
 
Level: 3 (Bard)
 
XP: 3000
 
[edit]Abilities
 
Strength 14 (+2)
 
Dexterity 14 (+2)
 
Constitution 14 (+2)
 
Intelligence 14 (+2)
 
Wisdom 10 (0)
 
Charisma 16 (3)
 
[edit]Class Features
 
[edit]Rogue
 
Sneak Attack (+1d6)
 
Trapfinding
 
[edit]Ranger
 
Favoured Enemy (1st)
 
Track
 
Wild Empathy
 
[edit]Proficiencies
 
All simple and martial weapons
 
Light armour, but no shields
 
[edit]Skills
 
Total skill points 50. Class skills are italized.
 
 
Appraise -
 
Balance +4
 
Bluff -
 
Climb +5
 
Concentration -
 
Craft (furrier) +1
 
Decipher Script -
 
Diplomacy -
 
Disable Device +1
 
Disguise -
 
Escape Artist -
 
Forgery -
 
Gather Information -
 
Handle Animal +2
 
Heal -
 
Hide +4
 
Intimidate +3
 
Jump +5
 
Knowledge
 
Dungeoneering -
 
Geography +2
 
Local +1
 
Nature +3
 
Listen +7
 
Move Silently +4
 
Open Lock +4
 
Perform -
 
Profession -
 
Ride +4
 
Search +2
 
Sense Motive +5
 
Sleight Of Hand -
 
Speak Language -
 
Spellcraft -
 
Spot +8
 
Survival +7
 
Swim +5
 
Tumble +5
 
Use Magic Device -
 
Use Rope -
 
[edit]Languages
 
Norse
 
[edit]Feats
 
Blind-Fight
 
Dodge
 
Mobility
 
Two-Wepaon Fighting (per 2nd Level Ranger Combat Style)
 
 
 
 
[edit]Combat
 
Initiative: +2
 
Speed: 30 ft.
 
Saving Throws
 
Fortitude: +4
 
Reflex: +7
 
Will: +3
 
AC: 16
 
Touch AC: 12
 
Flatfooted: 14
 
BAB: +2
 
Melee: +5
 
Ranged: +4
 
Damage bonus
 
Melee: +3 (Sneak attack +1d6)
 
Ranged: +2 (Sneak attack +1d6, max. 30 ft.)
 
Hit Points: 16
 
Current: 16
 
 
 
 
[edit]Favoured Enemy
 
Jötunn (Giants)
 
+2 bonus on weapon damage rolls
 
+2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks.
 
 
 
 
[edit]Animal Companion
 
-not yet-
 
 
 
 
 
[edit]Equipment
 
[edit]Weapons
 
Morningstar, mwk (+1 to hit, 1d8 bludgeoning/piercing, crit x2, 6 lb.)
 
Morningstar (1d8 bludgeoning/piercing, crit x2, 6 lb.)
 
Short sword, mwk (+1 to hit, 1d6 piercing, crit 19-20/×2, 2 lb.)
 
Short sword (1d6 piercing, crit 19-20/×2, 2 lb.)
 
Dagger (1d4 piercing, crit x2, 1 lb.)
 
Shortbow (range 60 ft., 1d6 piercing, crit x3, 2 lb.)
 
2x Arrows (20x, 3 lb.)
 
 
Distribution:
 
 
Tjalbjørn_Askelson:
 
Morningstar, mwk
 
Short sword, mwk
 
Dagger
 
Shortbow
 
Arrows (20)
 
Mule:
 
Morningstar
 
Short sword
 
Arrows (20)
 
[edit]Armor
 
Mithral chain shirt (+4 AC, 12,5 lb.)
 
 
 
 
[edit]Gear
 
Explorer's outfit (8 lb.)
 
Pouch, belt (1/2 lb.)
 
Antitoxin (1x)
 
Chalk
 
Fishhook
 
Signal whistle
 
Tindertwig (10x)
 
Thunderstone (1x) (1 lb.)
 
Backpack (2 lb.)
 
Rope, silk (50ft) (5 lb.)
 
Bedroll 5lb (1)
 
Rations (2x) (2 lb.)
 
Waterskin (4 lb.)
 
Everburning torch (1 lb.)
 
Flint/steel
 
Candle (2x)
 
Sack (1/2 lb.)
 
Waterskin (4 lb.)
 
Thieves' tools, masterwork (2 lb.)
 
Mule
 
Pack saddle (15 lb.)
 
Tent (20 lb.)
 
Rations (4x) (4 lb.)
 
Waterskin (4 lb.)
 
Rope, silk (50ft) (5 lb.)
 
Grappling hook (4 lb.)
 
Pole (10ft) (8 lb.)
 
Climber's kit (5 lb.)
 
Healer's kit (1 lb.)
 
Lantern, hooded (2 lb.)
 
Oil (10x) (10 lb.)
 
Flint/steel
 
Tindertwig (10x)
 
Crowbar (5 lb.)
 
Soap (1 lb.)
 
Sack (2x) (1 lb.)
 
Whetstone (1 lb.)
 
 
 
 
[edit]Total Weight
 
Arms/Armor: 37,5 lb. (26,5 lb. on character, 11 on mule)
 
Belt: 1,5 lb.
 
Backpack: 16,5 lb.
 
Mule: 86 lb.
 
Everything: 141,5 lb.
 
 
 
 
[edit]Carrying Capacity
 
Tjalbjørn Askelson
 
Light: 76 lb. or less.
 
Medium: 77-153 lb.
 
Heavy: 154-230 lb.
 
Mule
 
Light: 230 pounds or less.
 
Medium: 231-460 pounds.
 
Heavy: 461-690 pounds.
 
 
 
 
[edit]Money
 
GP: 409
 
SP: 9
 
CP: 5
 
[edit]Notes
 
-not yet-
 
 
Retrieved from "http://wiki.rpg.net/index.php/Tjalbj%C3%B8rn_Askelson"
 

Revision as of 18:06, 18 November 2009