Denedran: Difference between revisions

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=Abilities, Feats & Proficiencies=
=Abilities, Feats & Proficiencies=
*Gia: ''Large folk'': 2x2; Reach 2; Speed 50’
*Human:  
*Gia: ''Improved Stability'': If standing on firm ground, +1 size cat for CC, Trample attacks & resisting Bull rush/Trip
*Adaptable: '''': +3 bonus to rolls boosted by Action Dice
*Gia: ''Natural Attack'': Trample I
*Warden: ''Decisive'': +5 to Initiative
*Gia: ''Sterner Stuff'': Defending against Keen atks, they reduce by 4
*Warden: ''Practised Investigate'': If use action die to boost Investigate but fails, get it back
*Ba: ''Well-rounded'':  
*Scout Class Ability: ''Trailblazer:'' Can share 1 Terrain Feat with allies for one scene
*Ba: ''Beguiling'': When taunt standard character, can change standard result for fixation for rounds =15 (Cha). Dmg interrupts
*Scout1: ''Stalker:'' Doesn't fail Survival or Tactics checks if DC less than 21; minimum level of success
*Ba: ''Encouragement'': 1/scene Talk to teammate 1 min +1 morale saves
*Lvl 1: ''Bow Basics:''
*Ba: ''Free Hint'': 1/session Free hint from GM or bonus action die
*Stance: ''''
*Ba: ''Practised Impress'': If use action die to boost Impress but fails, get it back
*Proficiencies:  Bows   /  Edged weapons  /
*SaC: ''Breadth of Experience:'' 4 bonus class skills with 2 free ranks
*Sa1: ''Wise counsel:'' 1 action die to boost ally’s skill/save or damage (p.47)
*Sa2: ''Assistance I:'' Half an ally’s skill check time (round up, min. 5 min.), but +1 error range (p.47)
*Lvl 1: ''Shield basics:'' +4 to Bull rush + Phalanx stance
*Stance: ''Phalanx stance:'' Allies have +1 Def+Ref; or +2 if I have guard +2 (i.e. shield)
*Proficiencies:  Hurled weapons   /  Edged weapons (forte)   /   Blunt weapons (forte)
 


=Skills (ranks/stat/misc)=
=Skills (ranks/stat/misc)=

Revision as of 16:06, 17 February 2010

Back to Heartstone Codex

Denedran Green-Eye, Human Adaptable Warden, 25 years old, played by mathey

  • Class: Scout 1, XP 0
  • Action dice: 3d4
  • Recent changes to sheet:

NB Pease don't alter the format too much; if we alter one, I want to alter all.

Stats

  • STR 14 (+2) / DEX 15 (+2) / CON 14 (+2)
  • INT 15 (+2) / WIS 15 (+2) / CHA 12 (+1)

Combat

  • Init: +7 (? Scout + 2 Dex + 5 Decisive)
  • BAB: +1 / Melee +2 / Ranged +3
  • Defence: 12 (10 + ? Scout + 2 Dex)
  • DR:
  • Fort: +2 (? +2 Con) / Ref: +2 (? +2 Dex) / Will: +2 (? +2 Wis)
  • Vitality Points: 11 / Wound Points: 14

Common Attacks/Defences/Actions:

  • Shortbow

Social, Interests & Religion

Social:

  • Lifestyle: x (Panache x [+x Appearance; Income 0 silver] / Prudence 0 [15% savings])
  • Legend: x
  • Reputation: 10
  • Renown. Heroic: 0. Religious: 0. Temporal: 0.

Interests:

  • Language:
  • Study:
  • Study:
  • Study:
  • Alignment: St. Kirlan (Paths: Heroism)

Religion:

Abilities, Feats & Proficiencies

  • Human:
  • Adaptable: ': +3 bonus to rolls boosted by Action Dice
  • Warden: Decisive: +5 to Initiative
  • Warden: Practised Investigate: If use action die to boost Investigate but fails, get it back
  • Scout Class Ability: Trailblazer: Can share 1 Terrain Feat with allies for one scene
  • Scout1: Stalker: Doesn't fail Survival or Tactics checks if DC less than 21; minimum level of success
  • Lvl 1: Bow Basics:
  • Stance: '
  • Proficiencies: Bows / Edged weapons /

Skills (ranks/stat/misc)

(6+Int 2 = 8/lvl) Max 5 Total (4x8)+8+8 bonus=48

  • Acrobatics** 5 (5/0Dex/0)
  • Athletics** 5 (5/0Str/0)
  • Bluff* 5 (3/2Cha/0)
  • Crafting (Masonry) 6 (4/2Int/0)
  • Disguise 2 (0/2Cha/0)
  • Haggle 5 (3/2Wis/0)
  • Impress** 7 (5/2Cha/0)
  • Intimidate** 7 (5/2Cha/0)
  • Investigate 7 (5/2Wis/0)
  • Medicine 5 (3/2Int/0)
  • Notice 3 (1/2Wis/0)
  • Resolve* 5 (3/2Con/0)
  • Ride 0 (0/0Dex/0)
  • Search 3 (1/2Int/0)
  • Sense Motive 7 (5/2Wis/0)
  • Tactics 2 (0/2Int/0)

One asterisk = Origin skills / Two = Bonus Sage class skills (gain 2 ranks)


Gear

Loads (as Huge so Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb

Stake 200s

  • Padded moderate armour, giant, crude [/I] DR1 Cold 5 +2 resistances12lb 25s
  • Shield, tower[/I] 1d6 subdual (-) Giant, Guard +3 12lb 60s (p.177)
  • Throwing spear, Giant, Guard[/I] 1d10 lethal (19-20/16-20 vs. M) hurl, reach +1 20lb 35s

= 120s

  • Iron Hawk Standard +2 Intimidate or Impress 12 lb 40s

=40s

  • Blanket Cold res 4 5lb 4s
  • Canteen 1 lb 5s
  • Pouch (50 coins) 2s
  • 100ft hemp rope 20 lb 12s
  • Stonecutter’s kit 10 lb 15s
  • Doctor’s bag 2lb 20s
  • Oil, 2 pints 2 lb 2s
  • Torches 5 3 lb 2s
  • Bandages 10 uses ½ lb 3s
  • Rations 7 uses 5lb 5s

= 70s!

  • Coin: 10s


History

Born: Xth day of the month of **** and ****, Yth month of 475

Info

Notes