Torfi Kleykir: Difference between revisions

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A player character in D&D 3.5: Wyrdpunk.


Contents [hide]
1 Character Information
1.1 Background
1.2 Description
2 Level and XP
3 Abilities
4 Class Features
4.1 Rogue
4.2 Ranger
4.3 Proficiencies
5 Skills
5.1 Languages
6 Feats
7 Combat
8 Favoured Enemy
9 Animal Companion
10 Equipment
10.1 Weapons
10.2 Armor
10.3 Gear
10.4 Total Weight
10.5 Carrying Capacity
10.6 Money
10.7 Notes
[edit]Character Information
Name: Torfi Kleykir
Race: Human
Alignment: Chaotic Good
Character Level: 3
Bard: 3
Age: 23
Height: 5'8"
Weight: 160lb.
Skin: dark
Eyes: blue
Hair: black
[edit]Background
Torfi is the son of the village drunk, and his family has been marginalized by most of the rest of the village, until Torfi turned 9, and was discovered to have a wonderful singing voice, and the ability to memorize the great epics of the people. He was apprenticed to a skald, and spent some time wandering the area in tuteledge.
The tuteledge was closer to the life of a personal servant, and after two years, Torfi was back in the village, hanging out with the other youths in the area, and causing trouble on his own. This lead to his assumption of the name Keykir - meaning one in disgrace, as a story eventually returned to the village about what had happened to his mentor, and why he was in town.
Torfi and his mentor were between towns, when set upon by giantkin, His mentor, dying of the cough, gave Torfi his instrument and told him to run, while he fought off the giants. The old man managed to defeat 2 of the 3 giants when he was struck down. A hunter from another town saw the boy run, and the old man struck down before managing to kill the giant with arrows. The hunter assumed that Torfi had stolen the instrument and left the old man to die, and that's the story that has spread.
[edit]Description
Torfi is thin and dark, leading some people to think has dwarf or giant blood somewhere in his history. Given to dark moods and darker rages, most people avoid him, something he's happy with, as most of the people in the town are only interested when he performs at the feasts.
[edit]Level and XP
Level: 3 (Bard)
XP: 3000
[edit]Abilities
Strength 14 (+2)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 14 (+2)
Wisdom 10 (0)
Charisma 16 (3)
[edit]Class Features
[edit]Rogue
Sneak Attack (+1d6)
Trapfinding
[edit]Ranger
Favoured Enemy (1st)
Track
Wild Empathy
[edit]Proficiencies
All simple and martial weapons
Light armour, but no shields
[edit]Skills
Total skill points 50. Class skills are italized.
Appraise -
Balance +4
Bluff -
Climb +5
Concentration -
Craft (furrier) +1
Decipher Script -
Diplomacy -
Disable Device +1
Disguise -
Escape Artist -
Forgery -
Gather Information -
Handle Animal +2
Heal -
Hide +4
Intimidate +3
Jump +5
Knowledge
Dungeoneering -
Geography +2
Local +1
Nature +3
Listen +7
Move Silently +4
Open Lock +4
Perform -
Profession -
Ride +4
Search +2
Sense Motive +5
Sleight Of Hand -
Speak Language -
Spellcraft -
Spot +8
Survival +7
Swim +5
Tumble +5
Use Magic Device -
Use Rope -
[edit]Languages
Norse
[edit]Feats
Blind-Fight
Dodge
Mobility
Two-Wepaon Fighting (per 2nd Level Ranger Combat Style)
[edit]Combat
Initiative: +2
Speed: 30 ft.
Saving Throws
Fortitude: +4
Reflex: +7
Will: +3
AC: 16
Touch AC: 12
Flatfooted: 14
BAB: +2
Melee: +5
Ranged: +4
Damage bonus
Melee: +3 (Sneak attack +1d6)
Ranged: +2 (Sneak attack +1d6, max. 30 ft.)
Hit Points: 16
Current: 16
[edit]Favoured Enemy
Jötunn (Giants)
+2 bonus on weapon damage rolls
+2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks.
[edit]Animal Companion
-not yet-
[edit]Equipment
[edit]Weapons
Morningstar, mwk (+1 to hit, 1d8 bludgeoning/piercing, crit x2, 6 lb.)
Morningstar (1d8 bludgeoning/piercing, crit x2, 6 lb.)
Short sword, mwk (+1 to hit, 1d6 piercing, crit 19-20/×2, 2 lb.)
Short sword (1d6 piercing, crit 19-20/×2, 2 lb.)
Dagger (1d4 piercing, crit x2, 1 lb.)
Shortbow (range 60 ft., 1d6 piercing, crit x3, 2 lb.)
2x Arrows (20x, 3 lb.)
Distribution:
Tjalbjørn_Askelson:
Morningstar, mwk
Short sword, mwk
Dagger
Shortbow
Arrows (20)
Mule:
Morningstar
Short sword
Arrows (20)
[edit]Armor
Mithral chain shirt (+4 AC, 12,5 lb.)
[edit]Gear
Explorer's outfit (8 lb.)
Pouch, belt (1/2 lb.)
Antitoxin (1x)
Chalk
Fishhook
Signal whistle
Tindertwig (10x)
Thunderstone (1x) (1 lb.)
Backpack (2 lb.)
Rope, silk (50ft) (5 lb.)
Bedroll 5lb (1)
Rations (2x) (2 lb.)
Waterskin (4 lb.)
Everburning torch (1 lb.)
Flint/steel
Candle (2x)
Sack (1/2 lb.)
Waterskin (4 lb.)
Thieves' tools, masterwork (2 lb.)
Mule
Pack saddle (15 lb.)
Tent (20 lb.)
Rations (4x) (4 lb.)
Waterskin (4 lb.)
Rope, silk (50ft) (5 lb.)
Grappling hook (4 lb.)
Pole (10ft) (8 lb.)
Climber's kit (5 lb.)
Healer's kit (1 lb.)
Lantern, hooded (2 lb.)
Oil (10x) (10 lb.)
Flint/steel
Tindertwig (10x)
Crowbar (5 lb.)
Soap (1 lb.)
Sack (2x) (1 lb.)
Whetstone (1 lb.)
[edit]Total Weight
Arms/Armor: 37,5 lb. (26,5 lb. on character, 11 on mule)
Belt: 1,5 lb.
Backpack: 16,5 lb.
Mule: 86 lb.
Everything: 141,5 lb.
[edit]Carrying Capacity
Tjalbjørn Askelson
Light: 76 lb. or less.
Medium: 77-153 lb.
Heavy: 154-230 lb.
Mule
Light: 230 pounds or less.
Medium: 231-460 pounds.
Heavy: 461-690 pounds.
[edit]Money
GP: 409
SP: 9
CP: 5
[edit]Notes
-not yet-
Retrieved from "http://wiki.rpg.net/index.php/Tjalbj%C3%B8rn_Askelson"

Revision as of 01:06, 19 November 2009