OGRE:Main Page: Difference between revisions
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Proposed: Creative Commons -SA -by (Commercial usage OK, Modifications OK) | Proposed: Creative Commons -SA -by (Commercial usage OK, Modifications OK) | ||
*''Not sure about the forced sharing thing with the Share Alike license. I recommend Sampling Plus (distribution OK but not commercially, only derivatives can be sold. - [http://creativecommons.org/licenses/sampling+/1.0/] )'' | |||
== Section: Examples == | == Section: Examples == | ||
--[[User:Migueldeluis|Migueldeluis]] 12:48, 7 December 2009 (UTC) | --[[User:Migueldeluis|Migueldeluis]] 12:48, 7 December 2009 (UTC) |
Revision as of 04:09, 2 January 2010
- (Expand these sections into pages as needed)
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- (Please check spelling, grammar and style. Don't hesitate to edit as needed)
- (Everybody is welcome to edit or add)
- (NEW PROPOSALS (e.g. changing a rule, or the name of attribute) SHOULD BE MADE IN ITALICS, NEXT TO THE ORIGINAL TEXT, WITHOUT DELETING IT)
Introduction
The Open Game-Book Rules Engine's purpose is to create a set of flexible rules for game-books. When completed, these rules, will allow any author to create their own game-books concentrating on the fiction and the game themselves, without having to design a rule systems. The reader-player, in the other hand, will benefit for having one set of familiar rules.
OGRE uses normal, six sided dice, as these are the most commonly available.
Game-book defined
From the Wikipedia entry on Gamebooks. [1]
At the end of a text section, the reader is usually presented with a choice of narrative branches that they may follow, with each option containing a reference to the number of the paragraph that should be read next if the option is chosen. The reader may eventually reach a concluding paragraph which will bring the narrative to an end. In most gamebooks only one (or if more than this, a distinct minority) of the concluding paragraphs will end the narrative with a "successful" ending, with the others ending the narrative with a "failure" ending.[3]
Gamebooks are usually written in the second person with the reader assuming the role of a fictional character. The titles are usually published in series containing several books, although individual gamebooks have also been published. While the books in many series are stand-alone narratives, others continue the narrative from the previous books in the series.
There are three types of gamebooks. The first is the branching-plot novel (an example of this is the Choose Your Own Adventure series of gamebooks), which require the reader to make choices but are otherwise like a regular novel. The second type is the role-playing game solitaire adventure (an example of this is the Tunnels and Trolls series of gamebooks), which combines the branching-plot novel with the rules of a role-playing game, allowing the game to be played without a Gamemaster but requiring the purchase of separate manuals. The third type is the adventure gamebook (an example of this is the Fighting Fantasy series of gamebooks), which combines the branching-plot novel with simple role-playing rules included with each book.[4]
The OGRE system is of the this third kind of Gamebooks.
Characters
The player-reader will, usually, play 1 character.
Attributes
- Vigor (Strength and Health )
- Grace (Agility and Dexterity)
- Perception.
- Magic.
- Mental (IQ and Education)
Typical Values: 4 to 24, for those using 4 dice.
Creating Attributes:
- Standard "Medieval Fantasy" Hero 12 + 2 dice each
- Standard "Young Adult Fiction" Hero (from 12 to 15 y/o) 8 + 2 dice each, perhaps more in Magic.
- "Realistic" fiction 4 + 3 dice each
(Of course, the Author can use the name he or she chooses.)
License
Proposed: Creative Commons -SA -by (Commercial usage OK, Modifications OK)
- Not sure about the forced sharing thing with the Share Alike license. I recommend Sampling Plus (distribution OK but not commercially, only derivatives can be sold. - [2] )
Section: Examples
--Migueldeluis 12:48, 7 December 2009 (UTC)