Marli: Difference between revisions
Jump to navigation
Jump to search
Created page with ''''Marli Meacher''' Fantasy Craft character for mathey's game.' |
No edit summary |
||
Line 1: | Line 1: | ||
'''Marli Meacher''' | '''Marli Meacher''' | ||
Fantasy Craft character for mathey's game. | Fantasy Craft character for mathey's game. | ||
*Origins: .... | |||
*Class: Sage 2, XP: 1,000 | |||
*Action dice: 3d4 | |||
*Recent changes to sheet: | |||
''NB Pease don't alter the format too much; if we alter one, I want to alter all.'' | |||
=Stats= | |||
*STR 12 (+1) / DEX 14 (+2) / CON 12 (+1) | |||
*INT 16 (+3) / WIS 16 (+3) / CHA 10 (+0) | |||
'''Combat''' | |||
*Init: +2 (0 Priest + 2 Dex) | |||
*BAB: +1 / Melee +2 / Ranged +3 | |||
*Defence: 13 (10 + 2 Priest + 2 DEX - 1 Leather Armor DP) | |||
*DR: 1 (Leather Armor) | |||
*Fort: +2 (1 +1 Con) / Ref: +2 (0 +2 Dex) / Will: +4 (1 +3 Wis) | |||
*Vitality Points: 10 / Wound Points: 18 | |||
'''Common Attacks/Defences/Actions:''' | |||
*Large Scale Glaive +3 To Hit; 1d10 + 1 Damage (+ 1 Str); 19-20; Keen 4, Reach +1; Hard 2 | |||
*Two | |||
=Social, Interests & Religion= | |||
'''Social:''' | |||
*Lifestyle: x (Panache x [+x Appearance; Income 0 silver] / Prudence 0 [15% savings]) | |||
*Legend: x | |||
*Reputation: 10 | |||
*Renown. Heroic: 0. Religious: 0. Temporal: 0. | |||
'''Interests:''' | |||
*Language: Donlar (the native tongue of Old Lil, though he speaks the archaic form) | |||
*Study: Stone | |||
*Study: History of the First Empire | |||
*Study: Unborn | |||
*Alignment: For Kel Donlar! (Paths from Beauty, Earth, Knowledge & Strength) | |||
'''Religion:''' | |||
* | |||
* | |||
=Abilities, Feats & Proficiencies= | |||
*Gia: ''Large folk'': 2x2; Reach 2; Speed 50’ | |||
*Gia: ''Improved Stability'': If standing on firm ground, +1 size cat for CC, Trample attacks & resisting Bull rush/Trip | |||
*Gia: ''Natural Attack'': Trample I | |||
*Gia: ''Sterner Stuff'': Defending against Keen atks, they reduce by 4 | |||
*Ba: ''Well-rounded'': | |||
*Ba: ''Beguiling'': When taunt standard character, can change standard result for fixation for rounds =15 (Cha). Dmg interrupts | |||
*Ba: ''Encouragement'': 1/scene Talk to teammate 1 min +1 morale saves | |||
*Ba: ''Free Hint'': 1/session Free hint from GM or bonus action die | |||
*Ba: ''Practised Impress'': If use action die to boost Impress but fails, get it back | |||
*SaC: ''Breadth of Experience:'' 4 bonus class skills with 2 free ranks | |||
*Sa1: ''Wise counsel:'' 1 action die to boost ally’s skill/save or damage (p.47) | |||
*Sa2: ''Assistance I:'' Half an ally’s skill check time (round up, min. 5 min.), but +1 error range (p.47) | |||
*Lvl 1: ''Shield basics:'' +4 to Bull rush + Phalanx stance | |||
*Stance: ''Phalanx stance:'' Allies have +1 Def+Ref; or +2 if I have guard +2 (i.e. shield) | |||
*Proficiencies: Hurled weapons / Edged weapons (forte) / Blunt weapons (forte) | |||
=Skills (ranks/stat/misc)= | |||
''(6+Int 2 = 8/lvl) Max 5 Total (4x8)+8+8 bonus=48'' | |||
*Acrobatics** 5 (5/0Dex/0) | |||
*Athletics** 5 (5/0Str/0) | |||
*Bluff* 5 (3/2Cha/0) | |||
*Crafting (Masonry) 6 (4/2Int/0) | |||
*Disguise 2 (0/2Cha/0) | |||
*Haggle 5 (3/2Wis/0) | |||
*Impress** 7 (5/2Cha/0) | |||
*Intimidate** 7 (5/2Cha/0) | |||
*Investigate 7 (5/2Wis/0) | |||
*Medicine 5 (3/2Int/0) | |||
*Notice 3 (1/2Wis/0) | |||
*Resolve* 5 (3/2Con/0) | |||
*Ride 0 (0/0Dex/0) | |||
*Search 3 (1/2Int/0) | |||
*Sense Motive 7 (5/2Wis/0) | |||
*Tactics 2 (0/2Int/0) | |||
One asterisk = Origin skills / Two = Bonus Sage class skills (gain 2 ranks) | |||
=Gear= | |||
Loads (as Huge so Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb | |||
Stake 200s | |||
*Padded moderate armour, giant, crude [/I] DR1 Cold 5 +2 resistances12lb 25s | |||
*Shield, tower[/I] 1d6 subdual (-) Giant, Guard +3 12lb 60s (p.177) | |||
*Throwing spear, Giant, Guard[/I] 1d10 lethal (19-20/16-20 vs. M) hurl, reach +1 20lb 35s | |||
= 120s | |||
*Iron Hawk Standard +2 Intimidate or Impress 12 lb 40s | |||
=40s | |||
*Blanket Cold res 4 5lb 4s | |||
*Canteen 1 lb 5s | |||
*Pouch (50 coins) 2s | |||
*100ft hemp rope 20 lb 12s | |||
*Stonecutter’s kit 10 lb 15s | |||
*Doctor’s bag 2lb 20s | |||
*Oil, 2 pints 2 lb 2s | |||
*Torches 5 3 lb 2s | |||
*Bandages 10 uses ½ lb 3s | |||
*Rations 7 uses 5lb 5s | |||
= 70s! | |||
*Coin: 10s | |||
=History= | |||
'''Born: Xth day of the month of **** and ****, Yth month of 475''' | |||
''Info'' | |||
=Notes= |
Revision as of 13:31, 18 February 2010
Marli Meacher Fantasy Craft character for mathey's game.
- Origins: ....
- Class: Sage 2, XP: 1,000
- Action dice: 3d4
- Recent changes to sheet:
NB Pease don't alter the format too much; if we alter one, I want to alter all.
Stats
- STR 12 (+1) / DEX 14 (+2) / CON 12 (+1)
- INT 16 (+3) / WIS 16 (+3) / CHA 10 (+0)
Combat
- Init: +2 (0 Priest + 2 Dex)
- BAB: +1 / Melee +2 / Ranged +3
- Defence: 13 (10 + 2 Priest + 2 DEX - 1 Leather Armor DP)
- DR: 1 (Leather Armor)
- Fort: +2 (1 +1 Con) / Ref: +2 (0 +2 Dex) / Will: +4 (1 +3 Wis)
- Vitality Points: 10 / Wound Points: 18
Common Attacks/Defences/Actions:
- Large Scale Glaive +3 To Hit; 1d10 + 1 Damage (+ 1 Str); 19-20; Keen 4, Reach +1; Hard 2
- Two
Social, Interests & Religion
Social:
- Lifestyle: x (Panache x [+x Appearance; Income 0 silver] / Prudence 0 [15% savings])
- Legend: x
- Reputation: 10
- Renown. Heroic: 0. Religious: 0. Temporal: 0.
Interests:
- Language: Donlar (the native tongue of Old Lil, though he speaks the archaic form)
- Study: Stone
- Study: History of the First Empire
- Study: Unborn
- Alignment: For Kel Donlar! (Paths from Beauty, Earth, Knowledge & Strength)
Religion:
Abilities, Feats & Proficiencies
- Gia: Large folk: 2x2; Reach 2; Speed 50’
- Gia: Improved Stability: If standing on firm ground, +1 size cat for CC, Trample attacks & resisting Bull rush/Trip
- Gia: Natural Attack: Trample I
- Gia: Sterner Stuff: Defending against Keen atks, they reduce by 4
- Ba: Well-rounded:
- Ba: Beguiling: When taunt standard character, can change standard result for fixation for rounds =15 (Cha). Dmg interrupts
- Ba: Encouragement: 1/scene Talk to teammate 1 min +1 morale saves
- Ba: Free Hint: 1/session Free hint from GM or bonus action die
- Ba: Practised Impress: If use action die to boost Impress but fails, get it back
- SaC: Breadth of Experience: 4 bonus class skills with 2 free ranks
- Sa1: Wise counsel: 1 action die to boost ally’s skill/save or damage (p.47)
- Sa2: Assistance I: Half an ally’s skill check time (round up, min. 5 min.), but +1 error range (p.47)
- Lvl 1: Shield basics: +4 to Bull rush + Phalanx stance
- Stance: Phalanx stance: Allies have +1 Def+Ref; or +2 if I have guard +2 (i.e. shield)
- Proficiencies: Hurled weapons / Edged weapons (forte) / Blunt weapons (forte)
Skills (ranks/stat/misc)
(6+Int 2 = 8/lvl) Max 5 Total (4x8)+8+8 bonus=48
- Acrobatics** 5 (5/0Dex/0)
- Athletics** 5 (5/0Str/0)
- Bluff* 5 (3/2Cha/0)
- Crafting (Masonry) 6 (4/2Int/0)
- Disguise 2 (0/2Cha/0)
- Haggle 5 (3/2Wis/0)
- Impress** 7 (5/2Cha/0)
- Intimidate** 7 (5/2Cha/0)
- Investigate 7 (5/2Wis/0)
- Medicine 5 (3/2Int/0)
- Notice 3 (1/2Wis/0)
- Resolve* 5 (3/2Con/0)
- Ride 0 (0/0Dex/0)
- Search 3 (1/2Int/0)
- Sense Motive 7 (5/2Wis/0)
- Tactics 2 (0/2Int/0)
One asterisk = Origin skills / Two = Bonus Sage class skills (gain 2 ranks)
Gear
Loads (as Huge so Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb
Stake 200s
- Padded moderate armour, giant, crude [/I] DR1 Cold 5 +2 resistances12lb 25s
- Shield, tower[/I] 1d6 subdual (-) Giant, Guard +3 12lb 60s (p.177)
- Throwing spear, Giant, Guard[/I] 1d10 lethal (19-20/16-20 vs. M) hurl, reach +1 20lb 35s
= 120s
- Iron Hawk Standard +2 Intimidate or Impress 12 lb 40s
=40s
- Blanket Cold res 4 5lb 4s
- Canteen 1 lb 5s
- Pouch (50 coins) 2s
- 100ft hemp rope 20 lb 12s
- Stonecutter’s kit 10 lb 15s
- Doctor’s bag 2lb 20s
- Oil, 2 pints 2 lb 2s
- Torches 5 3 lb 2s
- Bandages 10 uses ½ lb 3s
- Rations 7 uses 5lb 5s
= 70s!
- Coin: 10s
History
Born: Xth day of the month of **** and ****, Yth month of 475
Info