Difference between revisions of "Hargrum"
Line 10: | Line 10: | ||
* DEX 11 | * DEX 11 | ||
* CON 15 (+1 Hp, SS: 91%, R:94%) | * CON 15 (+1 Hp, SS: 91%, R:94%) | ||
− | * INT 13 (Lang: 3) | + | * INT 13 (Lang: 3) dwarven, gnoll, goblin, kobold, orc, common, hobgoblin |
− | * WIS 15 (Mag adj:+1, Bonus | + | * WIS 15 (Mag adj:+1, Bonus: 2xL1, 1xL2 Spells) |
− | * CHA 9 (CHR 8 to non-dwarves, No. Hench: 4) | + | * CHA 9 (CHR 8 to non-dwarves, No. Hench: 4, Loyalty -5%) |
− | * '''HP:''' 29 | + | * '''HP:''' 29 (d8+1) |
* '''AC:''' 3 (Splinted Mail + Shield) | * '''AC:''' 3 (Splinted Mail + Shield) | ||
* '''THAC0:''' 20 | * '''THAC0:''' 20 | ||
Line 21: | Line 21: | ||
* '''NWP:''' 3 (Healing(2), Sound Analysis) | * '''NWP:''' 3 (Healing(2), Sound Analysis) | ||
+ | '''Saves''' (adjustments +4 poison, +1 will force attacks) | ||
+ | *Paralyzation/Poison 9 | ||
+ | *Petrification/Polymorph 12 | ||
+ | *Rod/Staff/Wand 13 | ||
+ | *Breath Weapon 15 | ||
+ | *Spells 14 | ||
− | ''' | + | '''Weapons''' |
+ | *Proficiency 2 (non-prof. penalty -3): hammer, sling | ||
+ | *Warhammer +1 S-M:1d4+2 L:1d4+1 AC(To hit): 10(7) 9(8) 8(9) 7(10) 6(11) 5(12) 4(13) 3(14) 2(15) | ||
+ | *Sling (5/10/15) S-M:1d4+1 L:1d6+1 AC(To hit): 10(8) 9(9) 8(10) 7(11) 6(12) 5(13) 4(14) 3(15) 2(16) | ||
− | '''Current Spells:''' | + | '''Current Spells (5/3/0):''' |
+ | *L1: CLW / CLW / Command / ? / ? | ||
+ | *L2: ? / ? / ? | ||
− | Spell List: Bless, Ceremony, Combine, Command, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Endure Cold/Heat, Invisibility to Undead, Light, Magic Stone, Penetrate Disguise, Portent, Precipitation, Protection From Evil, Purify Food and Water, Remove Fear, Resist Cold, Sanctuary | + | Spell List L1: Bless, Ceremony, Combine, Command, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Endure Cold/Heat, Invisibility to Undead, Light, Magic Stone, Penetrate Disguise, Portent, Precipitation, Protection From Evil, Purify Food and Water, Remove Fear, Resist Cold, Sanctuary |
+ | |||
+ | '''Turn''': | ||
+ | * Zombie & Skel: T | ||
+ | * Ghoul: 4 | ||
+ | * Shadow: 7 | ||
+ | * Wight: 10 | ||
+ | * Ghast: 13 | ||
+ | * Wraith: 16 | ||
+ | * Mummy: 20 | ||
Revision as of 04:03, 27 January 2010
Back to: Mouths of Madness
Hargrum of the Clan of Deepbourn
Dwarven Cleric Lvl 4 (Exp 6,001)
Alignment: LG (deity = Moradin)
- STR 13 (wt: +100, OD: 1-2, BB/LG: 4%)
- DEX 11
- CON 15 (+1 Hp, SS: 91%, R:94%)
- INT 13 (Lang: 3) dwarven, gnoll, goblin, kobold, orc, common, hobgoblin
- WIS 15 (Mag adj:+1, Bonus: 2xL1, 1xL2 Spells)
- CHA 9 (CHR 8 to non-dwarves, No. Hench: 4, Loyalty -5%)
- HP: 29 (d8+1)
- AC: 3 (Splinted Mail + Shield)
- THAC0: 20
- WP: Hammer, Sling;
- NWP: 3 (Healing(2), Sound Analysis)
Saves (adjustments +4 poison, +1 will force attacks)
- Paralyzation/Poison 9
- Petrification/Polymorph 12
- Rod/Staff/Wand 13
- Breath Weapon 15
- Spells 14
Weapons
- Proficiency 2 (non-prof. penalty -3): hammer, sling
- Warhammer +1 S-M:1d4+2 L:1d4+1 AC(To hit): 10(7) 9(8) 8(9) 7(10) 6(11) 5(12) 4(13) 3(14) 2(15)
- Sling (5/10/15) S-M:1d4+1 L:1d6+1 AC(To hit): 10(8) 9(9) 8(10) 7(11) 6(12) 5(13) 4(14) 3(15) 2(16)
Current Spells (5/3/0):
- L1: CLW / CLW / Command / ? / ?
- L2: ? / ? / ?
Spell List L1: Bless, Ceremony, Combine, Command, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Endure Cold/Heat, Invisibility to Undead, Light, Magic Stone, Penetrate Disguise, Portent, Precipitation, Protection From Evil, Purify Food and Water, Remove Fear, Resist Cold, Sanctuary
Turn:
- Zombie & Skel: T
- Ghoul: 4
- Shadow: 7
- Wight: 10
- Ghast: 13
- Wraith: 16
- Mummy: 20
Money: 4gp, 5sp
Equipment: Hammer, Sling (12 bullets), Splinted Mail, Large Shield, Helmet, Boots (low hard), Cloak, Backpack, Silver Holy symbol, Water skin, Iron Rations (1 week)