Harbor City Faith Willis: Difference between revisions

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'''Special Agent Faith Willis'''
'''Special Agent Faith Summers'''


[[Image:Bloodhound.jpg]]
[[Image:Bloodhound.jpg]]
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Loyal +2
Loyal +2


Driven +2
Federal agent +2


Tracker +6
hunter +6


Athletic +2
Athletic +2
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'''Powers'''
'''Powers'''


Power Detection +6
Heightened senses (+6): can selectively control and heighten her senses to perform superhuman levels of perception. base power gives a +6 to all defense rolls for attacks that can be dodged. can filter/focus her senses to perform sensory stunts. also gives a general +6 to all rolls for "normal" spot checks (within human sensory levels)
 
common stunts
 
telescopic vision: 20/20 at several miles away. can fire a rifle without a scope as if it has a scope (+2)
increased hearing: passive sonar/parabolic hearing/lie detection
increased smell: tracking bonus on ground, danger sense (if downwind), scent recognition.
increased taste: chemical identification, poison/toxin identification
 
Power sense(+2): for some reason, many super types gives off a strange "vibe" (combination of smell and/or sound) that can be looked for and detected. this is a 13+ check at default range (100 yards), 11+ check at 10 yards and 9+ check at touch. if she uses her sense when a power is being used, she gets a free upshift on the roll. these "vibes" are considered to be as distinct as a face and so can be recognized later, if detected.
 
Weakness detection (+2): can size up opponents and look for weaknesses. target number is 13+ at 100 yards/1 action. reducing range and increasing time give upshifts. Success gives 1 flaw/weakness and 2 free upshifts to all attacks vs the target for 1 scene. can look for flaws in super-tough targets/items by making a successful check vs the TN of the defensive power. Success allows her to spend hero points to do "effective" super scale damage vs these targets. each attack costs a single hero point. the damage is not super-scale, just considered as such for purposes of armor.

Latest revision as of 05:29, 21 December 2009

Special Agent Faith Summers

Code Name: Bloodhound

Qualities

Loyal +2

Federal agent +2

hunter +6

Athletic +2

Extreme Patriotism -2

Powers

Heightened senses (+6): can selectively control and heighten her senses to perform superhuman levels of perception. base power gives a +6 to all defense rolls for attacks that can be dodged. can filter/focus her senses to perform sensory stunts. also gives a general +6 to all rolls for "normal" spot checks (within human sensory levels)

common stunts

telescopic vision: 20/20 at several miles away. can fire a rifle without a scope as if it has a scope (+2) increased hearing: passive sonar/parabolic hearing/lie detection increased smell: tracking bonus on ground, danger sense (if downwind), scent recognition. increased taste: chemical identification, poison/toxin identification

Power sense(+2): for some reason, many super types gives off a strange "vibe" (combination of smell and/or sound) that can be looked for and detected. this is a 13+ check at default range (100 yards), 11+ check at 10 yards and 9+ check at touch. if she uses her sense when a power is being used, she gets a free upshift on the roll. these "vibes" are considered to be as distinct as a face and so can be recognized later, if detected.

Weakness detection (+2): can size up opponents and look for weaknesses. target number is 13+ at 100 yards/1 action. reducing range and increasing time give upshifts. Success gives 1 flaw/weakness and 2 free upshifts to all attacks vs the target for 1 scene. can look for flaws in super-tough targets/items by making a successful check vs the TN of the defensive power. Success allows her to spend hero points to do "effective" super scale damage vs these targets. each attack costs a single hero point. the damage is not super-scale, just considered as such for purposes of armor.