Scarecrow: Difference between revisions

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'''The Scarecrow'''
'''The Scarecrow'''  
PL: 9


'''Abilities''': Str 10 (+0), Dex 14 (+2), Con 10 (+0), Int 16 (+3), Wis 12 (+1), Cha 16 (+3)  
'''PL:''' 9 (135 PP)


'''Skills''': Bluff +10, Craft (Chemicals) +14, Diplomacy +10, Disguise +5, Intimidate +10, Knowledge (Behavioral Sciences) +14, Sense Motive +10, Sleight of Hand +8, Stealth +9
'''Abilities:''' Str 10 (+0), Dex 14 (+2), Con 10 (+0), Int 16 (+3), Wis 12 (+1), Cha 16 (+3)


'''Feats''': Kung Fu (Defensive Attack, Improved Block, Improved Critical, Improved Sunder, Improved Trip, Instant Up, Power Attack, Startle), Assessment, Fearsome Presence:5, Master Plan, District:5, Equipment:2
'''Skills:''' Bluff +10, Craft (Chemicals) +11, Diplomacy +10, Disguise +5, Intimidate +10, Knowledge (Behavioral Sciences) +11, Knowledge (Physical Sciences) +11, Sense Motive +10, Sleight of Hand +8, Stealth +10


'''Powers''':
'''Feats:''' Attack Focus (Melee), Kung Fu (Defensive Attack, Improved Block, Improved Critical, Improved Sunder, Improved Trip, Instant Up, Power Attack, Startle), Assessment, Fearsome Presence:5, Master Plan, Distract:4, Equipment:2, Inventor;
*'''Device: Fear Transmitters''' [Emotional Control:10, Extra:Duration(Continuous), Extra:Area (Cone), Flaw: One Emotion (Fear), Flaw:Sense Dependent] [Paralyze:10, Extra: Area (Cone), Extra: Range (Ranged)]


'''Equipment''':  
'''Powers:''' Device: Fear Transmitters [Emotional Control:10, Extra:Duration(Continuous), Extra:Area (Cone), Flaw: One Emotion (Fear), Flaw:Sense Dependent] [Paralyze:10, Extra: Area (Cone), Extra: Range (Ranged)]
*'''Scythe +3''' melee weapon,  
*'''Costume +3''' toughness


'''Combat''': Attack +6, Defense +18, Init +3  
'''Equipment:''' Scythe +3 melee weapon, Costume +3 toughness


'''Saves''': Toughness +3/0, Fort +0, Reflex +2, Will +3  
'''Combat:''' Attack +6, Defense +18 ((14 flatfooted), Init +3  


Costs: Abilities 18 + Skills 25 + Combat 28 + Feats 20 + Powers 42 + Saves 2 = 135
Saves: Toughness +3/0, Fort +0, Reflex +2, Will +3
 
'''Costs:''' Abilities 18 + Skills 24 + Combat 28 + Feats 21 + Powers 42 + Saves 2 = 135

Latest revision as of 16:30, 5 November 2005

The Scarecrow

PL: 9 (135 PP)

Abilities: Str 10 (+0), Dex 14 (+2), Con 10 (+0), Int 16 (+3), Wis 12 (+1), Cha 16 (+3)

Skills: Bluff +10, Craft (Chemicals) +11, Diplomacy +10, Disguise +5, Intimidate +10, Knowledge (Behavioral Sciences) +11, Knowledge (Physical Sciences) +11, Sense Motive +10, Sleight of Hand +8, Stealth +10

Feats: Attack Focus (Melee), Kung Fu (Defensive Attack, Improved Block, Improved Critical, Improved Sunder, Improved Trip, Instant Up, Power Attack, Startle), Assessment, Fearsome Presence:5, Master Plan, Distract:4, Equipment:2, Inventor;

Powers: Device: Fear Transmitters [Emotional Control:10, Extra:Duration(Continuous), Extra:Area (Cone), Flaw: One Emotion (Fear), Flaw:Sense Dependent] [Paralyze:10, Extra: Area (Cone), Extra: Range (Ranged)]

Equipment: Scythe +3 melee weapon, Costume +3 toughness

Combat: Attack +6, Defense +18 ((14 flatfooted), Init +3

Saves: Toughness +3/0, Fort +0, Reflex +2, Will +3

Costs: Abilities 18 + Skills 24 + Combat 28 + Feats 21 + Powers 42 + Saves 2 = 135