Denedran: Difference between revisions

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=Skills (ranks/stat/misc)=
=Skills (ranks/stat/misc)=
''(6+Int 2 = 8/lvl) Max 5 Total (4x8)+8+8 bonus=48''
''(?+Int 2 = ?/lvl) Max 4 Total (4x?)=?''
*Acrobatics** 5 (5/0Dex/0)
*Acrobatics 3 (1/2Dex/0)
*Athletics** 5 (5/0Str/0)
*Athletics 4 (2/2Str/0)
*Bluff* 5 (3/2Cha/0)
*Blend 3 (2/1Cha/0)
*Crafting (Masonry) 6 (4/2Int/0)
*Impress* 3 (2/1Cha/0)
*Disguise 2 (0/2Cha/0)
*Investigate* 6 (4/2Wis/0)
*Haggle 5 (3/2Wis/0)
*Medicine 3 (1/2Int/0)
*Impress** 7 (5/2Cha/0)
*Notice 6 (4/2Wis/0)
*Intimidate** 7 (5/2Cha/0)
*Resolve  6 (4/2Con/0)
*Investigate 7 (5/2Wis/0)
*Ride 3 (1/2Dex/0)
*Medicine 5 (3/2Int/0)
*Search* 4 (2/2Int/0)
*Notice 3 (1/2Wis/0)
*Sense Motive* 4 (2/2Wis/0)
*Resolve* 5 (3/2Con/0)
*Sneak (1/2Dex/0)
*Ride 0 (0/0Dex/0)
*Survival 6 (4/2Wis/0)
*Search 3 (1/2Int/0)
*Tactics  4 (2/2Int/0)
*Sense Motive 7 (5/2Wis/0)
*Tactics  2 (0/2Int/0)
 
One asterisk = Origin skills / Two = Bonus Sage class skills (gain 2 ranks)


One asterisk = Origin skills


=Gear=
=Gear=

Revision as of 16:12, 17 February 2010

Back to Heartstone Codex

Denedran Green-Eye, Human Adaptable Warden, 25 years old, played by mathey

  • Class: Scout 1, XP 0
  • Action dice: 3d4
  • Recent changes to sheet:

NB Pease don't alter the format too much; if we alter one, I want to alter all.

Stats

  • STR 14 (+2) / DEX 15 (+2) / CON 14 (+2)
  • INT 15 (+2) / WIS 15 (+2) / CHA 12 (+1)

Combat

  • Init: +7 (? Scout + 2 Dex + 5 Decisive)
  • BAB: +1 / Melee +2 / Ranged +3
  • Defence: 12 (10 + ? Scout + 2 Dex)
  • DR:
  • Fort: +2 (? +2 Con) / Ref: +2 (? +2 Dex) / Will: +2 (? +2 Wis)
  • Vitality Points: 11 / Wound Points: 14

Common Attacks/Defences/Actions:

  • Shortbow

Social, Interests & Religion

Social:

  • Lifestyle: x (Panache x [+x Appearance; Income 0 silver] / Prudence 0 [15% savings])
  • Legend: x
  • Reputation: 10
  • Renown. Heroic: 0. Religious: 0. Temporal: 0.

Interests:

  • Language:
  • Study:
  • Study:
  • Study:
  • Alignment: St. Kirlan (Paths: Heroism)

Religion:

Abilities, Feats & Proficiencies

  • Human:
  • Adaptable: ?: +3 bonus to rolls boosted by Action Dice
  • Warden: Decisive: +5 to Initiative
  • Warden: Practised Investigate: If use action die to boost Investigate but fails, get it back
  • Scout Class Ability: Trailblazer: Can share 1 Terrain Feat with allies for one scene
  • Scout1: Stalker: Doesn't fail Survival or Tactics checks if DC less than 21; minimum level of success
  • Lvl 1: Bow Basics:
  • Stance: ?
  • Proficiencies: Bows / Edged weapons /

Skills (ranks/stat/misc)

(?+Int 2 = ?/lvl) Max 4 Total (4x?)=?

  • Acrobatics 3 (1/2Dex/0)
  • Athletics 4 (2/2Str/0)
  • Blend 3 (2/1Cha/0)
  • Impress* 3 (2/1Cha/0)
  • Investigate* 6 (4/2Wis/0)
  • Medicine 3 (1/2Int/0)
  • Notice 6 (4/2Wis/0)
  • Resolve 6 (4/2Con/0)
  • Ride 3 (1/2Dex/0)
  • Search* 4 (2/2Int/0)
  • Sense Motive* 4 (2/2Wis/0)
  • Sneak (1/2Dex/0)
  • Survival 6 (4/2Wis/0)
  • Tactics 4 (2/2Int/0)

One asterisk = Origin skills

Gear

Loads (as Huge so Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb

Stake 200s

  • Padded moderate armour, giant, crude [/I] DR1 Cold 5 +2 resistances12lb 25s
  • Shield, tower[/I] 1d6 subdual (-) Giant, Guard +3 12lb 60s (p.177)
  • Throwing spear, Giant, Guard[/I] 1d10 lethal (19-20/16-20 vs. M) hurl, reach +1 20lb 35s

= 120s

  • Iron Hawk Standard +2 Intimidate or Impress 12 lb 40s

=40s

  • Blanket Cold res 4 5lb 4s
  • Canteen 1 lb 5s
  • Pouch (50 coins) 2s
  • 100ft hemp rope 20 lb 12s
  • Stonecutter’s kit 10 lb 15s
  • Doctor’s bag 2lb 20s
  • Oil, 2 pints 2 lb 2s
  • Torches 5 3 lb 2s
  • Bandages 10 uses ½ lb 3s
  • Rations 7 uses 5lb 5s

= 70s!

  • Coin: 10s


History

Born: Xth day of the month of **** and ****, Yth month of 475

Info

Notes