Difference between revisions of "Land of Xel:Combat System"

From RPGnet
Jump to: navigation, search
('''Advanced Combat''')
Line 3: Line 3:
 
=== '''Initative''' ===
 
=== '''Initative''' ===
  
 +
== '''Basic Combat''' ==
 
== '''Advanced Combat''' ==
 
== '''Advanced Combat''' ==
 +
=== '''Blind Side''' ===
 +
Attacker gains a +2 bonus to attack roll
 +
=== '''Suprise Attack''' ===
 +
Attacer gains a +4 bonus to attack roll
 +
=== '''Trip''' ===
 +
Attackers Strength or Weapon attack verses Defenders Defense or Strength
 +
=== '''Defensive Attack Stance''' ===
 +
Gain +4 to defense but attacks are made a with a -2 penalty to the roll
 +
=== '''Full Defensive Stance''' ===
 +
Gain +8 to defense to attack possible
 +
=== '''Yeild Ground''' ===
 +
Backup one move and gain +2 Defense. Cost one partial action
 +
=== '''Called Shot''' ===
 +
Head -8 to attack roll; x4 damage or x3 with helm
 +
Leg -4 to attack roll; -1 move (stacks) if damage done to life points
 +
Arm -6 to attack roll; Deffenders Strength roll verses damage to retain item in hand

Revision as of 14:11, 8 November 2005

Land of Xel

Basics

Initative

Basic Combat

Advanced Combat

Blind Side

Attacker gains a +2 bonus to attack roll

Suprise Attack

Attacer gains a +4 bonus to attack roll

Trip

Attackers Strength or Weapon attack verses Defenders Defense or Strength

Defensive Attack Stance

Gain +4 to defense but attacks are made a with a -2 penalty to the roll

Full Defensive Stance

Gain +8 to defense to attack possible

Yeild Ground

Backup one move and gain +2 Defense. Cost one partial action

Called Shot

Head -8 to attack roll; x4 damage or x3 with helm Leg -4 to attack roll; -1 move (stacks) if damage done to life points Arm -6 to attack roll; Deffenders Strength roll verses damage to retain item in hand