Difference between revisions of "Hargrum"

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* WIS 15 (Mag adj:+1, Bonus(2) 1st Spells)
 
* WIS 15 (Mag adj:+1, Bonus(2) 1st Spells)
 
* CHA 9 (CHR 8 to non-dwarves, No. Hench: 4)
 
* CHA 9 (CHR 8 to non-dwarves, No. Hench: 4)
 +
  
 
* '''HP:''' 7+1 = 8
 
* '''HP:''' 7+1 = 8
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* '''NWP:''' 3 (Healing(2), Sound Analysis)
 
* '''NWP:''' 3 (Healing(2), Sound Analysis)
  
''Spells:'''''Bold text''' 3 / 0 / 0
+
 
 +
''Spells:''Bold text''' 3 / 0 / 0
 
'''Current Spells:''' Cure Light Wounds x 2, Command
 
'''Current Spells:''' Cure Light Wounds x 2, Command
  
 
Spell List: Bless, Ceremony, Combine, Command, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Endure Cold/Heat, Invisibility to Undead, Light, Magic Stone, Penetrate Disguise, Portent, Precipitation, Protection From Evil, Purify Food and Water, Remove Fear, Resist Cold, Sanctuary
 
Spell List: Bless, Ceremony, Combine, Command, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Endure Cold/Heat, Invisibility to Undead, Light, Magic Stone, Penetrate Disguise, Portent, Precipitation, Protection From Evil, Purify Food and Water, Remove Fear, Resist Cold, Sanctuary
  
'''Money:'''''Italic text'' 4gp, 5sp
+
 
'''
+
'''Money:''' 4gp, 5sp
Equipment:''' Hammer, Sling (12 bullets), Splinted Mail, Large Shield, Helmet, Boots (low hard), Cloak, Backpack, Silver Holy symbol, Water skin, Iron Rations (1 week)
+
 
 +
'''Equipment:''' Hammer, Sling (12 bullets), Splinted Mail, Large Shield, Helmet, Boots (low hard), Cloak, Backpack, Silver Holy symbol, Water skin, Iron Rations (1 week)

Revision as of 11:05, 15 January 2010

Hargrum of the Clan of Deepbourn

Dwarven Cleric Lvl 1 - 4 now, is it?

Alignment: LG (deity = Moradin)

  • STR 13 (wt: +100, OD: 1-2, BB/LG: 4%)
  • DEX 11
  • CON 15 (+1 Hp, SS: 91%, R:94%)
  • INT 13 (Lang: 3) dw, gn, gob, kob, orc, common, hobgoblin
  • WIS 15 (Mag adj:+1, Bonus(2) 1st Spells)
  • CHA 9 (CHR 8 to non-dwarves, No. Hench: 4)


  • HP: 7+1 = 8
  • AC: 3 (Splinted Mail + Shield)
  • THAC0: 20
  • WP: Hammer, Sling;
  • NWP: 3 (Healing(2), Sound Analysis)


Spells:Bold text 3 / 0 / 0 Current Spells: Cure Light Wounds x 2, Command

Spell List: Bless, Ceremony, Combine, Command, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Endure Cold/Heat, Invisibility to Undead, Light, Magic Stone, Penetrate Disguise, Portent, Precipitation, Protection From Evil, Purify Food and Water, Remove Fear, Resist Cold, Sanctuary


Money: 4gp, 5sp

Equipment: Hammer, Sling (12 bullets), Splinted Mail, Large Shield, Helmet, Boots (low hard), Cloak, Backpack, Silver Holy symbol, Water skin, Iron Rations (1 week)