HC Template Sheet: Difference between revisions
Line 14: | Line 14: | ||
*Defence: 15 (10 +1 Sage +3 shield +1 spear) | *Defence: 15 (10 +1 Sage +3 shield +1 spear) | ||
*DR: | *DR: 1 | ||
*Fort: +4 (2 +2 Con) / Ref: +2 (2 +0 Dex) / Will: +4 (2 +2 Wis) | *Fort: +4 (2 +2 Con) / Ref: +2 (2 +0 Dex) / Will: +4 (2 +2 Wis) | ||
*Vitality Points: 22 / Wound Points: 14 | *Vitality Points: 22 / Wound Points: 14 |
Revision as of 18:27, 22 January 2010
Back to Heartstone Codex
Hunfrith Longthinker, Giant Bard and Sage, 42 years old
- Class: Sage 2, XP: 1,000
- Action dice: 3d4
Stats
- STR 10 (+0) / DEX 11 (+0) / CON 14 (+2)
- INT 14 (+2) / WIS 14 (+2) / CHA 15 (+2)
Combat
- Init: +1 (1 Sage)
- BAB: +1 / Melee +0 / Ranged +0
- Defence: 15 (10 +1 Sage +3 shield +1 spear)
- DR: 1
- Fort: +4 (2 +2 Con) / Ref: +2 (2 +0 Dex) / Will: +4 (2 +2 Wis)
- Vitality Points: 22 / Wound Points: 14
Social & Interests
Social:
- Lifestyle: 2 (Panache 2 [+1 Appearance; Income 10silver] / Prudence 0 [15% savings])
- Legend: 2
- Reputation: 20
- Renown: 0
Interests
- Language: Donlar (the native tongue of Old Lil, though he speaks the archaic form)
- Study: Stone
- Study: History of the First Empire
- Study: Unborn
- Alignment: For Kel Donlar! (Paths from Beauty, Earth, Knowledge & Strength)
Abilities, Feats & Proficiencies:
- Gia: Large folk: 2x2; Reach 2; Speed 50’
- Gia: Improved Stability: If standing on firm ground, +1 size cat for CC, Trample attacks & resisting Bull rush/Trip
- Gia: Natural Attack: Trample I
- Gia: Sterner Stuff: Defending against Keen atks, they reduce by 4
- Ba: Well-rounded:
- Ba: Beguiling: When taunt standard character, can change standard result for fixation for rounds =15 (Cha). Dmg interrupts
- Ba: Encouragement: 1/scene Talk to teammate 1 min +1 morale saves
- Ba: Free Hint: 1/session Free hint from GM or bonus action die
- Ba: Practised Impress: If use action die to boost Impress but fails, get it back
- SaC: Breadth of Experience: 4 bonus class skills with 2 free ranks
- Sa1: Wise counsel: 1 action die to boost ally’s skill/save or damage (p.47)
- Sa2: Assistance I: Half an ally’s skill check time (round up, min. 5 min.), but +1 error range (p.47)
- Lvl 1: Shield basics: +4 to Bull rush + Phalanx stance
- Stance: Phalanx stance: Allies have +1 Def+Ref; or +2 if I have guard +2 (i.e. shield)
- Proficiencies: Hurled weapons / Edged weapons (forte) / Blunt weapons (forte)
Skills (ranks/stat/misc)
(6+Int 2 = 8/lvl) Max 5 Total (4x8)+8+8 bonus=48
- Acrobatics** 5 (5/0Dex/0)
- Athletics** 5 (5/0Str/0)
- Bluff* 5 (3/2Cha/0)
- Crafting (Masonry) 6 (4/2Int/0)
- Disguise 2 (0/2Cha/0)
- Haggle 5 (3/2Wis/0)
- Impress** 7 (5/2Cha/0)
- Intimidate** 7 (5/2Cha/0)
- Investigate 7 (5/2Wis/0)
- Medicine 5 (3/2Int/0)
- Notice 3 (1/2Wis/0)
- Resolve* 5 (3/2Con/0)
- Ride 0 (0/0Dex/0)
- Search 3 (1/2Int/0)
- Sense Motive 7 (5/2Wis/0)
- Tactics 2 (0/2Int/0)
One asterisk = Origin skills / Two = Bonus Sage class skills (gain 2 ranks)
Gear
Loads (as Huge so Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb
Stake 200s
[I]Padded moderate armour, giant, crude [/I] DR1 Cold 5 +2 resistances12lb 25s [I]Shield, tower[/I] 1d6 subdual (-) Giant, Guard +3 12lb 60s (p.177) [I]Throwing spear, Giant, Guard[/I] 1d10 lethal (19-20/16-20 vs. M) hurl, reach +1 20lb 35s = 120s Iron Hawk Standard +2 Intimidate or Impress 12 lb 40s =40s
Blanket Cold res 4 5lb 4s Canteen 1 lb 5s Pouch (50 coins) 2s 100ft hemp rope 20 lb 12s Stonecutter’s kit 10 lb 15s Doctor’s bag 2lb 20s Oil, 2 pints 2 lb 2s Torches 5 3 lb 2s Bandages 10 uses ½ lb 3s Rations 7 uses 5lb 5s = 70s!
Coin: 10s [ /sblock]
History:
Text