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== M&M Star Wars: Equipment (2E) == | |||
<h3>Credits</h3> | |||
Credits will be handled through wealth checks. Keep a credit total. <br>Every 500 credits accrued will represent a +1 bonus to a character’s wealth checks. | |||
<h3>Ranged Weapons</h3> | |||
'''Blaster Pistol'''<hr> | |||
Damage Bonus: +4<br> | |||
Purchase DC: 21<br> | |||
Equipment Cost: 11<br> | |||
Action: Standard<br> | |||
Damage Descriptor: Energy<br> | |||
Range: 30’<br> | |||
Duration: Instant<br> | |||
Payload: 100<br> | |||
Saving Throw: Toughness 14 (Fortitude 12)<br> | |||
Extras: None<br> | |||
Flaws: None<br> | |||
Power Feats: Alternate Power (Stun-Ranged)<br> | |||
<br>'''Heavy Blaster Pistol'''<hr> | |||
Damage Bonus: +5<br> | |||
Purchase DC: 23<br> | |||
Equipment Cost: 13<br> | |||
Action: Standard<br> | |||
Damage Descriptor: Energy<br> | |||
Range: 25’<br> | |||
Duration: Instant<br> | |||
Payload: 50<br> | |||
Saving Throw: Toughness 15 (Fortitude 12)<br> | |||
Extras: None<br> | |||
Power Feats: Alternate Power (Stun-Ranged)<br> | |||
<br>'''Blaster Rifle'''<hr> | |||
Damage Bonus: +5<br> | |||
Purchase DC: 24<br> | |||
Equipment Cost: 14<br> | |||
Action: Standard<br> | |||
Damage Descriptor: Energy<br> | |||
Range: 90’<br> | |||
Duration: Instant<br> | |||
Payload: 50<br> | |||
Saving Throw: Toughness 15 (Fortitude 12)<br> | |||
Extras: None<br> | |||
Power Feats: Alternate Power (Stun-Ranged)<br> | |||
<br>'''Blaster Carbine'''<hr> | |||
Damage Bonus: +5<br> | |||
Purchase DC: 23<br> | |||
Equipment Cost: 13<br> | |||
Action: Standard<br> | |||
Damage Descriptor: Energy<br> | |||
Range: 60’<br> | |||
Duration: Instant<br> | |||
Payload: 50<br> | |||
Saving Throw: Toughness 15 (Fortitude 12)<br> | |||
Extras: None<br> | |||
Power Feats: Alternate Power (Stun-Ranged)<br> | |||
<br>'''Hold-out Blaster'''<hr> | |||
Damage Bonus: +2<br> | |||
Purchase DC: 16<br> | |||
Equipment Cost: 6<br> | |||
Action: Standard<br> | |||
Damage Descriptor: Energy<br> | |||
Range: 15’<br> | |||
Duration: Instant<br> | |||
Payload: 6<br> | |||
Saving Throw: Toughness 12 (Fortitude 11)<br> | |||
Extras: None<br> | |||
Power Feats: Alternate Power (Stun-Ranged)<br> | |||
<br>'''Sporting Blaster Pistol'''<hr> | |||
Damage Bonus: +3<br> | |||
Purchase DC: 18<br> | |||
Equipment Cost: 8<br> | |||
Action: Standard<br> | |||
Damage Descriptor: Energy<br> | |||
Range: 25’<br> | |||
Duration: Instant<br> | |||
Payload: 100<br> | |||
Saving Throw: Toughness 13 (Fortitude 11)<br> | |||
Extras: None<br> | |||
Power Feats: Alternate Power (Stun-Ranged)<br> | |||
<br>'''Sporting Blaster Rifle'''<hr> | |||
Damage Bonus: +4<br> | |||
Purchase DC: 21<br> | |||
Equipment Cost: 11<br> | |||
Action: Standard<br> | |||
Damage Descriptor: Energy<br> | |||
Range: 120’<br> | |||
Duration: Instant<br> | |||
Payload: 50<br> | |||
Saving Throw: Toughness 14 (Fortitude 12)<br> | |||
Extras: None<br> | |||
Power Feats: Alternate Power (Stun-Ranged)<br> | |||
<br>'''Light Repeating Blaster'''<hr> | |||
Damage Bonus: +6<br> | |||
Purchase DC: 28<br> | |||
Equipment Cost: 18<br> | |||
Action: Standard<br> | |||
Damage Descriptor: Energy<br> | |||
Range: 120’<br> | |||
Duration: Instant<br> | |||
Payload: 30<br> | |||
Saving Throw: Toughness 16<br> | |||
Extras: Autofire (+1)<br> | |||
Power Feats: None<br> | |||
<br>'''Medium Repeating Blaster'''<hr> | |||
Damage Bonus: +7<br> | |||
Purchase DC: 31<br> | |||
Equipment Cost: 21<br> | |||
Action: Standard<br> | |||
Damage Descriptor: Energy<br> | |||
Range: 90’<br> | |||
Duration: Instant<br> | |||
Payload: 20<br> | |||
Saving Throw: Toughness 17<br> | |||
Extras: Autofire (+1)<br> | |||
Power Feats: None<br> | |||
<br>'''E-Web Repeating Blaster'''<hr> | |||
Damage Bonus: +8<br> | |||
Purchase DC: 42<br> | |||
Equipment Cost: 32<br> | |||
Action: Standard<br> | |||
Damage Descriptor: Energy<br> | |||
Range: 240’<br> | |||
Duration: Instant<br> | |||
Payload: Unlimited<br> | |||
Saving Throw: Toughness 18<br> | |||
Extras: Autofire (+2)<br> | |||
Power Feats: None<br> | |||
<br>'''Bowcaster'''<hr> | |||
Damage Bonus: +4<br> | |||
Purchase DC: 26 (36 for nonwookies)<br> | |||
Equipment Cost: 16<br> | |||
Action: Standard<br> | |||
Damage Descriptor: Ballistic & Energy<br> | |||
Range: 30’<br> | |||
Duration: Instant<br> | |||
Payload: 10<br> | |||
Saving Throw: Toughness 14<br> | |||
Extras: Linked (1 save applied twice)<br> | |||
Power Feats: None<br> | |||
<br>'''Ion Pistol'''<hr> | |||
Damage Bonus: Stun 4<br> | |||
Purchase DC: 18<br> | |||
Equipment Cost: 8<br> | |||
Action: Standard<br> | |||
Damage Descriptor: Energy<br> | |||
Range: 25’<br> | |||
Duration: Instant<br> | |||
Payload: 30<br> | |||
Saving Throw: Toughness 14<br> | |||
Extras: Alternate Save (Toughness)<br> | |||
Flaws: Limited (Machines Only)<br> | |||
Power Feats: None<br> | |||
<br>'''Ion Rifle'''<hr> | |||
Damage Bonus: Stun 5<br> | |||
Purchase DC: 20<br> | |||
Equipment Cost: 10<br> | |||
Action: Standard<br> | |||
Damage Descriptor: Energy<br> | |||
Range: 90’<br> | |||
Duration: Instant<br> | |||
Payload: 30<br> | |||
Saving Throw: Toughness 15<br> | |||
Extras: Alternate Save (Toughness)<br> | |||
Flaws: Limited (Machines Only)<br> | |||
Power Feats: None<br> | |||
<br>'''Frag Grenade'''<hr> | |||
Damage Bonus: +5<br> | |||
Purchase DC: 22<br> | |||
Equipment Cost: 12<br> | |||
Action: Standard<br> | |||
Damage Descriptor: Physical<br> | |||
Range: 10’<br> | |||
Duration: Instant<br> | |||
Payload: 1<br> | |||
Saving Throw: Reflex 15<br> | |||
Extras: Area (50’ Radius Explosion)<br> | |||
Flaws: None<br> | |||
Power Feats: Thrown, Triggered 2 (6 seconds or 12 seconds)<br> | |||
<br>'''Thermal Detonator'''<hr> | |||
Damage Bonus: +10<br> | |||
Purchase DC: 35<br> | |||
Equipment Cost: 25<br> | |||
Action: Standard<br> | |||
Damage Descriptor: Ballistic, Energy<br> | |||
Range: 10’<br> | |||
Duration: Instant<br> | |||
Payload: 1<br> | |||
Saving Throw: Reflex 20<br> | |||
Extras: Area (100’ Radius Explosion)<br> | |||
Flaws: None<br> | |||
Power Feats: Thrown, Triggered 4 (6, 12, 18, or 24 seconds)<br> | |||
<br><h3>Melee Weapons</h3> | |||
<br>'''Lightsaber'''<hr> | |||
Damage Bonus: +5<br> | |||
Purchase DC: N/A<br> | |||
Equipment Cost: 10<br> | |||
Action: Standard<br> | |||
Damage Descriptor: Energy<br> | |||
Range: Touch<br> | |||
Duration: Instant<br> | |||
Saving Throw: Toughness 15 (variable with Lightsaber Combat Power)<br> | |||
Extras: Penetrating<br> | |||
Flaws: None<br> | |||
Power Feats: None<br> | |||
<br>'''Duel Blade Lightsaber'''<hr> | |||
Damage Bonus: +5<br> | |||
Purchase DC: N/A<br> | |||
Equipment Cost: 15<br> | |||
Action: Move<br> | |||
Damage Descriptor: Energy<br> | |||
Range: Touch<br> | |||
Duration: Instant<br> | |||
Saving Throw: Toughness 15 (variable with Lightsaber Combat Power)<br> | |||
Extras: Action (Move), Penetrating<br> | |||
Flaws: None<br> | |||
Power Feats: None<br> | |||
<br>'''Sword'''<hr> | |||
Damage Bonus: +3<br> | |||
Purchase DC: 13<br> | |||
Equipment Cost: 3<br> | |||
Action: Standard<br> | |||
Damage Descriptor: Slashing<br> | |||
Range: Touch<br> | |||
Duration: Instant<br> | |||
Saving Throw: Toughness 13<br> | |||
Extras: None <br> | |||
Flaws: None<br> | |||
Power Feats: None<br> | |||
<br>'''Knife'''<hr> | |||
Damage Bonus: +1<br> | |||
Purchase DC: 12<br> | |||
Equipment Cost: 2<br> | |||
Action: Standard<br> | |||
Damage Descriptor: Piercing<br> | |||
Range: 10’<br> | |||
Duration: Instant<br> | |||
Saving Throw: Toughness 11<br> | |||
Extras: None<br> | |||
Flaws: None<br> | |||
Power Feats: None<br> | |||
<br>'''Club'''<hr> | |||
Damage Bonus: +2<br> | |||
Purchase DC: 12<br> | |||
Equipment Cost: 2<br> | |||
Action: Standard<br> | |||
Damage Descriptor: Bludgeoning<br> | |||
Range: Touch<br> | |||
Duration: Instant<br> | |||
Saving Throw: Toughness 12<br> | |||
Extras: None<br> | |||
Flaws: None<br> | |||
Power Feats: None<br> | |||
<br>'''Spear'''<hr> | |||
Damage Bonus: +3<br> | |||
Purchase DC: 14<br> | |||
Equipment Cost: 4<br> | |||
Action: Standard<br> | |||
Damage Descriptor: Piercing<br> | |||
Range: 20’<br> | |||
Duration: Instant<br> | |||
Saving Throw: Toughness 13<br> | |||
Extras: None<br> | |||
Flaws: None<br> | |||
Power Feats: None<br> | |||
<br>'''Staff'''<hr> | |||
Damage Bonus: +2<br> | |||
Purchase DC: 14<br> | |||
Equipment Cost: 4<br> | |||
Action: Move<br> | |||
Damage Descriptor: Bludgeoning<br> | |||
Range: Touch<br> | |||
Duration: Instant<br> | |||
Saving Throw: Toughness 12<br> | |||
Extras: Action (Move)<br> | |||
Flaws: None<br> | |||
Power Feats: None<br> | |||
<br>'''Ganderffii'''<hr> | |||
Damage Bonus: +3<br> | |||
Purchase DC: N/A<br> | |||
Equipment Cost: 6<br> | |||
Action: Move<br> | |||
Damage Descriptor: Bludgeoning, Piercing, Slashing<br> | |||
Range: Touch<br> | |||
Duration: Instant<br> | |||
Saving Throw: Toughness 13<br> | |||
Extras: Action (Move)<br> | |||
Flaws: None<br> | |||
Power Feats: None<br> | |||
<br>'''Force Pike'''<hr> | |||
Damage Bonus: +5<br> | |||
Purchase DC: 26<br> | |||
Equipment Cost: 6<br> | |||
Action: Standard<br> | |||
Damage Descriptor: Bludgeoning<br> | |||
Range: Touch<br> | |||
Duration: Instant<br> | |||
Saving Throw: Toughness 15 (Fortitude 12)<br> | |||
Extras: None<br> | |||
Flaws: None<br> | |||
Power Feats: Alternate Power (Stun)<br> | |||
<br>'''Vibrodagger'''<hr> | |||
Damage Bonus: +2<br> | |||
Purchase DC: 13<br> | |||
Equipment Cost: 3<br> | |||
Action: Standard<br> | |||
Damage Descriptor: Piercing<br> | |||
Range: 10’<br> | |||
Duration: Instant<br> | |||
Saving Throw: Toughness 12<br> | |||
Extras: None <br> | |||
Flaws: None<br> | |||
Power Feats: None<br> | |||
<br>'''Vibroblade'''<hr> | |||
Damage Bonus: +4<br> | |||
Purchase DC: 14<br> | |||
Equipment Cost: 4<br> | |||
Action: Standard<br> | |||
Damage Descriptor: Slashing<br> | |||
Range: Touch<br> | |||
Duration: Instant<br> | |||
Saving Throw: Toughness 14<br> | |||
Extras: None <br> | |||
Flaws: None<br> | |||
Power Feats: None<br> | |||
<br>'''Duel Vibroblade'''<hr> | |||
Damage Bonus: +4<br> | |||
Purchase DC: 18<br> | |||
Equipment Cost: 8<br> | |||
Action: Move<br> | |||
Damage Descriptor: Slashing<br> | |||
Range: Touch<br> | |||
Duration: Instant<br> | |||
Saving Throw: Toughness 14<br> | |||
Extras: Action (Move)<br> | |||
Flaws: None<br> | |||
Power Feats: None<br> | |||
<br>'''Vibroaxe'''<hr> | |||
Damage Bonus: +6<br> | |||
Purchase DC: 16<br> | |||
Equipment Cost: 6<br> | |||
Action: Standard<br> | |||
Damage Descriptor: Slashing<br> | |||
Range: Touch<br> | |||
Duration: Instant<br> | |||
Saving Throw: Toughness 16<br> | |||
Extras: None <br> | |||
Flaws: None<br> | |||
Power Feats: None<br> | |||
<br>'''Stun Baton'''<hr> | |||
Damage Bonus: Stun 3<br> | |||
Purchase DC: 16<br> | |||
Equipment Cost: 6<br> | |||
Action: Standard<br> | |||
Damage Descriptor: Electricity<br> | |||
Range: Touch<br> | |||
Duration: Instant<br> | |||
Saving Throw: Fortitude 13<br> | |||
Extras: None<br> | |||
Flaws: None<br> | |||
Power Feats: None<br> | |||
<h3>Armor</h3> | |||
<br>'''Blast Helmet, Vest'''<hr> | |||
Toughness Bonus: +1<br> | |||
Purchase DC: 11<br> | |||
Equipment Cost: 1 <br> | |||
<br>'''Padded Flight Suit'''<hr> | |||
Toughness Bonus: +1<br> | |||
Powers: +2 Fortitude saves to resist cold environments, Immunity (Life Support-Fades after 10 Hours)<br> | |||
Purchase DC: 21<br> | |||
Equipment Cost: 11<br> | |||
<br>'''Armored Flight Suit'''<hr> | |||
Toughness Bonus: +3<br> | |||
Powers: +2 Fortitude saves to resist cold environments, Immunity (Life Support-Fades after 10 Hours)<br> | |||
Purchase DC: 23<br> | |||
Equipment Cost: 13<br> | |||
<br>'''Combat Jumpsuit'''<hr> | |||
Toughness Bonus: +2<br> | |||
Purchase DC: 12<br> | |||
Equipment Cost: 2<br> | |||
<br>'''Padded Battle Armor'''<hr> | |||
Toughness Bonus: +2<br> | |||
Purchase DC: 12<br> | |||
Equipment Cost: 2<br> | |||
<br>'''Medium Battle Armor'''<hr> | |||
Toughness Bonus: +3<br> | |||
Purchase DC: 13<br> | |||
Equipment Cost: 3<br> | |||
<br>'''Heavy Battle Armor'''<hr> | |||
Toughness Bonus: +4<br> | |||
Purchase DC: 14<br> | |||
Equipment Cost: 4<br> | |||
<br>'''Armored Spacesuit'''<hr> | |||
Toughness Bonus: +4<br> | |||
Powers: +2 Fortitude saves to resist cold environments, Immunity (Life Support-Fades after 10 Days)<br> | |||
Purchase DC: 25<br> | |||
Equipment Cost: 15<br> | |||
<br>'''Corellian Powersuit'''<hr> | |||
Toughness Bonus: +3<br> | |||
Powers: Enhanced Ability (Strength) 2 (Side-Effect-If suit is powered down, -2 Strength and Dexterity)<br> | |||
Purchase DC: 15<br> | |||
Equipment Cost: 5<br> | |||
<br>'''Stormtrooper/ Clonetrooper Armor'''<hr> | |||
Toughness Bonus: +4<br> | |||
Powers: +2 Notice checks, +2 Fortitude saves to resist hostile environments, Internal Comlink (Communication 6)<br> | |||
Purchase DC: N/A<br> | |||
Equipment Cost: 12<br> | |||
<br>'''Snowtrooper Armor'''<hr> | |||
Toughness Bonus: +4<br> | |||
Powers: +2 Notice checks, +6 Fortitude saves to resist cold environments, Internal Comlink (Communication 6)<br> | |||
Purchase DC: N/A<br> | |||
Equipment Cost: 14<br> | |||
<br>'''Sandtrooper Armor'''<hr> | |||
Toughness Bonus: +4<br> | |||
Powers: +2 Notice checks, +6 Fortitude saves to resist hot environments, Internal Comlink (Communication 6)<br> | |||
Purchase DC: N/A<br> | |||
Equipment Cost: 14<br> | |||
<br>'''Scout Trooper Armor'''<hr> | |||
Toughness Bonus: +3<br> | |||
Powers: +4 Notice checks, +4 Fortitude saves to resist hostile environments, Internal Comlink (Communication 6), Super-Senses (Low-Light Vision)<br> | |||
Purchase DC: N/A<br> | |||
Equipment Cost: 14<br> | |||
<br>'''Imperial Guard Armor'''<hr> | |||
Toughness Bonus: +4 (Impervious)<br> | |||
Powers: +4 Notice checks, +4 Fortitude saves to resist hostile environments, Internal Comlink (Communication 6), Super-Senses (Darkvision)<br> | |||
Purchase DC: N/A<br> | |||
Equipment Cost: 19<br> | |||
<h3>Equipment</h3> | |||
<br>'''All-Temperature Cloak'''<hr> | |||
Effects: +2 Fortitude saves to resist severe weather.<br> | |||
Purchase DC: 8<br> | |||
Equipment Cost: 1<br> | |||
<br>'''Aquata Breather'''<hr> | |||
Effects: Provides 2 hours of breathable air when submerged.<br> | |||
Purchase DC: 12<br> | |||
Equipment Cost: 1<br> | |||
<br>'''Bacta Tank'''<hr> | |||
Effects: +5 Constitution checks to recover from damage.<br> | |||
Purchase DC: 30<br> | |||
Equipment Cost: 3<br> | |||
<br>'''Breath Mask'''<hr> | |||
Effects: Provides 1 hour of breathable atmosphere before the canister must be replaced.<br> | |||
Purchase DC: 10 (Replacement Canisters 5)<br> | |||
Equipment Cost: 1<br> | |||
<br>'''Comlink'''<hr> | |||
Effects: Communication 6<br> | |||
Purchase DC: 10<br> | |||
Equipment Cost: 6<br> | |||
<br>'''Datapad'''<hr> | |||
Effects: Provides the user with a +2 bonus on Intelligence checks relating to calculations or Computer checks involving information downloads. Datapads with datacards containing specific information provide a +2 bonus on related Knowledge checks.<br> | |||
Purchase DC: 18 (Datacard, Blank 4, Datacard, 1 Program 12)<br> | |||
Equipment Cost: 1<br> | |||
<br>'''Electrobinoculars'''<hr> | |||
Effects: Reduces the range penalty for Notice checks to -1 for every 50 feet of distance (instead of -1 for every 10 feet), Super-Senses (Darkvision), Super-Senses (Radiation Detection).<br> | |||
Purchase DC: 18<br> | |||
Equipment Cost: 4<br> | |||
<br>'''Glow Rod'''<hr> | |||
Effects: Projects a beam of light 30 feet long and 15 feet across at its end.<br> | |||
Purchase DC: 4<br> | |||
Equipment Cost: 1<br> | |||
<br>'''Grappling Spike Launcher'''<hr> | |||
Effects: Super-Movement (Swinging) or simply provides rope for climbing.<br> | |||
Purchase DC: 6<br> | |||
Equipment Cost: 2<br> | |||
<br>'''Holoprojector'''<hr> | |||
Effects: Used to view real-time or recorded three-dimensional images or to pass the information through a comlink connection.<br> | |||
Purchase DC: 18<br> | |||
Equipment Cost: 4<br> | |||
<br>'''Holorecorder'''<hr> | |||
Effects: Stores up to 200 hours of images in its internal memory system.<br> | |||
Purchase DC: 25<br> | |||
Equipment Cost: 6<br> | |||
<br>'''Jet Pack'''<hr> | |||
Effects: Flight (Levitation-Fades after 1500 feet of travel) 2<br> | |||
Purchase DC: 20<br> | |||
Equipment Cost: 2<br> | |||
<br>'''Macrobinoculars'''<hr> | |||
Effects: Reduces the range penalty for Notice checks to -1 for every 25 feet of distance (instead of -1 for every 10 feet), Super-Senses (Low-Light Vision)<br> | |||
Purchase DC: 14<br> | |||
Equipment Cost: 2<br> | |||
<br>'''Medpac'''<hr> | |||
Effects: Healing 1<br> | |||
Purchase DC: 8<br> | |||
Equipment Cost: 2<br> | |||
<br>'''Recording Rod'''<hr> | |||
Effects: Stores up to 100 hours of 2D images in its internal memory system.<br> | |||
Purchase DC: 13<br> | |||
Equipment Cost: 3<br> | |||
<br>'''Security Kit'''<hr> | |||
Effects: +2 Disable Device and Repair checks relating to security systems.<br> | |||
Purchase DC: 16<br> | |||
Equipment Cost: 2<br> | |||
<br>'''Sensor Pack'''<hr> | |||
Effects: +2 Notice and Search checks.<br> | |||
Purchase DC: 20<br> | |||
Equipment Cost: 2<br> | |||
<br>'''Tool Kit'''<hr> | |||
Effects: +2 Repair checks.<br> | |||
Purchase DC: 11<br> | |||
Equipment Cost: 1<br> |
Revision as of 02:49, 12 November 2005
M&M Star Wars: Equipment (2E)
Credits
Credits will be handled through wealth checks. Keep a credit total.
Every 500 credits accrued will represent a +1 bonus to a character’s wealth checks.
Ranged Weapons
Blaster Pistol
Damage Bonus: +4
Purchase DC: 21
Equipment Cost: 11
Action: Standard
Damage Descriptor: Energy
Range: 30’
Duration: Instant
Payload: 100
Saving Throw: Toughness 14 (Fortitude 12)
Extras: None
Flaws: None
Power Feats: Alternate Power (Stun-Ranged)
Heavy Blaster Pistol
Damage Bonus: +5
Purchase DC: 23
Equipment Cost: 13
Action: Standard
Damage Descriptor: Energy
Range: 25’
Duration: Instant
Payload: 50
Saving Throw: Toughness 15 (Fortitude 12)
Extras: None
Power Feats: Alternate Power (Stun-Ranged)
Blaster Rifle
Damage Bonus: +5
Purchase DC: 24
Equipment Cost: 14
Action: Standard
Damage Descriptor: Energy
Range: 90’
Duration: Instant
Payload: 50
Saving Throw: Toughness 15 (Fortitude 12)
Extras: None
Power Feats: Alternate Power (Stun-Ranged)
Blaster Carbine
Damage Bonus: +5
Purchase DC: 23
Equipment Cost: 13
Action: Standard
Damage Descriptor: Energy
Range: 60’
Duration: Instant
Payload: 50
Saving Throw: Toughness 15 (Fortitude 12)
Extras: None
Power Feats: Alternate Power (Stun-Ranged)
Hold-out Blaster
Damage Bonus: +2
Purchase DC: 16
Equipment Cost: 6
Action: Standard
Damage Descriptor: Energy
Range: 15’
Duration: Instant
Payload: 6
Saving Throw: Toughness 12 (Fortitude 11)
Extras: None
Power Feats: Alternate Power (Stun-Ranged)
Sporting Blaster Pistol
Damage Bonus: +3
Purchase DC: 18
Equipment Cost: 8
Action: Standard
Damage Descriptor: Energy
Range: 25’
Duration: Instant
Payload: 100
Saving Throw: Toughness 13 (Fortitude 11)
Extras: None
Power Feats: Alternate Power (Stun-Ranged)
Sporting Blaster Rifle
Damage Bonus: +4
Purchase DC: 21
Equipment Cost: 11
Action: Standard
Damage Descriptor: Energy
Range: 120’
Duration: Instant
Payload: 50
Saving Throw: Toughness 14 (Fortitude 12)
Extras: None
Power Feats: Alternate Power (Stun-Ranged)
Light Repeating Blaster
Damage Bonus: +6
Purchase DC: 28
Equipment Cost: 18
Action: Standard
Damage Descriptor: Energy
Range: 120’
Duration: Instant
Payload: 30
Saving Throw: Toughness 16
Extras: Autofire (+1)
Power Feats: None
Medium Repeating Blaster
Damage Bonus: +7
Purchase DC: 31
Equipment Cost: 21
Action: Standard
Damage Descriptor: Energy
Range: 90’
Duration: Instant
Payload: 20
Saving Throw: Toughness 17
Extras: Autofire (+1)
Power Feats: None
E-Web Repeating Blaster
Damage Bonus: +8
Purchase DC: 42
Equipment Cost: 32
Action: Standard
Damage Descriptor: Energy
Range: 240’
Duration: Instant
Payload: Unlimited
Saving Throw: Toughness 18
Extras: Autofire (+2)
Power Feats: None
Bowcaster
Damage Bonus: +4
Purchase DC: 26 (36 for nonwookies)
Equipment Cost: 16
Action: Standard
Damage Descriptor: Ballistic & Energy
Range: 30’
Duration: Instant
Payload: 10
Saving Throw: Toughness 14
Extras: Linked (1 save applied twice)
Power Feats: None
Ion Pistol
Damage Bonus: Stun 4
Purchase DC: 18
Equipment Cost: 8
Action: Standard
Damage Descriptor: Energy
Range: 25’
Duration: Instant
Payload: 30
Saving Throw: Toughness 14
Extras: Alternate Save (Toughness)
Flaws: Limited (Machines Only)
Power Feats: None
Ion Rifle
Damage Bonus: Stun 5
Purchase DC: 20
Equipment Cost: 10
Action: Standard
Damage Descriptor: Energy
Range: 90’
Duration: Instant
Payload: 30
Saving Throw: Toughness 15
Extras: Alternate Save (Toughness)
Flaws: Limited (Machines Only)
Power Feats: None
Frag Grenade
Damage Bonus: +5
Purchase DC: 22
Equipment Cost: 12
Action: Standard
Damage Descriptor: Physical
Range: 10’
Duration: Instant
Payload: 1
Saving Throw: Reflex 15
Extras: Area (50’ Radius Explosion)
Flaws: None
Power Feats: Thrown, Triggered 2 (6 seconds or 12 seconds)
Thermal Detonator
Damage Bonus: +10
Purchase DC: 35
Equipment Cost: 25
Action: Standard
Damage Descriptor: Ballistic, Energy
Range: 10’
Duration: Instant
Payload: 1
Saving Throw: Reflex 20
Extras: Area (100’ Radius Explosion)
Flaws: None
Power Feats: Thrown, Triggered 4 (6, 12, 18, or 24 seconds)
Melee Weapons
Lightsaber
Damage Bonus: +5
Purchase DC: N/A
Equipment Cost: 10
Action: Standard
Damage Descriptor: Energy
Range: Touch
Duration: Instant
Saving Throw: Toughness 15 (variable with Lightsaber Combat Power)
Extras: Penetrating
Flaws: None
Power Feats: None
Duel Blade Lightsaber
Damage Bonus: +5
Purchase DC: N/A
Equipment Cost: 15
Action: Move
Damage Descriptor: Energy
Range: Touch
Duration: Instant
Saving Throw: Toughness 15 (variable with Lightsaber Combat Power)
Extras: Action (Move), Penetrating
Flaws: None
Power Feats: None
Sword
Damage Bonus: +3
Purchase DC: 13
Equipment Cost: 3
Action: Standard
Damage Descriptor: Slashing
Range: Touch
Duration: Instant
Saving Throw: Toughness 13
Extras: None
Flaws: None
Power Feats: None
Knife
Damage Bonus: +1
Purchase DC: 12
Equipment Cost: 2
Action: Standard
Damage Descriptor: Piercing
Range: 10’
Duration: Instant
Saving Throw: Toughness 11
Extras: None
Flaws: None
Power Feats: None
Club
Damage Bonus: +2
Purchase DC: 12
Equipment Cost: 2
Action: Standard
Damage Descriptor: Bludgeoning
Range: Touch
Duration: Instant
Saving Throw: Toughness 12
Extras: None
Flaws: None
Power Feats: None
Spear
Damage Bonus: +3
Purchase DC: 14
Equipment Cost: 4
Action: Standard
Damage Descriptor: Piercing
Range: 20’
Duration: Instant
Saving Throw: Toughness 13
Extras: None
Flaws: None
Power Feats: None
Staff
Damage Bonus: +2
Purchase DC: 14
Equipment Cost: 4
Action: Move
Damage Descriptor: Bludgeoning
Range: Touch
Duration: Instant
Saving Throw: Toughness 12
Extras: Action (Move)
Flaws: None
Power Feats: None
Ganderffii
Damage Bonus: +3
Purchase DC: N/A
Equipment Cost: 6
Action: Move
Damage Descriptor: Bludgeoning, Piercing, Slashing
Range: Touch
Duration: Instant
Saving Throw: Toughness 13
Extras: Action (Move)
Flaws: None
Power Feats: None
Force Pike
Damage Bonus: +5
Purchase DC: 26
Equipment Cost: 6
Action: Standard
Damage Descriptor: Bludgeoning
Range: Touch
Duration: Instant
Saving Throw: Toughness 15 (Fortitude 12)
Extras: None
Flaws: None
Power Feats: Alternate Power (Stun)
Vibrodagger
Damage Bonus: +2
Purchase DC: 13
Equipment Cost: 3
Action: Standard
Damage Descriptor: Piercing
Range: 10’
Duration: Instant
Saving Throw: Toughness 12
Extras: None
Flaws: None
Power Feats: None
Vibroblade
Damage Bonus: +4
Purchase DC: 14
Equipment Cost: 4
Action: Standard
Damage Descriptor: Slashing
Range: Touch
Duration: Instant
Saving Throw: Toughness 14
Extras: None
Flaws: None
Power Feats: None
Duel Vibroblade
Damage Bonus: +4
Purchase DC: 18
Equipment Cost: 8
Action: Move
Damage Descriptor: Slashing
Range: Touch
Duration: Instant
Saving Throw: Toughness 14
Extras: Action (Move)
Flaws: None
Power Feats: None
Vibroaxe
Damage Bonus: +6
Purchase DC: 16
Equipment Cost: 6
Action: Standard
Damage Descriptor: Slashing
Range: Touch
Duration: Instant
Saving Throw: Toughness 16
Extras: None
Flaws: None
Power Feats: None
Stun Baton
Damage Bonus: Stun 3
Purchase DC: 16
Equipment Cost: 6
Action: Standard
Damage Descriptor: Electricity
Range: Touch
Duration: Instant
Saving Throw: Fortitude 13
Extras: None
Flaws: None
Power Feats: None
Armor
Blast Helmet, Vest
Toughness Bonus: +1
Purchase DC: 11
Equipment Cost: 1
Padded Flight Suit
Toughness Bonus: +1
Powers: +2 Fortitude saves to resist cold environments, Immunity (Life Support-Fades after 10 Hours)
Purchase DC: 21
Equipment Cost: 11
Armored Flight Suit
Toughness Bonus: +3
Powers: +2 Fortitude saves to resist cold environments, Immunity (Life Support-Fades after 10 Hours)
Purchase DC: 23
Equipment Cost: 13
Combat Jumpsuit
Toughness Bonus: +2
Purchase DC: 12
Equipment Cost: 2
Padded Battle Armor
Toughness Bonus: +2
Purchase DC: 12
Equipment Cost: 2
Medium Battle Armor
Toughness Bonus: +3
Purchase DC: 13
Equipment Cost: 3
Heavy Battle Armor
Toughness Bonus: +4
Purchase DC: 14
Equipment Cost: 4
Armored Spacesuit
Toughness Bonus: +4
Powers: +2 Fortitude saves to resist cold environments, Immunity (Life Support-Fades after 10 Days)
Purchase DC: 25
Equipment Cost: 15
Corellian Powersuit
Toughness Bonus: +3
Powers: Enhanced Ability (Strength) 2 (Side-Effect-If suit is powered down, -2 Strength and Dexterity)
Purchase DC: 15
Equipment Cost: 5
Stormtrooper/ Clonetrooper Armor
Toughness Bonus: +4
Powers: +2 Notice checks, +2 Fortitude saves to resist hostile environments, Internal Comlink (Communication 6)
Purchase DC: N/A
Equipment Cost: 12
Snowtrooper Armor
Toughness Bonus: +4
Powers: +2 Notice checks, +6 Fortitude saves to resist cold environments, Internal Comlink (Communication 6)
Purchase DC: N/A
Equipment Cost: 14
Sandtrooper Armor
Toughness Bonus: +4
Powers: +2 Notice checks, +6 Fortitude saves to resist hot environments, Internal Comlink (Communication 6)
Purchase DC: N/A
Equipment Cost: 14
Scout Trooper Armor
Toughness Bonus: +3
Powers: +4 Notice checks, +4 Fortitude saves to resist hostile environments, Internal Comlink (Communication 6), Super-Senses (Low-Light Vision)
Purchase DC: N/A
Equipment Cost: 14
Imperial Guard Armor
Toughness Bonus: +4 (Impervious)
Powers: +4 Notice checks, +4 Fortitude saves to resist hostile environments, Internal Comlink (Communication 6), Super-Senses (Darkvision)
Purchase DC: N/A
Equipment Cost: 19
Equipment
All-Temperature Cloak
Effects: +2 Fortitude saves to resist severe weather.
Purchase DC: 8
Equipment Cost: 1
Aquata Breather
Effects: Provides 2 hours of breathable air when submerged.
Purchase DC: 12
Equipment Cost: 1
Bacta Tank
Effects: +5 Constitution checks to recover from damage.
Purchase DC: 30
Equipment Cost: 3
Breath Mask
Effects: Provides 1 hour of breathable atmosphere before the canister must be replaced.
Purchase DC: 10 (Replacement Canisters 5)
Equipment Cost: 1
Comlink
Effects: Communication 6
Purchase DC: 10
Equipment Cost: 6
Datapad
Effects: Provides the user with a +2 bonus on Intelligence checks relating to calculations or Computer checks involving information downloads. Datapads with datacards containing specific information provide a +2 bonus on related Knowledge checks.
Purchase DC: 18 (Datacard, Blank 4, Datacard, 1 Program 12)
Equipment Cost: 1
Electrobinoculars
Effects: Reduces the range penalty for Notice checks to -1 for every 50 feet of distance (instead of -1 for every 10 feet), Super-Senses (Darkvision), Super-Senses (Radiation Detection).
Purchase DC: 18
Equipment Cost: 4
Glow Rod
Effects: Projects a beam of light 30 feet long and 15 feet across at its end.
Purchase DC: 4
Equipment Cost: 1
Grappling Spike Launcher
Effects: Super-Movement (Swinging) or simply provides rope for climbing.
Purchase DC: 6
Equipment Cost: 2
Holoprojector
Effects: Used to view real-time or recorded three-dimensional images or to pass the information through a comlink connection.
Purchase DC: 18
Equipment Cost: 4
Holorecorder
Effects: Stores up to 200 hours of images in its internal memory system.
Purchase DC: 25
Equipment Cost: 6
Jet Pack
Effects: Flight (Levitation-Fades after 1500 feet of travel) 2
Purchase DC: 20
Equipment Cost: 2
Macrobinoculars
Effects: Reduces the range penalty for Notice checks to -1 for every 25 feet of distance (instead of -1 for every 10 feet), Super-Senses (Low-Light Vision)
Purchase DC: 14
Equipment Cost: 2
Medpac
Effects: Healing 1
Purchase DC: 8
Equipment Cost: 2
Recording Rod
Effects: Stores up to 100 hours of 2D images in its internal memory system.
Purchase DC: 13
Equipment Cost: 3
Security Kit
Effects: +2 Disable Device and Repair checks relating to security systems.
Purchase DC: 16
Equipment Cost: 2
Sensor Pack
Effects: +2 Notice and Search checks.
Purchase DC: 20
Equipment Cost: 2
Tool Kit
Effects: +2 Repair checks.
Purchase DC: 11
Equipment Cost: 1