Shadow Hills Nick: Difference between revisions
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===Total pp cost=== | ===Total pp cost=== | ||
2 + 17 + 13 + | 2 + 17 + 13 + 14 + 38 + 26 + 10 + 16 + 2 - 14 = 124 | ||
=Shade Soldiers= | =Shade Soldiers= |
Revision as of 02:36, 18 January 2010
Nick
A young Mage, from a House specializing in dimensional magic, he has been accepted into Shadow Hills.
Stats
Attributes
Str 8, Dex 10, Con 10, Int 18, Wis 10, Cha 6 (2pp)
Saves
Toughness +0/+7, Fortitude +12, Reflex +0, Will +5/+13 (17pp)
Feats
- Evasion 2
- Ritualist
- Skill Mastery (Knowledge (Arcane Lore), Notice (Spot), Stealth, Diplomacy)
- Fearless
- Hide in Plain Sight
- Luck 4 (+4 Hero Point)
- Connected (His House)
- Task Focus (Knowledge (Arcane Lore) - make Rituals)
- Eidetic Memory
(13pp)
Skill
- Knowledge (Arcane Lore) +13 (+17)
- Notice (Spot) +13 (+13)
Notice (Hearing) +1
- Stealth +13 (+13)
- Diplomacy +13 (+11)
(14pp)
Powers
Wellspring of Arcane Might
Battle Form 9 (Extra: Second Stage) (Power Feats:Slow Fade 3) (Flaw:Tiring)(Drawbacks: Attack Name)
- Impervious Protection 7
- Perception-ranged Magic (Blast) 8 (Innate) (Alternate Powerx2)
- Alternate Power: Penetrating Strike (Innate)
- Alternate Power: Penetrating Blast 8 (Innate)
Feat: Precise Shot
Second Stage of Might
Lasts 9 rounds
- Add Penetrating to Magic (Blast)
- Alternate Power: Add Alternate Save (Will) to Strike
- Alternate Power: Add Autofire to Blast
- Immunity 13 (Entrapment, Interaction Skills, Critical Hits, his own power)
(38pp)
Call the Soldiers of the Shade
- Summon 5 (Extra: Heroic, Horde, Fanatical) (Feat: Progression 4) (Drawback: Power Loss (When he can't speak to summon them - Uncommon, Major; 3pp)
Summons 25 Shade Soldiers, each built on 75pp (26pp)
Constant Protection with Overwhelming Arcane Might
Mind Shield 10 (10pp)
Movement on Arcane Field
Flight 8 (16pp)
Intense Speed of Knowledge
Quickness (Flaw: One Thing Only (Only Rituals)) 6 (2pp) (250 times faster)
Drawbacks
- One-Way Transformation(Very Common, Minor; 3pp)
- Power Loss (Can't use powers to act against a personally sworn Oath) (Very Common, Moderate; 3pp)
- Weakness (Whenever in an area completely lacking arcane energy) (Uncommon, Moderate (-1 to all checks, etc.), 5 minutes; 4pp)
- Vulnerable ("Cold-Wrought Steel") (Common, Moderate; 3pp)
- His Wealth bonus is only +4 (1pp)
Total: -14pp
Complications
- Honor (Never break your promises)
- Obsession (Arcane Knowledge)
- Responsibility (His House)
- Self-Assured in his own Arcane power
- Significant Other (Abibail/"Abby")
Total pp cost
2 + 17 + 13 + 14 + 38 + 26 + 10 + 16 + 2 - 14 = 124
Shade Soldiers
PL 5 Shade Soldiers (75pp)
Attributes
Strength 8, Dexterity 10, Constitution 10, Intelligence 8, Wisdom 10, Charisma 10
Saves
Toughness +5, Fortitude +0, Reflex +0, Will +8
Feats
- Distract (Bluff)
- Ultimate Skill (Bluff)
- Ultimate Save (Will)
- Lucky 3 (+3 Hero Points)
- Hide in Plain Sight
- Skill Mastery (Bluff, Stealth, Medicine, Notice)
- Evasion 2
- Fearless
Skills
- Bluff +10
- Stealth +10
- Medicine +10
- Notice (Spot) +10
Powers
- Perception-range Blast 5 (Alternate Power 2) (Full Power) (Tiring)
- Alternate Power: Blast 5 (Will Save) (Full Power)
- Alternate Power: Vampiric Penetrating Strike 5 (Full Power)
- Regeneration 9 (Recovery Bonus)
- Regeneration (Recovery Rate (Bruised)) 3
- Regeneration (Recovery Rate (Staggered)) 6
- Regeneration (Recovery Rate (Injured)) 4
- Healing (Flaw: Empathic) 5 (Persistent)
- Immunity 12 (Entrapment (grappling, snares or bonds) + Interaction skills + critical hits)
- Flight 5
- Mind Shield 8
- Protection 5
Drawbacks
- Weakness: Cold Iron (Uncommon, Moderate, 5 minutes; 4pp) (-1 to all checks, attack rolls and Defense)
- No Wealth Bonus (2pp)
Complications
- Loyalty (Incredibly loyal to Nick)
Total: 75pp