Shadow Hills Nick: Difference between revisions
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PL 5 Shade Soldiers (75pp) | PL 5 Shade Soldiers (75pp) | ||
Attributes | ==Attributes== | ||
Strength 8, Dexterity 10, Constitution 10, Intelligence 8, Wisdom 10, Charisma 10 | Strength 8, Dexterity 10, Constitution 10, Intelligence 8, Wisdom 10, Charisma 10 | ||
Saves | ==Saves== | ||
Toughness +5, Fortitude +0, Reflex +0, Will +6 | Toughness +5, Fortitude +0, Reflex +0, Will +6 | ||
Feats | ==Feats== | ||
Distract (Bluff) | *Distract (Bluff) | ||
Ultimate Skill (Bluff) | *Ultimate Skill (Bluff) | ||
Ultimate Save (Toughness) | *Ultimate Save (Toughness) | ||
Ultimate Save (Will) | *Ultimate Save (Will) | ||
Lucky 3 (+3 Hero Points) | *Lucky 3 (+3 Hero Points) | ||
Hide in Plain Sight | *Hide in Plain Sight | ||
Skill Mastery (Bluff, Stealth, Medicine, Notice) | *Skill Mastery (Bluff, Stealth, Medicine, Notice) | ||
Skills | ==Skills== | ||
Bluff +10 | *Bluff +10 | ||
Stealth +10 | *Stealth +10 | ||
Medicine +10 | *Medicine +10 | ||
Notice (Spot) +10 | *Notice (Spot) +10 | ||
Powers | ==Powers== | ||
Ranged (2) Strike 5 (Alternate Power 2) (Perception Range) (Full Power) | *Ranged (2) Strike 5 (Alternate Power 2) (Perception Range) (Full Power) | ||
Alternate Power: Autofire Strike 5 (Will Save) (Full Power) | **Alternate Power: Autofire Strike 5 (Will Save) (Full Power) | ||
Alternate Power: Vampiric Penetrating Strike 5 (Full Power) | **Alternate Power: Vampiric Penetrating Strike 5 (Full Power) | ||
Regeneration 9 (Recovery Bonus) | *Regeneration 9 (Recovery Bonus) | ||
Regeneration (Recovery Rate (Bruised)) 3 | *Regeneration (Recovery Rate (Bruised)) 3 | ||
Regeneration (Recovery Rate (Staggered)) 6 | *Regeneration (Recovery Rate (Staggered)) 6 | ||
Regeneration (Recovery Rate (Injured)) 4 | *Regeneration (Recovery Rate (Injured)) 4 | ||
Healing (Flaw: Empathic) 5 (Persistent) | *Healing (Flaw: Empathic) 5 (Persistent) | ||
Immunity 10 (Entrapment (grappling, snares or bonds) + Interaction skills) | *Immunity 10 (Entrapment (grappling, snares or bonds) + Interaction skills) | ||
Flight 5 | *Flight 5 | ||
Mind Shield 5 | *Mind Shield 5 | ||
Protection 5 | *Protection 5 | ||
Drawbacks | ==Drawbacks== | ||
Weakness: Cold Iron (Uncommon, Moderate, 10 minutes; 3pp) (-1 to all checks, attack rolls and Defense) | Weakness: Cold Iron (Uncommon, Moderate, 10 minutes; 3pp) (-1 to all checks, attack rolls and Defense) | ||
No Wealth Bonus (2pp) | No Wealth Bonus (2pp) | ||
==Complications== | |||
Loyalty (Incredibly loyal to Nick) | |||
Total: 75pp | Total: 75pp |
Revision as of 21:44, 6 January 2010
Nick
A young Mage, from a House specializing in dimensional magic, he has been accepted into Shadow Hills.
Stats
Attributes
Str 8, Dex 10, Con 10, Int 18, Wis 10, Cha 6
Saves
Toughness +0/+7, Fortitude +12, Reflex +6, Will +13
Feats
- Evasion 2
- Artificier
- Improved Initiative 2
- Ritualist
- Skill Mastery (Knowledge (Arcane Lore), Craft (Artistic), Stealth, Diplomacy)
- Move-By Action
- Hide in Plain Sight
- Luck 3 (+3 Hero Point)
- Connected (His House)
- Equipment 3 (15ep)
Skill
- Knowledge (Arcane Lore) +13
- Craft (Artistic) +13
- Stealth +13
- Diplomacy +12
Powers
Wellspring of Arcane Might
Battle Form 9 (Extra: Second Stage) (Power Feats:Slow Fade 3) (Flaw:Tiring)(Drawbacks: Noticeable)
- Impervious Protection 7
- Perception-ranged Magic (Blast) 8 (Innate, Homingx5) (Alternate Powerx2)
- Alternate Power: Penetrating Strike (Innate, Homingx5)
- Alternate Power: Concealment 8 (All Visual, All Sound, All Smell) (Linked: Insubstantial 1)
Feat: Precise Shot
Second Stage of Might
Lasts 9 rounds
- Add Penetrating to Maic (Blast)
- Alternate Power: Add Alternate Save (Will) to Strike
- Alternate Power: Add (Linked: Insubstantial 2) to Concealment
- Immunity 13 (Entrapment, Interaction Skills, Critical Hits, his own power)
Call the Soldiers of the Shade
- Summon 5 (Extra: Heroic, Horde, Fanatical) (Feat: Progression 4) (Drawback: Power Loss (When he can't speak to summon them - Uncommon, Moderate; 2pp)
Summons 25 Shade Soldiers, each built on 75pp
Constant Protection with Overwhelming Arcane Might
Mind Shield 10
Movement on Arcane Field
Flight 8
Panoply of the Arcane Scion
Arcane Gloves (15ep) (Attack Focus (Ranged) 8, Attack Spcialization (Strike) 4, Luck 1, Ultimate Skill (Knowledge: Arcane Lore), Power Attack)
Drawbacks
- One-Way Transformation(Very Common, Minor; 3pp)
- Power Loss (Can't use powers to act against a personally sworn Oath) (Very Common, Minor; 3pp)
- Weakness (Whenever in an area completely lacking arcane energy) (Uncommon, Moderate (-1 to all checks, etc.), 5 minutes; 4pp)
- Vulnerable ("Cold-Wrought Steel") (Common, Moderate; 3pp)
- His Wealth bonus is only +4 (1pp)
Complications
- Honor (Never break your promises)
- Obsession (Arcane Knowledge)
- Responsibility (His Family)
- Self-Assured
- (Pseudo-romantic feelings towards both Abigail and Panya)
Shade Soldiers
PL 5 Shade Soldiers (75pp)
Attributes
Strength 8, Dexterity 10, Constitution 10, Intelligence 8, Wisdom 10, Charisma 10
Saves
Toughness +5, Fortitude +0, Reflex +0, Will +6
Feats
- Distract (Bluff)
- Ultimate Skill (Bluff)
- Ultimate Save (Toughness)
- Ultimate Save (Will)
- Lucky 3 (+3 Hero Points)
- Hide in Plain Sight
- Skill Mastery (Bluff, Stealth, Medicine, Notice)
Skills
- Bluff +10
- Stealth +10
- Medicine +10
- Notice (Spot) +10
Powers
- Ranged (2) Strike 5 (Alternate Power 2) (Perception Range) (Full Power)
- Alternate Power: Autofire Strike 5 (Will Save) (Full Power)
- Alternate Power: Vampiric Penetrating Strike 5 (Full Power)
- Regeneration 9 (Recovery Bonus)
- Regeneration (Recovery Rate (Bruised)) 3
- Regeneration (Recovery Rate (Staggered)) 6
- Regeneration (Recovery Rate (Injured)) 4
- Healing (Flaw: Empathic) 5 (Persistent)
- Immunity 10 (Entrapment (grappling, snares or bonds) + Interaction skills)
- Flight 5
- Mind Shield 5
- Protection 5
Drawbacks
Weakness: Cold Iron (Uncommon, Moderate, 10 minutes; 3pp) (-1 to all checks, attack rolls and Defense) No Wealth Bonus (2pp)
Complications
Loyalty (Incredibly loyal to Nick) Total: 75pp