Zahra al-Nouri: Difference between revisions
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'''Zahra al-Nouri, Hathari Mystic, | '''Zahra al-Nouri, Hathari Mystic, 24 years old, played by Koren n'Rhys''' | ||
*Class: Priest 1, XP: 0 | *Class: Priest 1, XP: 0 | ||
*Action dice: 3d4 | *Action dice: 3d4 | ||
Line 63: | Line 63: | ||
=Skills (ranks/stat/misc)= | =Skills (ranks/stat/misc)= | ||
''(6+Int | ''(6+Int(3) = 9/lvl) Max 4 Total (9+1+1)*4 = 44'' | ||
*Acrobatics | *Acrobatics 1 (0/1Dex/0) | ||
*Athletics* | *Athletics 0 (0/0Str/0) | ||
*Blend 2 (0/2Dex/0) | |||
*Bluff* 5 (3/2Cha/0) | *Bluff* 5 (3/2Cha/0) | ||
*Crafting ( | *Crafting (Inscription) 7 (4/3Int/0) | ||
*Disguise | *Disguise 5 (3/2Cha/0) | ||
*Haggle | *Haggle 2 (0/2Wis/0) | ||
*Impress | *Impress 6 (4/2Cha/0) | ||
*Intimidate* | *Intimidate* 5 (3/2Cha/0) | ||
*Investigate | *Investigate 8 (4/2Wis/2 Threat 19-20) | ||
*Medicine | *Medicine 7 (4/3Int/0) | ||
*Notice | *Notice 6 (4/2Wis/0) | ||
*Resolve | *Prestidigitation 1 (0/1Dex/0) | ||
*Ride | *Resolve 6 (4/2Con/0) | ||
*Search | *Ride 1 (0/1Dex/0) | ||
*Sense Motive | *Search 9 (4/3Int/2 Threat 19-20) | ||
*Tactics | *Sense Motive 6 (4/2Wis/0) | ||
*Sneak* 4 (3/1Dex/0) | |||
*Survival 2 (0/2Wis/0) | |||
*Tactics 3 (0/3Int/0) | |||
One asterisk = Origin skills / | One asterisk = Origin skills | ||
Paired Skills: Investigate/Medicine and Investigate/Search | |||
Line 114: | Line 119: | ||
=History= | =History= | ||
'''Born: 7th day of the month of Malik and Miska, 11th month of | '''Born: 7th day of the month of Malik and Miska, 11th month of 474''' | ||
''Info'' | ''Info'' | ||
=Notes= | =Notes= |
Revision as of 03:34, 28 February 2010
Back to Heartstone Codex
Zahra al-Nouri, Hathari Mystic, 24 years old, played by Koren n'Rhys
- Class: Priest 1, XP: 0
- Action dice: 3d4
- Recent changes to sheet:
Stats only
NB Pease don't alter the format too much; if we alter one, I want to alter all.
Stats
- STR 10 (+0) / DEX 12 (+1) / CON 14 (+2)
- INT 16 (+3) / WIS 14 (+2) / CHA 13 (+1)
Combat
- Init: +2 (0 Priest + 2 Dex)
- BAB: +1 / Melee +2 / Ranged +3
- Defence: 13 (10 + 2 Priest + 2 DEX - 1 Leather Armor DP)
- DR: 1 (Leather Armor)
- Fort: +2 (1 +1 Con) / Ref: +2 (0 +2 Dex) / Will: +4 (1 +3 Wis)
- Vitality Points: 10 / Wound Points: 18
Common Attacks/Defences/Actions:
- Large Scale Glaive +3 To Hit; 1d10 + 1 Damage (+ 1 Str); 19-20; Keen 4, Reach +1; Hard 2
- Two
Social, Interests & Religion
Social:
- Lifestyle: x (Panache x [+x Appearance; Income 0 silver] / Prudence 0 [15% savings])
- Legend: x
- Reputation: 10
- Renown. Heroic: 0. Religious: 0. Temporal: 0.
Interests:
- Language: Donlar (the native tongue of Old Lil, though he speaks the archaic form)
- Study: Stone
- Study: History of the First Empire
- Study: Unborn
- Alignment: For Kel Donlar! (Paths from Beauty, Earth, Knowledge & Strength)
Religion:
Abilities, Feats & Proficiencies
- Gia: Large folk: 2x2; Reach 2; Speed 50’
- Gia: Improved Stability: If standing on firm ground, +1 size cat for CC, Trample attacks & resisting Bull rush/Trip
- Gia: Natural Attack: Trample I
- Gia: Sterner Stuff: Defending against Keen atks, they reduce by 4
- Ba: Well-rounded:
- Ba: Beguiling: When taunt standard character, can change standard result for fixation for rounds =15 (Cha). Dmg interrupts
- Ba: Encouragement: 1/scene Talk to teammate 1 min +1 morale saves
- Ba: Free Hint: 1/session Free hint from GM or bonus action die
- Ba: Practised Impress: If use action die to boost Impress but fails, get it back
- SaC: Breadth of Experience: 4 bonus class skills with 2 free ranks
- Sa1: Wise counsel: 1 action die to boost ally’s skill/save or damage (p.47)
- Sa2: Assistance I: Half an ally’s skill check time (round up, min. 5 min.), but +1 error range (p.47)
- Lvl 1: Shield basics: +4 to Bull rush + Phalanx stance
- Stance: Phalanx stance: Allies have +1 Def+Ref; or +2 if I have guard +2 (i.e. shield)
- Proficiencies: Hurled weapons / Edged weapons (forte) / Blunt weapons (forte)
Skills (ranks/stat/misc)
(6+Int(3) = 9/lvl) Max 4 Total (9+1+1)*4 = 44
- Acrobatics 1 (0/1Dex/0)
- Athletics 0 (0/0Str/0)
- Blend 2 (0/2Dex/0)
- Bluff* 5 (3/2Cha/0)
- Crafting (Inscription) 7 (4/3Int/0)
- Disguise 5 (3/2Cha/0)
- Haggle 2 (0/2Wis/0)
- Impress 6 (4/2Cha/0)
- Intimidate* 5 (3/2Cha/0)
- Investigate 8 (4/2Wis/2 Threat 19-20)
- Medicine 7 (4/3Int/0)
- Notice 6 (4/2Wis/0)
- Prestidigitation 1 (0/1Dex/0)
- Resolve 6 (4/2Con/0)
- Ride 1 (0/1Dex/0)
- Search 9 (4/3Int/2 Threat 19-20)
- Sense Motive 6 (4/2Wis/0)
- Sneak* 4 (3/1Dex/0)
- Survival 2 (0/2Wis/0)
- Tactics 3 (0/3Int/0)
One asterisk = Origin skills Paired Skills: Investigate/Medicine and Investigate/Search
Gear
Loads (as Huge so Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb
Stake 200s
- Padded moderate armour, giant, crude [/I] DR1 Cold 5 +2 resistances12lb 25s
- Shield, tower[/I] 1d6 subdual (-) Giant, Guard +3 12lb 60s (p.177)
- Throwing spear, Giant, Guard[/I] 1d10 lethal (19-20/16-20 vs. M) hurl, reach +1 20lb 35s
= 120s
- Iron Hawk Standard +2 Intimidate or Impress 12 lb 40s
=40s
- Blanket Cold res 4 5lb 4s
- Canteen 1 lb 5s
- Pouch (50 coins) 2s
- 100ft hemp rope 20 lb 12s
- Stonecutter’s kit 10 lb 15s
- Doctor’s bag 2lb 20s
- Oil, 2 pints 2 lb 2s
- Torches 5 3 lb 2s
- Bandages 10 uses ½ lb 3s
- Rations 7 uses 5lb 5s
= 70s!
- Coin: 10s
History
Born: 7th day of the month of Malik and Miska, 11th month of 474
Info