Difference between revisions of "Hargrum"
Line 11: | Line 11: | ||
* WIS 15 (Mag adj:+1, Bonus(2) 1st Spells) | * WIS 15 (Mag adj:+1, Bonus(2) 1st Spells) | ||
* CHA 9 (CHR 8 to non-dwarves, No. Hench: 4) | * CHA 9 (CHR 8 to non-dwarves, No. Hench: 4) | ||
+ | |||
* '''HP:''' 7+1 = 8 | * '''HP:''' 7+1 = 8 | ||
Line 18: | Line 19: | ||
* '''NWP:''' 3 (Healing(2), Sound Analysis) | * '''NWP:''' 3 (Healing(2), Sound Analysis) | ||
− | ''Spells: | + | |
+ | ''Spells:''Bold text''' 3 / 0 / 0 | ||
'''Current Spells:''' Cure Light Wounds x 2, Command | '''Current Spells:''' Cure Light Wounds x 2, Command | ||
Spell List: Bless, Ceremony, Combine, Command, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Endure Cold/Heat, Invisibility to Undead, Light, Magic Stone, Penetrate Disguise, Portent, Precipitation, Protection From Evil, Purify Food and Water, Remove Fear, Resist Cold, Sanctuary | Spell List: Bless, Ceremony, Combine, Command, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Endure Cold/Heat, Invisibility to Undead, Light, Magic Stone, Penetrate Disguise, Portent, Precipitation, Protection From Evil, Purify Food and Water, Remove Fear, Resist Cold, Sanctuary | ||
− | '''Money:' | + | |
− | ''' | + | '''Money:''' 4gp, 5sp |
− | Equipment:''' Hammer, Sling (12 bullets), Splinted Mail, Large Shield, Helmet, Boots (low hard), Cloak, Backpack, Silver Holy symbol, Water skin, Iron Rations (1 week) | + | |
+ | '''Equipment:''' Hammer, Sling (12 bullets), Splinted Mail, Large Shield, Helmet, Boots (low hard), Cloak, Backpack, Silver Holy symbol, Water skin, Iron Rations (1 week) |
Revision as of 11:05, 15 January 2010
Hargrum of the Clan of Deepbourn
Dwarven Cleric Lvl 1 - 4 now, is it?
Alignment: LG (deity = Moradin)
- STR 13 (wt: +100, OD: 1-2, BB/LG: 4%)
- DEX 11
- CON 15 (+1 Hp, SS: 91%, R:94%)
- INT 13 (Lang: 3) dw, gn, gob, kob, orc, common, hobgoblin
- WIS 15 (Mag adj:+1, Bonus(2) 1st Spells)
- CHA 9 (CHR 8 to non-dwarves, No. Hench: 4)
- HP: 7+1 = 8
- AC: 3 (Splinted Mail + Shield)
- THAC0: 20
- WP: Hammer, Sling;
- NWP: 3 (Healing(2), Sound Analysis)
Spells:Bold text 3 / 0 / 0
Current Spells: Cure Light Wounds x 2, Command
Spell List: Bless, Ceremony, Combine, Command, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Endure Cold/Heat, Invisibility to Undead, Light, Magic Stone, Penetrate Disguise, Portent, Precipitation, Protection From Evil, Purify Food and Water, Remove Fear, Resist Cold, Sanctuary
Money: 4gp, 5sp
Equipment: Hammer, Sling (12 bullets), Splinted Mail, Large Shield, Helmet, Boots (low hard), Cloak, Backpack, Silver Holy symbol, Water skin, Iron Rations (1 week)