Land of Xel:Combat System: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
| Line 18: | Line 18: | ||
=== '''Called Shot''' === | === '''Called Shot''' === | ||
Head -8 to attack roll; x4 damage or x3 with helm | Head -8 to attack roll; x4 damage or x3 with helm | ||
Leg -4 to attack roll; -1 move (stacks) if damage done to life points | Leg -4 to attack roll; -1 move (stacks) if damage done to life points | ||
Arm -6 to attack roll; Deffenders Strength roll verses damage to retain item in hand | Arm -6 to attack roll; Deffenders Strength roll verses damage to retain item in hand | ||
Revision as of 21:12, 8 November 2005
Land of Xel
Basics
Initative
Advanced Combat
Blind Side
Attacker gains a +2 bonus to attack roll
Suprise Attack
Attacer gains a +4 bonus to attack roll
Trip
Attackers Strength or Weapon attack verses Defenders Defense or Strength
Defensive Attack Stance
Gain +4 to defense but attacks are made a with a -2 penalty to the roll
Full Defensive Stance
Gain +8 to defense to attack possible
Yeild Ground
Backup one move and gain +2 Defense. Cost one partial action
Called Shot
Head -8 to attack roll; x4 damage or x3 with helm
Leg -4 to attack roll; -1 move (stacks) if damage done to life points
Arm -6 to attack roll; Deffenders Strength roll verses damage to retain item in hand